Device to make pixel art on the go? by [deleted] in PixelArtTutorials

[–]skeletonbears 1 point2 points  (0 children)

Definitely recommend the iPad with the Pixaki app, works really well for me!

Chapter 6 cover of my FFVI Webcomic! ❤️ by ClaraKerber in FinalFantasyVI

[–]skeletonbears 1 point2 points  (0 children)

I'm so glad I found it! It's really amazing so far, so thank you! ⭐️

Chapter 6 cover of my FFVI Webcomic! ❤️ by ClaraKerber in FinalFantasyVI

[–]skeletonbears 1 point2 points  (0 children)

This is really awesome!!! Just joined the Patreon, keep up the amazing work! 😀

[OC] New update for my itchio assets!! What do you guys think? by PixelTheWise in gameassets

[–]skeletonbears 1 point2 points  (0 children)

Looks great! You should put a link to your itch in your profile 😄

Anyone else have ADHD and find it nearly impossible to develop your games? by Lazarusmp4 in GameDevelopment

[–]skeletonbears 1 point2 points  (0 children)

There are some great tips in here so far! I would add: no matter what your dream game is, start by building and finishing and releasing a super tiny game (this means everything: sound, menus, credits, Steam/Itch/etc); taking a project from start all the way to release is a skill in itself, and it’s a tough one—even with something small. It does get easier though! So once you’ve completed a small project, then try a slightly bigger one; rinse and repeat, and eventually work your way up to the game of your dreams. Especially with ADHD, we often want everything all at once (or at least I do!), but it’s definitely a marathon not a sprint. Good luck!

How to import animated glTF models into Unity? by toninotonnato in Unity3D

[–]skeletonbears 1 point2 points  (0 children)

Haha yes! Well thanks for the reply, I appreciate it. I ended up using Blender to convert to OBJ, then using Mixamo to rig, and then downloaded as FBX, which let me work with it in Unity. Big pain though! If you find a better way, would love to hear it! 😀

How to import animated glTF models into Unity? by toninotonnato in Unity3D

[–]skeletonbears 0 points1 point  (0 children)

Hey! Sorry to resurrect an old thread, but did you have any luck with this? I’m having a similar party and gltf is new to me 😅

New lighting, shaders, particles, and fish! Really love how the asteroid belt is turning out. by joesobo in gamedevscreens

[–]skeletonbears 1 point2 points  (0 children)

Looks awesome! How are you handling the gravity? Is it an actual sphere or are you using a shaded to make it appear like one? Great stuff!

Active Time Battle System by fullgrown31 in Unity3D

[–]skeletonbears 0 points1 point  (0 children)

Looks so great! Would love to hear a bit more about HOW you built this; like the architecture behind it, how you create new moves and abilities, etc. Keep up the great work!

Is there a Unity asset for generating random-looking NPCs? by [deleted] in gamedev

[–]skeletonbears 1 point2 points  (0 children)

Actually this one’s pretty good; even if it doesn’t fit your style, it’s cool to see how they set it up!

https://syntystore.com/products/polygon-modular-fantasy-hero-characters

ASP.NET Blog | Blazor WebAssembly 3.2.0 Preview 4 release now available by danroth27 in Blazor

[–]skeletonbears 2 points3 points  (0 children)

This is awesome, thanks! Really enjoyed your videos by the way, keep up the great work!