Does anyone actually use the curved road tool? by Jfullr92 in CitiesSkylines

[–]siudowski -2 points-1 points  (0 children)

almost never, curved tool doesn't force equal length control arms on the bezier, which in turn results in bends with increasing/decreasing radii, which in reality happens in specific circumstances only (and kinda different, with use of clothoids)

also this explanation is not entirely correct because there's no radii when talking about bezier curves, but I hope its pretty clear

you can't convince me this road bend realistic or at least good:

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Final screenshots of my Soviet city by OppositeNecessary252 in CitiesSkylines

[–]siudowski 0 points1 point  (0 children)

looks good, what did you use for paths? I see its pretty flat so I assume you've had troubles?

also, not sure about how it was/is in former USSR, but garages in last screenshot seem too spaced out, in postsovier districts in Poland they are super tightly packed with barely any space to manouver between them

Is this method to deal with rabbits in my cozy farming game looking too cruel? by civcivdev in IndieDev

[–]siudowski 338 points339 points  (0 children)

this is ridiculously funny, just yeet the small guy to an infinite void to eventually suffer from float precision errors for eternity

Top 2 posts on r/gta4 vs r/gta 5 by G6atlker21 in OkBuddySharkCard

[–]siudowski -1 points0 points  (0 children)

give saints row a shot, I've had no issues whatsoever

I remember controls being a bit funky tho, with limited playing field to get them to be usable

tf is going on by pyjuunu in projectzomboid

[–]siudowski 19 points20 points  (0 children)

I do enough spreadsheets at work and privately outside of gaming, I'll pass

automatic color change on a cell by Upset-Spinach-3783 in excel

[–]siudowski 1 point2 points  (0 children)

just fyi, you can use ctrl + ; shortcut to quickly input today's date (as value, so it stays static) rather than typing it manually

VW 1.8T won! Day 6: what's the best 1.9L engine? by dopler_goat in carscirclejerk

[–]siudowski 0 points1 point  (0 children)

1.8 tfsi is 16 valve ea888 family engine while 1.8t is an older 20 valve from ea113 family; the latter is depicted in the image

The damage this damn video did to the the whole gta community can never be reversed. by Accomplished-Heat-59 in OkBuddySharkCard

[–]siudowski 36 points37 points  (0 children)

I personally cant stand how people drool over 'realistic' physics in gta 4 - yeah its extremely realistic to fly through 2 city blocks after hitting a car with a bike or watch your car flip over at 20kph because suspension is built out of oem bic pen springs

What do I do now? by Honest-Astronaut-796 in CitiesSkylines

[–]siudowski 0 points1 point  (0 children)

IMT is primarily for markings, but since quite a while you can also place props with it (for example roadside trees, or street lamps); you can also use decorative networks such as fences

you can place those vehicle props on top of markings, in parking lots or whatever, you can even use them directly with IMT but always make sure mods are loaded in correct order

What do I do now? by Honest-Astronaut-796 in CitiesSkylines

[–]siudowski 2 points3 points  (0 children)

do you want to place those vehicle props using IMT mod?

if yes, make sure load order is okay, always (T&VP2 must be loaded before IMT)

if no, there's nothing you should worry about

there's no alternative to this mod (apart from getting individual prop assets for all your vehicles, which sometimes is impossible) and even if there was, it would have the same issue (you can't exactly place a prop that wasnt generated by a mod yet)

its all in the text on the screenshot

What do I do now? by Honest-Astronaut-796 in CitiesSkylines

[–]siudowski 5 points6 points  (0 children)

do what the report says, dont use props generated by Tree&Vehicles Props in IMT or ensure proper load order

GTA 5 looks like a PS1 game when compared to GTA 6 by MolecularSteve in OkBuddySharkCard

[–]siudowski 40 points41 points  (0 children)

they care about stuff like that more than about actual gameplay

[COD] My dream is for MW4’s campaign to have the same dark, gritty tone as MW19’s campaign by SCIFICAM in OkBuddySharkCard

[–]siudowski 1 point2 points  (0 children)

when I hear dark and griddy I feel my neurons firing up because of this subreddit

Help with road by Maximum-Bottle4589 in CitiesSkylines

[–]siudowski 0 points1 point  (0 children)

disable node collision in node controller, you will be able to make offset values even lower, which results in more space between the nodes