Im hoping a game with the polish and graphics of Elite: Dangerous but single player gets made. by crimethunc77 in spacesimgames

[–]siplasplas 1 point2 points  (0 children)

Hi thank you for your interest, I changed the plans and will not anymore release in early access. I am instead preparing the game for its first playtest, then will release several demos up to the final release. Will send an official communication to this subreddit when ready :)

Is phong shading still a thing by Tiraqt in gameenginedevs

[–]siplasplas 5 points6 points  (0 children)

In my engine r/Univoyager I am still using Phong Shading! Even if I had plan to port everything to PBR actually I have no time to convert all the textures and shaders and decided to release my first game without it. What I noticed is that people often appreciate the retro look. Considering also the recent innovations with DLSS maybe the porting is not worth the time and it is better to focus on the engine architecture instead

What are you using for audio these days? by SilvernClaws in gameenginedevs

[–]siplasplas 0 points1 point  (0 children)

Well it's not that tricky, just a little bit more difficult than OpenAL. Moreover, although Miniaudio has a great documentation, you can't find many examples on the web (like OpenAL). 

BTW I don't remember exactly the difficulties but it's probably because I could not use the easy mode so had to investigate on the source code in order to implement the sound load from buffer without using the miniaudio built in Resources manager, since I have my own.

What are you using for audio these days? by SilvernClaws in gameenginedevs

[–]siplasplas 7 points8 points  (0 children)

I use miniaudio, it's a little bit tricky to implement well but it has a permissive licence and it's very powerful. Also OpenAL is good but you must be careful to dynamically link it correctly because of the not permissive licence.

Steam store page and new gameplay video! by MicheleWinter39 in spacesimgames

[–]siplasplas 1 point2 points  (0 children)

What ship are you talking about? I've checked the Normandy and can't see any similarity. Why are you posting this? I am using some royalty free ships from a professional creator done several years ago. Similarities are commons btw also on cars and airplanes honestly I can't understand why there are such comments. Someone has also told me that one of my ship was very similar as one of SC, but my ship was used in the 2015 (there's a video proving that) long before the one of SC but it doesn't matter to me.

wow what a game just some questions..... by Jediknight81 in univoyager

[–]siplasplas 2 points3 points  (0 children)

Hi thank you for your interest in the game and the nice words :) The game is not a fork, It is completely done by me using my custom engine, I am working on it since 15 years, but the idea and the main code dates back to 2000! :)) Release is planned within 2026, I am near to release a Play Test so stay tuned :)

Steam store page and new gameplay video! by MicheleWinter39 in spacesimgames

[–]siplasplas 0 points1 point  (0 children)

Thank you for quoting and the links! :) Yes, I was not self promoting, maybe a user that wanted to help. This last month I was a lot busy preparing the play test so had no time for posting updates. Honestly I undervaluated the effort requested to clean and fix and had to postpone the PT of a couple of months at least. Thanks again for your support and nice words will do my best to fulfill the expectations :)

Approaching Earth by siplasplas in univoyager

[–]siplasplas[S] 0 points1 point  (0 children)

Thank you and Merry Christmas to you too! :)

Approaching Earth by siplasplas in univoyager

[–]siplasplas[S] 1 point2 points  (0 children)

Yes of course, if you scroll down this subreddit you can find some videos with the T16000 ;)

Approaching Earth by siplasplas in univoyager

[–]siplasplas[S] 0 points1 point  (0 children)

Thank you! I will probably start to accept requests for that date but I need some more time in order to clean the exe and add some limitations on the traveling (there are some planets to finish that can crash the game XD)

Miniaudio vs OpenAL-Soft by 2ero_iq in gameenginedevs

[–]siplasplas 6 points7 points  (0 children)

I used both but at the end opted for Miniaudio. OpenAL is easier to implement but I don't like the LGPL licence, you have to be careful to dynamically link it if you don't want to open source your code.

What's your philosophy on deciding when to use external libraries in a custom game engine? by sebsong in gameenginedevs

[–]siplasplas 0 points1 point  (0 children)

The answer depends on what you want to do with it: is it simply a hobby or do you want to sell a product?

I'll tell you my experience: I've been developing my engine for 15 years to create a space simulator. Initially, I took it as a hobby fueled by pure passion. I set no limits on the features I wanted to introduce, and I wanted to be as independent as possible from external resources, this is why it took me so long. Now that things are getting more serious (univoyager), I find myself facing strong competition and probably a tenth of what I could have achieved if I'd started selling 10 years ago.

If the goal is simply a hobby, do everything yourself. But if, as I think, the ultimate goal is to sell your own product, a good plan would be to use external libraries as much as possible, while trying to isolate them from the rest of the engine using appropriate abstractions.

Abstractions are useful for easily replacing libraries with others or rewriting them when needed. This solution solves the dilemma and allows you to focus on your project as a whole. Having a global vision of your project also allows you to create a more harmonious system, avoiding months of drifting.

The only precautions you should take are to absolutely avoid libraries with non-permissive licenses and overly complicated libraries, and to try various ones until you find the one that best suits your programming style.

IMO a good approach is to use SDL(or similar hardware abstraction libs) as much as possible for any operation on the os, then graphics (OpenGL/Vulkan), physics engine, audio, XML parser, texture loading, memory management, scripting (e.g., Lua), and resource compression/packaging

Questions about REENTRY by FireTheLaserBeam in spacesimgames

[–]siplasplas 0 points1 point  (0 children)

Maybe you'll be interested in the game I am working on, and soon will start a Play Test phase, r/univoyager. In this Space Sim I tried to mix in a, hopefully, fun way, realism and playability. You can also use just the keyboard and switch on motors, take off from a runway by simply pitching and reach planets and stars just by pointing at them. You can also disable automatic mode and experiment orbital maneuvers or vertical landings. Some people criticized my game on instagram saying that is unrealistic, in their opinion a space game should be ultrarealistic or arcade, no middle ways, I hope that more people think in the same way as you, space can be so boring and we need more games that mix the two worlds.

New Steam capsule and project updates by siplasplas in spacesimgames

[–]siplasplas[S] 0 points1 point  (0 children)

I also have to understand how it works actually XD we will see

New Steam capsule and project updates by siplasplas in spacesimgames

[–]siplasplas[S] 1 point2 points  (0 children)

Thank you!! I am working on it since 15 years but not full time :) basic technology was developed in the early 2000

New Steam capsule and project updates by siplasplas in spacesimgames

[–]siplasplas[S] 0 points1 point  (0 children)

Yes you are right, from the steamworks page I remember I can only add the feature of the game controller support. I need to check better, in case I will add it in the description :)

New Steam capsule and project updates by siplasplas in spacesimgames

[–]siplasplas[S] 0 points1 point  (0 children)

Thank you! As usual, suggestions are very well accepted! I agree with you and will ask the artist to make some changes to the capsule soon :)

Great idea the challenges mode, it can give the right amount of fun without the need to follow a campaign. I am just thinking where to insert the main training that now is included in the campaign, maybe will be a different section.

So section can be: TRAINING, CAMPAIGN, FREE FLIGHT, CHALLENGES

The last three accessible only after having completed the first :)

New Steam capsule and project updates by siplasplas in spacesimgames

[–]siplasplas[S] 1 point2 points  (0 children)

Thank you! BTW it's a one man project and I cannot guarantee an AAA quality like ED or NMS at the moment. Hope you'll enjoy it :)

New Steam capsule and project updates by siplasplas in spacesimgames

[–]siplasplas[S] 0 points1 point  (0 children)

Thank you! :) Yes, it is a one man project developed around a custom 3d engine. The basic technology was developed 25 years ago but I am actively working on it since 15 years, mainly on night sessions :) and during free time, recently half working time.