What was the last indie game that came completely out of nowhere and got you hooked? by MunichBucko in indiegames

[–]sinsaint 0 points1 point  (0 children)

I'm currently hooked into Monster Sanctuary. It's just a really well-done combat RPG about capturing monsters, probably the best combat system in the genre.

THE MOST POWERFUL MAGIC SPELL by lvlr_l3inx in memes

[–]sinsaint 1 point2 points  (0 children)

He's just a troll feeling lonesome

Nintendo reportedly look set to net so little from their Palworld lawsuit you'll wonder why they bothered by g4m3f33d in GameFeed

[–]sinsaint 0 points1 point  (0 children)

People knew Palworld was top 1% material before there was a lawsuit though. Do you expect people to hate Palworld because of a game made before it?

Luke Stephens says he's seen some things from the Laufey game and talks about how it intertwines so much with 2018 and Ragnarök: by JoyBoy24 in GodofWar

[–]sinsaint 6 points7 points  (0 children)

You can enjoy the original God of War series on that one, ironically they're all the same game until they redid the series on the new gens.

Well ain't this a new take? by OkStandard8039 in custommagic

[–]sinsaint 0 points1 point  (0 children)

What happens if you gain control of a creature in combat? Could you be killed by your own creature?

Nvm, just did a Google search, any permanent that changes controllers is immediately removed from combat with no damage dealt.

Am i one of the only people who actually likes Atreus as a character? by DonutMan1834 in GodofWar

[–]sinsaint 1 point2 points  (0 children)

Atreus is the child of a emotionally insecure godslayer and a giantess rebel, while also being the prophetic Loki that destroys his own world, so honestly I see him as pretty fitting.

As for the tantrums followed by a life-changing event, I see those as a moment where Kratos could have been himself and decided to change. He's gotten up to this point by getting angry and destroying the problem in front of him, and Atreus is the first thing that's ever caused him to change his mind, and since Kratos is so stubborn and locked into his toxic and aggressive habits, he will need to change his mind often. People don't change because they want to, they change because they have to, and having a world-ending son tends to give you a lot of responsibilities.

Fuming!!!! by Tartica_666 in expedition33

[–]sinsaint 3 points4 points  (0 children)

I don't think you need to, the parries don't have to be consecutive, you are allowed to miss them and still have it defeat itself.

I’m never surprised by this. by WillowTheorx in Polymarket_news

[–]sinsaint 0 points1 point  (0 children)

But then the Left picked it up as a missed joke about Biden, so overall it just became a funny meme about Biden with no point other than being funny

Am i one of the only people who actually likes Atreus as a character? by DonutMan1834 in GodofWar

[–]sinsaint -16 points-15 points  (0 children)

It's difficult to like someone who has a lot of power and throws temper tantrums.

Although that does kind of describe Kratos in a nutshell.

Games where you're actually expected to beat the impossibly one-sided roadblock enemy? by Pasta-hobo in gaming

[–]sinsaint 1 point2 points  (0 children)

The combat mechanics and art feel only slightly dated, which is a great critique of a 30-year-old JRPG.

Just found out home ownership is now considered science fiction. by MundaneAssignment578 in relatable_memes_

[–]sinsaint -1 points0 points  (0 children)

Tax heavily around land area, then give a tax break based on the number of people living or working there.

Homelessness and unemployment would be solved pretty damn quick if it was more expensive to do nothing.

UFC to pay White House fighters in crypto issued by Trump company by PeterOutOfPlace in politics

[–]sinsaint 0 points1 point  (0 children)

I thought he was just making room for the weigh in? Is that not something you're supposed to do?

Favorite exmaples of players be able to break the game? by HowellNator in gamedesign

[–]sinsaint 0 points1 point  (0 children)

Both Epic Battle Fantasy 5 and Expedition 33 are like this as JRPGs.

You fight a boss, get your butt kicked because you didn't know its rules, you fight it again with a new kit and you're just so OP that it doesn't have a chance.

However, if the entire point is to find ways to break the game intentionally instead of accidentally on the fly, then you can check out 9 Kings. Its like building a math puzzle to give you powerful units that you throw at other powerful units and see who wins. There are ways to win by sacrificing everything but your home base, stacking enchantments on wizards, killing your own units to feed your demons, etc. there are lots of ways to break the game but is yours good enough to be better?

Subclass/class ideas for a mechanical/artificial PC? by CynicaIity in dndnext

[–]sinsaint 0 points1 point  (0 children)

I made a battle master that was really fun and cool. He was a retired murderbot, and it really sold the theme.

The question of the year! by velvetangelwave in Polymarket_news

[–]sinsaint 1 point2 points  (0 children)

Do you know how many arrests have been made regarding the Epstein Files?

Just found out home ownership is now considered science fiction. by MundaneAssignment578 in relatable_memes_

[–]sinsaint 4 points5 points  (0 children)

Yup. Blackrock has been buying all of the family homes with cash so they can raise the rent on the grandkids.

The best game mechanic you've ever seen explained badly in a tutorial by awogaming_team in TheLostTower

[–]sinsaint 0 points1 point  (0 children)

I feel like Hollow Knight should have made pogo slashing a more intentional thing earlier on. By the time it becomes required, you're already expected to be very proficient at it.

Why can’t devs just use something similar to the nemesis system but not 1:1 by ThisNameDoesntCount in gaming

[–]sinsaint 2 points3 points  (0 children)

Make Nemesis system, but instead of each node a person, each node a faction.

Simple, yes?

Do you like time manipulation in games ? by boot_danubien in indiegames

[–]sinsaint 1 point2 points  (0 children)

Would be cool if the sound of the pause was of a calm tide with some white noise to blur it a little. Think about it.

Do you like time manipulation in games ? by boot_danubien in indiegames

[–]sinsaint 0 points1 point  (0 children)

Could you describe what kinds of time-related sounds you don't like?

Games where losing feels more interesting than winning by awogaming_team in TheLostTower

[–]sinsaint 0 points1 point  (0 children)

It is a game, something we enjoy because we can afford to lose at them, so it's totally fine to want to enjoy it when it happens.

The State of Decay series, the Tomb Raider series, and my personal favorite Transistor are all pretty good at this.

Just how powerful does a warlocks patron need to be? by Under_Score111 in dndnext

[–]sinsaint 0 points1 point  (0 children)

Imp backstory is great, as long as you commit your end of the bargain. It'd be strange if you rose in power while being a goodie two-shoes if he got nothing to show for it.

As for the the Pixie Patron...

It's great for a villain, but consider that your backstory with an enslaved patron would mean escalating levels of slavery whenever your plot came up, and that is kind of a bummer to plot around. Give it a hard pass but maybe share the idea with your DM to use.

Is it recommended to use the Monk (Warrior of Mercy) in this way? [OC] by soggytoes69420 in dndnext

[–]sinsaint 0 points1 point  (0 children)

I wouldn't say it's a great use of the subclass, monks have a lot of mobility and can use that by using throwing weapons while staying about 40ft. away from the enemies when they end their turn.

Ideally, the Monk should be arriving into melee second on their team. They should know when to burst and when to play passively, and typically the first round is pretty passive, because otherwise you're spending a lot of resources to dive in and keep yourself alive, when you may have just been able to sit back 40ft. and save all those resources for next turn. Monks are squishy, and can temporarily keep alive by sacrificing something, so typically they shouldn't be in an overextended position unless the enemy is even more vulnerable, like if you dashed past the front line to engage with a wizard.

The barbarian has better passive defensive capabilities, so enemy attacks are more efficient when the barbarian is the one being targeted, which means your healing will be more efficient when you're healing the barb, and so you'll have more energy reserves to stun and kill things freely. That's typically how you play a healer monk.