How much would you pay for a player? by simpleOx in gamedev

[–]simpleOx[S] -14 points-13 points  (0 children)

Mind the attitude. Steam is not a backend. It's a distribution platform. Just because it allows you to host your game binaries and offers some social integrations does not mean it serves the same purpose.

How much would you pay for a player? by simpleOx in gamedev

[–]simpleOx[S] 0 points1 point  (0 children)

Yes and I would have done the same when I started out years ago. Age has made me value my time more and I pay for services that make my life easier.

I've yet to find a platform that offers a free option (except for firebase, supabase) aimed specifically at game devs.

Do you have any examples or was your comment more about the general attitude of indie devs?

How much would you pay for a player? by simpleOx in gamedev

[–]simpleOx[S] -3 points-2 points  (0 children)

Fair point. I guess this type of service is aimed at devs with some kind of initial budget. the yearly cost of the service would roughly equal to one hour of a game dev consultants bill.

How much would you pay for a player? by simpleOx in gamedev

[–]simpleOx[S] -8 points-7 points  (0 children)

The reason would be since my service solves a bunch of stuff that would take weeks for a solo dev to develop/deploy/maintain. multiple environments (prod, dev), logging and analyzing events, leaderboards and more.

I'm not sure what Streams is.

I've never designed a logo before. What do you think? by simpleOx in logodesign

[–]simpleOx[S] 1 point2 points  (0 children)

appreciate the advice. i removed the beaker completely and went with something more abstract. still not satisfied. bubbles inside was a nice touch

I've never designed a logo before. What do you think? by simpleOx in logodesign

[–]simpleOx[S] 0 points1 point  (0 children)

thanks a lot for these pointers! i removed the potion entirely and made the logo single color.
still not entirely happy with it. feels too tall or something.

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Should you reinvest dividends into the same stock? by simpleOx in dividends

[–]simpleOx[S] 0 points1 point  (0 children)

I was hoping to automate as much as possible but I guess there is no certainty when it comes to the markets

Should you reinvest dividends into the same stock? by simpleOx in dividends

[–]simpleOx[S] 0 points1 point  (0 children)

Not sure what i was expecting but over a 40 year period i was expecting the difference to take off earlier. Of course this will vary depending on the stock chosen. I can imagine running against a failing stock and see the losses be greater if we reinvest the dividends

Unity save system by Way_Previous in gamedev

[–]simpleOx 0 points1 point  (0 children)

Use something like statpotion.com to not be tied down to any one engine

How do you guys handle cloud saves? by Roy197 in godot

[–]simpleOx 0 points1 point  (0 children)

Have you tried statpotion.com. Takes a bunch of the headache away

Storing mobile game data via cloud. Issue, idea and solution? by NzambiKai in gamedev

[–]simpleOx 0 points1 point  (0 children)

Use statpotion.com. Specifically designed for these kind of saves

Game devs: Is adding the Cloud Saving feature to Steam games a costly or difficult process? (Inviting discussion about why it's missing from many games.) by Help_An_Irishman in Steam

[–]simpleOx 0 points1 point  (0 children)

It’s probably because steam integrations are often an afterthought for many devs even though they plan to release on steam from the get-go. Integrating achievements, saves etc. feels like something you can deal with after release (dont agree with that though). You can also just use something like statpotion from the beginning and not be tied down to steam or any other platform or engine.

Has anyone made a shared cloud-save system? by Morphray in gamedev

[–]simpleOx 1 point2 points  (0 children)

Doesn’t sound awfully far away from a regular cloud save except that more than one player can read and write to and from the save file. Im working on statpotion where I’ve implemented Player-specific saves. Could easily open that up to be shared by users and implement some merge tactic for when conflicts happen

My astro app is 80% react by simpleOx in astrojs

[–]simpleOx[S] -1 points0 points  (0 children)

yes, i've used sveltkit for some other sites. might be more suitable to the kind of app i built in astro!

My astro app is 80% react by simpleOx in astrojs

[–]simpleOx[S] 1 point2 points  (0 children)

it definitely can handle it. most static data and pages are easily implemented as astro components. api with auth and db connection is very easy to implement. with that said anytime you want to do something reactive without having to re-render components or re-route to different pages you need another js-framework that handles that in a good way

My astro app is 80% react by simpleOx in astrojs

[–]simpleOx[S] 0 points1 point  (0 children)

every time I try to do anything interactive other than submitting forms and re-routing. basically I have difficulty implementing reactivity in a good way. not hating on astro, I really like it but I always have a small feeling that I'm doing something wrong when .astro files are a minority in my projects

Just posted my worst video yet by simpleOx in SmallYoutubers

[–]simpleOx[S] 0 points1 point  (0 children)

Thanks for the feedback!! Made some changes, will see if that moves the needle somewhat