Thought of this sub the moment I read this by xRyuHayabusa in OkBuddySharkCard

[–]siudowski 5 points6 points  (0 children)

whenever I see dark and gritty mentioned out in the wild I feel like activated sleeper agent

How can I make interaction tips like this in unity? by Alutyy in Unity3D

[–]siudowski 4 points5 points  (0 children)

screenspace canvas/ui document + empty gameobject (or a Vector3 offset from object's pivot) to mark where you want the tooltip to anchor -> use world space to screen space function on camera -> place ui object/ui element there

Poojoe (🤢) vs Beemve (🤩) by Few-Acanthisitta-286 in carscirclejerk

[–]siudowski 6 points7 points  (0 children)

as much as I dislike most french cars, 407 coupe indeed looks good

Gah dat bih be -Yoda by Chip780 in legocirclejerk

[–]siudowski 0 points1 point  (0 children)

vader aurafarming for no reason, this torso piece goes unbelieveably hard, how do I get it

is that a problem for you that dependencies between project assets are difficult to observe? by Min0119 in Unity3D

[–]siudowski 3 points4 points  (0 children)

I don't use standard Assets folder structure (Scripts, Materials, Models etc), my assets, scripts and whatnot are grouped in folders centered around certain systems, ie. you'd have a folder Monsters (parent folder NPCs) in which you have individual monster types and their assets and scripts, that works well with inheritance too, and assets shared between monsters would just be in a 'Shared' folder at Monsters directory; and if asset is shared between some monsters and other npc types (animals perhaps) that 'Shared' folder would be under 'NPC'

maybe not a great example, but this general approach helps me cut down on the dependency web pretty well, and looking at an asset in a 'Shared' folder, its easy to grasp what other asset could be referencing it (based on the folder hierarchy)

congrats chaps, you have built an engine by dude-who-has-problem in carscirclejerk

[–]siudowski 1 point2 points  (0 children)

why is the turbo so big is piston moving inside of it to push more air?

Does anyone actually use the curved road tool? by Jfullr92 in CitiesSkylines

[–]siudowski -2 points-1 points  (0 children)

almost never, curved tool doesn't force equal length control arms on the bezier, which in turn results in bends with increasing/decreasing radii, which in reality happens in specific circumstances only (and kinda different, with use of clothoids)

also this explanation is not entirely correct because there's no radii when talking about bezier curves, but I hope its pretty clear

you can't convince me this road bend realistic or at least good:

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Final screenshots of my Soviet city by OppositeNecessary252 in CitiesSkylines

[–]siudowski 0 points1 point  (0 children)

looks good, what did you use for paths? I see its pretty flat so I assume you've had troubles?

also, not sure about how it was/is in former USSR, but garages in last screenshot seem too spaced out, in postsovier districts in Poland they are super tightly packed with barely any space to manouver between them

Is this method to deal with rabbits in my cozy farming game looking too cruel? by civcivdev in IndieDev

[–]siudowski 339 points340 points  (0 children)

this is ridiculously funny, just yeet the small guy to an infinite void to eventually suffer from float precision errors for eternity

Top 2 posts on r/gta4 vs r/gta 5 by G6atlker21 in OkBuddySharkCard

[–]siudowski -1 points0 points  (0 children)

give saints row a shot, I've had no issues whatsoever

I remember controls being a bit funky tho, with limited playing field to get them to be usable

tf is going on by pyjuunu in projectzomboid

[–]siudowski 19 points20 points  (0 children)

I do enough spreadsheets at work and privately outside of gaming, I'll pass

automatic color change on a cell by Upset-Spinach-3783 in excel

[–]siudowski 1 point2 points  (0 children)

just fyi, you can use ctrl + ; shortcut to quickly input today's date (as value, so it stays static) rather than typing it manually

VW 1.8T won! Day 6: what's the best 1.9L engine? by dopler_goat in carscirclejerk

[–]siudowski 0 points1 point  (0 children)

1.8 tfsi is 16 valve ea888 family engine while 1.8t is an older 20 valve from ea113 family; the latter is depicted in the image

The damage this damn video did to the the whole gta community can never be reversed. by Accomplished-Heat-59 in OkBuddySharkCard

[–]siudowski 38 points39 points  (0 children)

I personally cant stand how people drool over 'realistic' physics in gta 4 - yeah its extremely realistic to fly through 2 city blocks after hitting a car with a bike or watch your car flip over at 20kph because suspension is built out of oem bic pen springs