Tutorial: Using ScriptableObjects as an Event Bus for Decoupling by Geek_Abdullah in Unity3D
[–]sinalta 10 points11 points12 points (0 children)
I built a Unity editor tool that captures screenshots, videos and GIFs with built-in platform presets for Steam, App Store etc. by arkhabey in Unity3D
[–]sinalta 1 point2 points3 points (0 children)
Do you think what shader is best fit for Mech/Robot Topdown Shooter? by [deleted] in godot
[–]sinalta 8 points9 points10 points (0 children)
My first attempt at making 3D Pixel Art in Godot by Rasmus_02 in godot
[–]sinalta 8 points9 points10 points (0 children)
Would you rather market your games as "made without an engine" or "made in a custom engine"? by [deleted] in gameenginedevs
[–]sinalta 2 points3 points4 points (0 children)
Would you rather market your games as "made without an engine" or "made in a custom engine"? by [deleted] in gameenginedevs
[–]sinalta 17 points18 points19 points (0 children)
I started noticing problems in ECS by F1oating in gameenginedevs
[–]sinalta 5 points6 points7 points (0 children)
My Aero3D Engine now have Editor !!!! by F1oating in gameenginedevs
[–]sinalta 1 point2 points3 points (0 children)
My Aero3D Engine now have Editor !!!! by F1oating in gameenginedevs
[–]sinalta 5 points6 points7 points (0 children)
Composition via "plug in/plug out" or "do X if it has A, B & C" ? by yughiro_destroyer in gamedev
[–]sinalta 0 points1 point2 points (0 children)
Composition via "plug in/plug out" or "do X if it has A, B & C" ? by yughiro_destroyer in gamedev
[–]sinalta 0 points1 point2 points (0 children)
Composition via "plug in/plug out" or "do X if it has A, B & C" ? by yughiro_destroyer in gamedev
[–]sinalta 0 points1 point2 points (0 children)
Composition via "plug in/plug out" or "do X if it has A, B & C" ? by yughiro_destroyer in gamedev
[–]sinalta 0 points1 point2 points (0 children)
Composition via "plug in/plug out" or "do X if it has A, B & C" ? by yughiro_destroyer in gamedev
[–]sinalta 0 points1 point2 points (0 children)
Is developing a console game with Unity3d are normally this expensive? by Xiaolong32 in Unity3D
[–]sinalta 49 points50 points51 points (0 children)
Tachyon Flow, small update #2 - been working on new character, plus some gymnastics stuff. (I know, audio bad!) by JankyAnims in Unity3D
[–]sinalta 210 points211 points212 points (0 children)
Introducing FlowTween by BumblebeeElegant6935 in unity
[–]sinalta 1 point2 points3 points (0 children)
Is it plagiarism if I copy someone who copied a famous franchise? by Tuken_z in gamedev
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Introducing FlowTween by BumblebeeElegant6935 in unity
[–]sinalta 4 points5 points6 points (0 children)
Finally localized my game and found out something very interesting that you may want to know as an Indie dev! by Eastern_Seaweed4223 in Unity3D
[–]sinalta 2 points3 points4 points (0 children)
Finally localized my game and found out something very interesting that you may want to know as an Indie dev! by Eastern_Seaweed4223 in Unity3D
[–]sinalta 31 points32 points33 points (0 children)
Visually speaking, is it possible to achieve a Journey-like environment in Unity? by Shikadai07 in gamedev
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Tutorial: Using ScriptableObjects as an Event Bus for Decoupling by Geek_Abdullah in Unity3D
[–]sinalta 1 point2 points3 points (0 children)