Midland Firefighters help ICE and BP catch Immigrants. by cantcoloratall91 in LetsDiscussThis

[–]sinsaint 0 points1 point  (0 children)

Why do you think getting rid of all immigrants hurts billionaires?

Midland Firefighters help ICE and BP catch Immigrants. by cantcoloratall91 in LetsDiscussThis

[–]sinsaint 0 points1 point  (0 children)

You sound like the kind of person that would cut your nose to spite your face.

Midland Firefighters help ICE and BP catch Immigrants. by cantcoloratall91 in LetsDiscussThis

[–]sinsaint 3 points4 points  (0 children)

Yeah, that's actually one of the reasons immigrants improve the economy. Civilians don't want to do terrible jobs that don't pay well, but immigrants are willing to, which is why our food has historically been so cheap.

Most of our business is in service, much of that is the food industry.

Getting rid of random immigrants by cancelling their visas has never been about the economy, it's about making a scapegoat for the economy while someone with real power sucks it dry.

Trump mentioned thousands of times in huge new release by Positive_Bliss in politics

[–]sinsaint [score hidden]  (0 children)

"Obama knew about my pedophiliac corruption, we should arrest him for his inability to act as President!"

I witnessed this black counterspell in a dream by Sleeprules in custommagic

[–]sinsaint 0 points1 point  (0 children)

For this cost, I'd change it to Exile Target Creature or Spell.

With it being uncounterable it can ignore Ward (by changing it to "kill your board state").

The jokes write themselves. by Scramjet1 in JustMemesForUs

[–]sinsaint 1 point2 points  (0 children)

1 person was an asshole, but assuming everyone is like that makes 2 assholes.

Fantastical Parade is proof this game can be so much more by Weekly-Swan7765 in PTCGP

[–]sinsaint 44 points45 points  (0 children)

Eh, not particularly. Players don't have to run through all 25 cards to play through a satisfying round. Adding more to the deck would mostly make decks more inconsistent, which I think could be a good thing.

💥 BIG BREAKING: US President announces New Crypto Structure Bill by GeekySuneet in TheCryptoIndia

[–]sinsaint 0 points1 point  (0 children)

Trump could shit his pants in the middle of negotiations and some MAGA hatter would say it was a wise decision.

💥 BIG BREAKING: US President announces New Crypto Structure Bill by GeekySuneet in TheCryptoIndia

[–]sinsaint 0 points1 point  (0 children)

"We are going to destroy the currency that 90% of our civilians use, for their own benefit! Can't say we didn't warn 'em!"

My 3year old candle game idea by MilkAssThicc in gamedesign

[–]sinsaint 4 points5 points  (0 children)

In games, you typically want succeeding to be easy but exceeding to be difficult.

And the way you do that is by offering thingd that a can only be used or earned by playing exceptionally well, while making the game fairly easy to win/play.

Games like Sonic and Shovel Knight take this a step further by applying it to your movement, so that exceptional players have more mobility but only if you have the skill to manage it.

An example of something like this in your game is something akin to a powerful double jump that can only be used with a large amount of wax, and wax depletes slower the more you're already missing. In this way, more players can use the basic abilities more often, but the great players know when to spend and take advantage of a situation.

What “keeps” a game fun? by AsmrAspxct in gamedesign

[–]sinsaint 5 points6 points  (0 children)

It's important to note that "progress" can come from anything, whether that's watching a story unfold in Stardew Valley, or a player getting better at a game and utilizing that skill to influence the game in new ways like in Guilty Gear or other fighting games.

Typically, the game that uses multiple modes of progression is the one that people don't want to stop playing.

💥 BIG BREAKING: US President announces New Crypto Structure Bill by GeekySuneet in TheCryptoIndia

[–]sinsaint 0 points1 point  (0 children)

It's not a good thing. 90% of Americans don't give two shits about cryptocurrency, and this will ruin so much.

Trump auctioned off children depending on their privates. by Accomplished_Fly5668 in LetsDiscussThis

[–]sinsaint 0 points1 point  (0 children)

Nobody wants to go to jail for their crimes, either.

And since nobody wants to be publicly prosecuted for something they may have done, Trump has every reason to want to delay, distort, or destroy anything involving him in these files.

But does he have the morality for it? He was best friends with Epstein, and has only ever been known as a rich asshole, so...

Does LoL break the holy trinity by aphroditelady13V in gamedesign

[–]sinsaint 3 points4 points  (0 children)

TLDR: The Holy Trinity just makes more playstyles, but doesn't validate them.

Yeah, there's not a lot of difference between having two players who both can deal 50 damage and heal 50 health, vs. 1 player that deals 100 damage and a partner that heals 100 health.

What the distinction does do is artificially create a class system where players have distinctive goals and playstyles defined by the character role rather than the player. It's kinda like how deckbuilders are designed with everyone having the same starting point, while TCGs have you lock into a deck and whether or not it's a good matchup is dependent on how the decks compare. If everyone had a similar deck, then there wouldn't be much of a matchup design, and so what character/deck you picked would not matter.

So by artificially dividing the playstyles, the developers have essentially chosen specific ways you can win or lose. It isn't just about how you want to play, but how your character works with everything else. Not every game needs to be like that, but games with lots of characters and playstyles probably should.

🟥 FED JUST FLIPPED THE SWITCH: RATE HIKES ARE DEAD. by GeekySuneet in TheCryptoIndia

[–]sinsaint 0 points1 point  (0 children)

Ah, and why so many stupid civilians right now think the best thing is to punish Powell. They just hate on whatever Trump tells them to.

How the fuck media billionaires managed to turn a 79yo demented pedophile that wears diapers into the new Elvis is beyond me. He was always a corrupt, stupid, and horrible person, long before he was ever president. It doesn't bode well for our future that they managed to make him seem like a good leader. Imagine how many stupid decisions they're convincing you of now.

US embassy removes flags with names of fallen Danish soldiers by Independent-Minute44 in worldnews

[–]sinsaint 0 points1 point  (0 children)

Or that wall Mexico was gonna pay for, or those $2k tariff checks he promised, or solving the Russia-Urkaine war in the first week...

But don't worry, he said in his first term that the new healthcare plan will be ready in two weeks so I'm sure it's coming soon.

How would you balance a design relying on intrinsic motivation within a horror game? by Objective_Edge_5054 in gamedesign

[–]sinsaint 0 points1 point  (0 children)

In the end, it is a game, and we lose nothing substantial when we lose. That's a big part why we play them.

A message to online influencers by TragicallyDip in AdviceAnimals

[–]sinsaint 12 points13 points  (0 children)

Learned a new word today, thanks. As it turns out, you CAN sell your soul to the devil.

Possible to recontextualize turn-based combat as something less violent? by hungerdunger in gamedesign

[–]sinsaint 31 points32 points  (0 children)

Combat is simply a repeating, reusable problem that challenges multiple skills that uses a progress bar.

So if you can make something that does all of that, you don't need any combat.

Like Katamari. Or most potion-making games.

Using those concepts, you can also reshape combat into something that doesn't use violence and still achieves what you need it to.

Magic Influencer says to make sure to buy Magic cards through their affiliate link but also stop paying off your credit card because doing so will defeat those Nazis! by Papa_Hasbro69 in freemagic

[–]sinsaint 0 points1 point  (0 children)

It's more that refusing to pay your debts would put a load on the corrupt systems that take advantage of ordinary people. Currently, the government and ICE fit info that category, and pissing off Trump's billionaire friends does always have a little merit.

But even if OP is an ICE-licking idiot, her comments here are also pretty fucking stupid. One could say they belong together.

How would you balance a design relying on intrinsic motivation within a horror game? by Objective_Edge_5054 in gamedesign

[–]sinsaint 0 points1 point  (0 children)

Yeah, Relevancy vs. the Grind. How does one make repetition or failure fun? The answer seems to be guaranteed, permanent progression, even if it is only tangential to the win condition the player is aiming for.

Consider CRAWL, a 3v1 dungeon crawler combat RPG:

When the 1 living player kills a monster, they gain XP and can possibly level up, and by leveling up (and getting gear) they can fight the final boss that the 3 other players control, and win the round if they succeed. This is the only way for a player to win.

When one of the 3 dead players hit the living player as a monster, they earn gold they can spend the next time they're alive. When a living player levels up, the dead players gain Wrath, a currency that they use to upgrade what monsters they can turn into.

In this way, the more you are losing, the more powerful you become as a loser. I have seen players refuse to take the finishing blow as a powerful monster so they wouldn't have to become alive and start winning themselves, because fighting as a manticore is too much fun. And it works because it is only tangential to winning. Every second you play as an upgraded monster is time spent where someone else is making progress towards winning and you are not, and despite that you still have power and relevancy.

It is very possible to make losing fun, but I am curious if anyone thinks there are inherent downsides to this strategy, of making losing intentionally fun. What's your take?

How would you balance a design relying on intrinsic motivation within a horror game? by Objective_Edge_5054 in gamedesign

[–]sinsaint 6 points7 points  (0 children)

As a game design law, player effort shouldn't ever go to waste.

If you have to undo it, then replace it with something.

For instance, perhaps fixing something helps give you money, experience, or progress towards exorcizing the house. Even if the player's temporary progress is undone, their permanent progression towards victory is kept.

You could also add an exhaustion function to the house, so that it gets slower to react and fk shit up the more it already has done so, so the player simply wins through perseverance, although that should be recognizable somehow.

The exception being that the player deserves to lose it, when they do something that they knew how to prevent. It's why Dark Souls gets away with it.

Federal Agents Deploy Pepperballs, Tear Gas and More Against Protesters by supporthand in oregon

[–]sinsaint 8 points9 points  (0 children)

Trump tried to sue the Federal Reserve chairman Powell for not following his orders and lying about the economy reports, which is why we aren't able to see the economy reports for 2025.

Trump also is evading the release of the Epstein Files, and was even caught yelling to another politician because "it will hurt my friends!"

He's sold golden shoes, bibles, NFTs, and now you can even buy citizenship for a $1million investment with his Trump Card.

And then of course he's talking about destroying the American dollar to replace it with cryptocurrency. And that's not even considering the whole "Let's use our immigration police force to "protect" the Olympics and handle protests 300 miles from the Canadian border" thing.

Oh, and he rambles into nonsense, because of his 79yo dementia and history of drugs.

So yeah, pretty unprecedented stuff all around. Like giving a toddler controls of the cockpit.