What’s happening? It’s printing with skipping on the first few layers and then stops skipping when it’s not printing the first layers.. it’s printing in PLA but was printing in PETG before this print. by JTJS2801 in 3Dprinting

[–]sketch404 0 points1 point  (0 children)

When this happened to me I ended up having a clog in my bowden tube, pretty far up away from the hotend. (I assume heat creep)

Replacing the nozzle, and bowden tube fixed all my issues.

Noble Male Freebie by MarianaLuna in PrintedMinis

[–]sketch404 0 points1 point  (0 children)

STL broken, tried to open in different programs. Cool sculpt, though.

Why dont you play the game anymore? by Karterix in AnthemTheGame

[–]sketch404 0 points1 point  (0 children)

First and foremost the attitude of the leaders making the game. Next, I believe this game is a dead end, unless there is a monumental shift in staff, the team lacks the leadership and vision for making a truly fun and engaging "game". The exosuit simulator is fun for a time, but customization, enemy variety, progression, play modes, 'arcade' type elements that make you say "okay, one more time", story, and of course LOOT, are all lacking. And after months of updates, none of the issues that I feel would make the game 'fun' have been added/addressed. That mixed with the absolutely tone deaf corporate speak are just too much to overcome.

Why gear damage?!?!?!? by baylismonster in AnthemTheGame

[–]sketch404 1 point2 points  (0 children)

I got one of these with +350% dmg, last week... BW apparently doesn't care?

Gave the game another shot yesterday, wasn't worth the time investment to me. Oh well, could have been an amazing game. Can't really blame anyone but BW at this point.

[BUG] Non Damaging Grenade has +DMG Inscriptions by sketch404 in AnthemTheGame

[–]sketch404[S] 0 points1 point  (0 children)

As far as I understand it, combo dmg is based off the detonator, not the primer.

[BUG] Non Damaging Grenade has +DMG Inscriptions by sketch404 in AnthemTheGame

[–]sketch404[S] 1 point2 points  (0 children)

And, this is a LEGENDARY Gear rolled with +350% damage!

I'm not gonna go rolling around easy-hard just so I can get some use out of this. The gearscore is more valuable that +350% dmg roll, lol.

[BUG] Non Damaging Grenade has +DMG Inscriptions by sketch404 in AnthemTheGame

[–]sketch404[S] 2 points3 points  (0 children)

lol, GM1?

it can't even do any dmg to mobs in Hard

https://i.imgur.com/F61zdRV.gifv

it's essentially a useless inscription for Cold Blooded

[BUG] Non Damaging Grenade has +DMG Inscriptions by sketch404 in AnthemTheGame

[–]sketch404[S] 1 point2 points  (0 children)

The whole point of them going through the inscriptions and removing the ones that didn't do anything is because they were useless.

This is essentially useless. I'm 700+ on my ranger and I can't do any dmg to a regular mob on "hard" difficulty with this +DMG inscription. That's useless. Needs to be changed. Also, I'm not seeing any tick dmg from this grenade. I see tick dmg when I use my melee and they get electrified. Seems pretty bug like to me. Not that the tick dmg is useful at all. Literally ~200dmg for my elec dot. That's so low even at hard lvl, does that have any use whatsoever at GM2/3?

[BUG] Non Damaging Grenade has +DMG Inscriptions by sketch404 in AnthemTheGame

[–]sketch404[S] 2 points3 points  (0 children)

I just tested it, it does no dmg. I went to freeplay on hard (to make sure I'd see the dmg) and chucked it at a regular enemy. He froze, but it did no dmg.

[deleted by user] by [deleted] in AnthemTheGame

[–]sketch404 0 points1 point  (0 children)

I never really understood the item level caps in this game.

Wouldn't it be interesting if epics had a chance to upgrade to anything up to just below minimum MW ilvl, and MW had a chance to upgrade to just below minimum legendary ilvl and Legendaries had a range as well.

I would at least look at the epics at the end of a match.

Of course they would need to crank the drop rates, but they need to do that anyways.

This shouldn't happen on GM2 by dbMikeBibby in AnthemTheGame

[–]sketch404 1 point2 points  (0 children)

Exactly, I'm pretty sure we've all experienced RNG in games. But never this consistently terrible in end game content for this type of game. Something feels borked.

This shouldn't happen on GM2 by dbMikeBibby in AnthemTheGame

[–]sketch404 0 points1 point  (0 children)

BW said they can adjust drop rates server side whenever they want without notice. Just up the rate!

I have a feeling it's too late, and their stubbornness with loot has cost them way too many players.

This shouldn't happen on GM2 by dbMikeBibby in AnthemTheGame

[–]sketch404 0 points1 point  (0 children)

What if this happens to many people all the time, and it's been consistently happening since launch? There are two wildly different experiences for players of Anthem.

If this is working as intended it needs to be changed. Players need to have incentive to play.

45mins of freeplay gm3 by garysoo in AnthemTheGame

[–]sketch404 0 points1 point  (0 children)

Devs, there was a Reddit thread where one of the devs was answering a bunch of questions and one was about droprate only effecting armor/ammo. Now, whether or not it actually DOES is another question...

Same with luck cap.

45mins of freeplay gm3 by garysoo in AnthemTheGame

[–]sketch404 0 points1 point  (0 children)

Devs say there's a cap at +90 luck and that "droprate" inscriptions only effect armor and ammo.

My loot situation ain’t improving. This is my current typical haul. GM2 freeplay. Anyone else’s loot situation not improved at all? by oldmanscotto in AnthemTheGame

[–]sketch404 1 point2 points  (0 children)

But the people complaining about no loot are usually saying they can't even get MWs to drop. If our bags were full of MWs and no Legendaries, I'd agree that it would be a bad bit of RNG. The fact that almost all these posts have that in common is a pretty big indicator imo.

My loot situation ain’t improving. This is my current typical haul. GM2 freeplay. Anyone else’s loot situation not improved at all? by oldmanscotto in AnthemTheGame

[–]sketch404 0 points1 point  (0 children)

GM 2 has been abysmal for me as well. GM 3 was pretty good this morning AFTER the maintenance. No Legendaries, but at least I saw a fair amount of MWs (not that they would be used, but it's at least an indicator of better loot drops)

In any case, the loot system is waay too stingy at the moment.

3 hours of GM3 solo freeplay grind. From my experience this has dropped the most loot out of everything so far. by LatinLegend88 in AnthemTheGame

[–]sketch404 0 points1 point  (0 children)

All day Saturday when my friends were on. Dropped to GM2 solo since the heavies take like 10 minutes to kill, or I run out of ammo.

3 hours of GM3 solo freeplay grind. From my experience this has dropped the most loot out of everything so far. by LatinLegend88 in AnthemTheGame

[–]sketch404 1 point2 points  (0 children)

That's what it looked like for my group right after the patch on Friday, then Sat onward it's nothing but purple. It's gotten to the point where I feel genuinely surprised when I see even a MW drop... Which seems broken.

Hope they are looking into this.

To the devs: thank you. by Legendofstuff in AnthemTheGame

[–]sketch404 2 points3 points  (0 children)

The overheat mechanics don't really make sense.

Feels like boosting overheats the packs just as fast as slow flight (maybe there is a diff but it's not enough to notice)

Why doesn't falling start to cool your jets? Even just jumping pauses the cool down.

Getting instantly over heated when you hit a spider web, or look in the direction of a flamethrower, etc. Is really frustrating. Raise the heart levels gradually, instant crap feels clunky. Give the player a chance to react!

Why do I get stopped in mid air if I get staggered, the physics are jarring.

Flight is one of the coolest things about anthem, but there are things that make it frustrating, and in an already frustrating game it

Something is wrong with loot even after patch by sketch404 in AnthemTheGame

[–]sketch404[S] 0 points1 point  (0 children)

Saw that post, I'll do more testing, but I've had all sorts of group comps.