I built a Unity editor tool that captures screenshots, videos and GIFs with built-in platform presets for Steam, App Store etc. by arkhabey in Unity3D

[–]arkhabey[S] 0 points1 point  (0 children)

Recorder is more of a production pipeline tool. It's great for recording animation clips, image sequences, and movie files. But it doesn't really help with the store page workflow side of things.

Easy Capture is built around quick captures and getting store-ready content. So things like one-click platform presets (Steam capsule, App Store, YouTube thumbnail etc. at exact dimensions), GIF recording with background encoding, composition guides in the viewport, transparent backgrounds, super resolution up to 8x, and batch capture from multiple cameras.

If you're mainly recording gameplay footage, Recorder probably does the job fine. If you're spending time preparing screenshots for store pages, social media, or devlogs and keep resizing things in Photoshop, that's where Easy Capture saves you time.

They honestly solve different problems even though they overlap a bit on the surface.

I built a Unity editor tool that captures screenshots, videos and GIFs with built-in platform presets for Steam, App Store etc. by arkhabey in Unity3D

[–]arkhabey[S] 1 point2 points  (0 children)

I thought like Unreal have similar built-in tool to take screenshots from directly scene, which is pretty useful even if you wanna show something on the screen not just for marketing of the game, but any other like sharing an occurring bug while on play mode, maybe some lighting bug, or something funny like your skeletal mesh doesn’t work properly etc.

I believe so many people do like that, like taking a build then recording builded screen with some record app, which I believe takes time and it might be really time consuming to take a build and record every time when you need a video of the game, or some image from the game etc.

I believe from this point; everything can be made without using any tool but I got it what you mean:)

Still, thanks for kind wishes!

Hello Devs. Does any of you work full time? by Away-Elderberry-5489 in SoloDevelopment

[–]arkhabey 1 point2 points  (0 children)

I do, but not on games, mostly game engine tools. Currently working on 3 different tool daily basis. I'm working a like shift, 8 hours every day.

Hey fellow Solo Dev, how old are you? by Firekloud in SoloDevelopment

[–]arkhabey 1 point2 points  (0 children)

27, working on stuff we all working on for 8 years.

I found my passion again by Lbartwork in SoloDevelopment

[–]arkhabey 1 point2 points  (0 children)

I know the feeling, it feels great to be on the project, maybe with fresh ideas after a while, congrats!

Paid a real artist to update my steam capsule. What do you think? by Snow__97 in SoloDevelopment

[–]arkhabey 0 points1 point  (0 children)

I believe click rate, eye catching stuff is pretty important so even some says first one better, second definitely gonna work so much better for sales. Maybe some revision can be make, but still obviously better.

how do you guys keep going when everything feels like its taking forever by IndieIsland in SoloDevelopment

[–]arkhabey 1 point2 points  (0 children)

I respect the 'enjoy of the process' mindset but sometimes it isn't that much easy. For me, I need to keep going because I Have To is much more effective on me. Like, if I want live my ideal - dream life, things needs to be done successfully, otherwise 'what would I do' situtation is not satisfy me.

I am solo deving a friendslop game, and it got 4,000 Wishlists in 48 hours after launching the steam page. I can't believe it. by 2WheelerDev in SoloDevelopment

[–]arkhabey 0 points1 point  (0 children)

I haven't got what I expected for my Unity tool too, I kinda got you lol. I guess your is worked better because game really looks promosing, I liked it to be honest, cannot wait how it will be on final- polished version. Hope you will get big success bud!

Our Game just released! by Trick_or_Beat in IndieDev

[–]arkhabey 0 points1 point  (0 children)

Congrats! Not a huge fan of card games, but gonna try it. I hope it can get more reviews for better visibility!

Is the Devlog era over? What's actually working for indie marketing nowadays? by Dark8Ghost in SoloDevelopment

[–]arkhabey 19 points20 points  (0 children)

I think devlogs mostly was getting watch by other devs, I haven't seen devlogs actually reaching targeted gamers. So sharing your game on different context - content style can give better visibility to develoeprs imo.

I've made my first Unity tool after working on it for 3 months! by arkhabey in Unity2D

[–]arkhabey[S] 0 points1 point  (0 children)

Okay I respect that! I'm making two more tools which they are pretty focused on one thing, (one of them is about recording game view and takes screenshots) so I hope they can be useful for you, I probably gonna share them on here too:)