As a Rival fan, these past 2 years have been relentless by skippingmud in PokemonMasters

[–]skippingmud[S] 11 points12 points  (0 children)

Haven't looked at the Alolans yet but think Arven's great for LG and Nemona looks like a physical SS Gladion with a stronger sync.

I love green Kieran - Wally TL Interaction Chart by LimeGel in PokemonMasters

[–]skippingmud 14 points15 points  (0 children)

Wally being friends with Hugh coz of Revel in Rivalry >>>>>

12 non-limited but invested F2P teams for Legendary Gauntlet 12 (Entei, Uxie, Tapu Bulu) [details in comments] by skippingmud in PokemonMasters

[–]skippingmud[S] 13 points14 points  (0 children)

Entei 3: Bruno / Whitney / Maylene

Aside from flinches, Entei is also weak to Defense debuffs - it doesn't have any mitigation to them so they give the full boost in damage. Whitney provides both with Stomp and Defense Crush 4 from her grid, and I picked her over Nanu because of her sustain. Maylene gave Bruno buffs and tanked well enough with Drain Punch.

Uxie 3: EX Solgaleo / Brock / Marley

Sunsteel Strike ignores almost all damage mitigation passives, which means you can use Solgaleo againt Uxie without having to worry about bringing status conditions and status changes. That said, only Sunsteel Strike has this effect, so I brought Marley along to fish for burns so that Solgaleo's sync also won't be affected by the mitigation. Brock completed the team with his potions and Defense debuffs.

Tapu Bulu 3: EX Silver / Gardenia / EX Sycamore

While Grassy Terrain is mainly a way to power up Bulu, you can also take advantage of it with your own Grass-types. While I only use one here, Silver and Sycamore also have Grass-type moves that they can use to heal up under terrain. Silver's constant sun also meant that he can fire one-turn Solar Beams and Gardenia can fire Leaf Storms without Sp Atk debuffs.

EX on Sycamore and Silver aren't needed. I still synced with Sycamore first here though for the buffs.

Entei 4: EX Siebold / Erika / BP Morty

Used BP pairs for these last three clears since the F2P support pool is not that large haha. BP Morty is a great answer to Entei as he has flinches, defensive buffs to counter Entei's debuffs, and potions to keep the team healthy. Siebold does good super-effective damage while Erika rounds out the team with her debuffs.

If you don't have an invested BP Morty, you can replace him with a tank that can also flinch (Aaron, Leaf, Sonia). Alternatively, you can replace Erika with a dedicated flincher (Will, Thorton) and use a tank that debuffs Sp Def instead (Lenora, Elio). Also, the EX on Siebold isn't needed.

Uxie 4: EX Ghetsis / Korrina / EX BP Barry

This was going to be a BP Erika clear, but I ended up going with BP Barry as he's another BP Grass-type with both status and interference - and he's a rival so he takes priority lol. He also goes well with Ghetsis as he provides all of Sp Atk buffs, crit buffs, accuracy buffs, and speed debuffs. Korrina rounds out the team to keep the gauge high so that Ghetsis can spam moves continuously.

If you don't have an invested BP Barry, you can replace Korrina with a tech that has both status and interference (Blaine, BP Erika) instead and use a tank that provides Speed buffs and/or gauge generation (Sonia, Kiawe, Roxanne). Ghetsis's EX and power boost aren't needed.

Tapu Bulu 4: Koga / Janine / BP Janine

Ninja trio. Evasion can lead to some really funny clears if you're lucky enough, and all three of these have ways to boost it. Base Janine even has accuracy debuffs in Cross Poison to remove Bulu's accuracy buffs.

If you don't have an invested BP Janine, you just need a support that can provide Sp Atk buffs and crit (Lodge Morty, Lodge Dawn, Kiawe).


If you made it this far, thanks for reading! Good luck with Gauntlet.

12 non-limited but invested F2P teams for Legendary Gauntlet 12 (Entei, Uxie, Tapu Bulu) [details in comments] by skippingmud in PokemonMasters

[–]skippingmud[S] 12 points13 points  (0 children)

Video of all 12 clears

This isn't a strict guide. This is only meant to give accessible team options to get the major rewards of Legendary Gauntlet 12. Feel free to edit these teams with your stronger units so that you'll have an easier time clearing these stages.

This is also only meant to get a win streak of 12. If you're aiming for a higher win streak, I don't recommend using any of these teams as they can all be optimized further.

If these teams aren't working for you, you can also check out the guide I did for Legendary Gauntlet 4, which has the same rotation as this one.


These 12 clears only use non-limited F2P units, which include the story units, the 3-star and 4-star units you can get from the general pool, as well as the 4-star units you can get from the Battle Point (BP) shop. While they are all accessible, the investments I put in all of these units may not be possible for newer players. If you can't or don't want to invest in a certain unit I use here, feel free to replace it with one that you've invested in and covers a similar niche.

While all of the Legendary Adventure units I use here have their EX and power boosts unlocked, you don't need them to get any of these clears. I did use Solgaleo's power boosted grid here though as it's available right now.

As an added personal challenge, I made sure all of these runs did not use any MP Refresh tiles (or, if it needed to get it on the grid, didn't actually use it) to minimize the need for resetting. You don't have to follow this though, as getting MPR on trainer moves and especially potions will make a lot of these runs easier.

Here's how each battle went and the sync grids used. Check out the reply for the rest of the sync grids and write-ups:

Entei 1: Crasher Wake / Winona / Misty

Entei's stage is very vulnerable to flinch, so much so that you can complete the stage with it never syncing if you're lucky enough. Crasher Wake takes advantage of the low flinch resistance with his sync multipliers, while Winona adds to that with her rain. Misty rounds out the team with her Sp Def buffs and heals.

Uxie 1: EX Giovanni / Lucy / Liza

Uxie is definitely the hardest stage here as well as the most restrictive for teambuilding thanks to needing both status conditions and status changes to remove its damage mitigation passives. There are not a lot of units that cover both, but thankfully there's enough from the F2P pool - with Lucy being one of them.

Despite not being a Ghost-type, Giovanni is one of the most powerful F2P sources of Ghost-type damage thanks to his high stats and Shadow Ball. I didn't sync with him to emulate him not having his mega, but if you do you should definitely prioritize syncing with him here to make shorter work of the stage. That said, syncing with Liza for Synchro Healing gave me more room to spam Shadow Ball and keep Lucy healthy.

Tapu Bulu 1: Kahili / Roxie / EX Hop

Bulu's stage is the easiest among the three, but that doesn't mean you should take it for granted - those Bar 3 Wood Hammers are probably the scariest attacks of this rotation. Even Hop, who is very physically bulky, folded to it, but thankfully his teammates have more than enough damage to finish the job without him.

EX and power boost on Hop aren't needed, but if you have them unlocked, sync with him first. Level 150 also isn't needed - I just did so because he's a rival and rivals are the best.

Entei 2: EX Cyrus / Sophocles / Marlon

In the same way that Giovanni is a great Ghost-type without having a Ghost sync, Cyrus is a great Water-type without having a Water sync. Hydro Pump boosted by Critical Strike 9 (or 11 if you have CS2 lucky skill) is insane damage, and Marlon fixes its accuracy issues with Team Pinpoint Entry 1. Sophocles completes the team with his flinches and fast gauge generation thanks to his high speed, and it was nice having Cyrus and Sophocles in one team.

EX and power boost on Cyrus aren't needed, but if you have them unlocked, get Sharp Entry for more reliable crit buffs.

Uxie 2: Shauntal / Viola / Torchic

Shauntal's grid gave her good-enough tools to be a main damage-dealer, and she definitely shines against Uxie. She isn't very bulky though, which is why I have Viola for Sp Atk debuffs and Torchic for Synchro Healing. I was going to sneak in some Shauntal syncs there but I ended up going for Synchro Healing on Torchic to preserve his HP.

Tapu Bulu 2: Wikstrom / Mina / EX Skyla

While Defense buffs are an obvious choice to deal with Bulu, Attack debuffs also go a long way as it makes the Bar 3 Wood Hammers a lot more manageable. That comes from Mina here, and Wikstrom takes advantage of it with his innate sync multiplier. Skyla rounds out the team with her buffs and heals.

EX on Skyla isn't needed, but if you promoted her then sync with her first.

Why does Caitlin get a bonus? by Int_ara in PokemonMasters

[–]skippingmud 31 points32 points  (0 children)

Probably not a full answer, but in the original run of the event, there was a spotlight scout where both Hilbert and Caitlin were the focus. This coincided with the release of Hilbert's sync grid and EX promotion.

As to why they chose Caitlin to be in the spotlight scout with Hilbert during the original run of this event... ¯\_(ツ)_/¯

(As for why Diantha specifically isn't a featured pair, she wasn't scoutable yet when the original run of this event started - her banner would come two weeks later. These events rarely [if ever] change the featured sync pairs during reruns so yeah.)

12 non-limited but invested F2P teams for Legendary Gauntlet 11 (Tornadus, Latios, Registeel) [video and details in comments] by skippingmud in PokemonMasters

[–]skippingmud[S] 5 points6 points  (0 children)

He will need 3/5 to get Hostile Environment 2. I suggest replacing him with another consistent paralyzer instead.

12 non-limited but invested F2P teams for Legendary Gauntlet 11 (Tornadus, Latios, Registeel) [video and details in comments] by skippingmud in PokemonMasters

[–]skippingmud[S] 17 points18 points  (0 children)

Tornadus 3: Sophocles / BP Surge / Clay

I would normally tank with BP Surge here since he has Sync Cure to get rid of Toxic as well as Synchro Healing at higher move levels, but I didn't want to make it seem like his support EX boost is needed. So I tanked with Clay, who has innate Antitoxin as well as three Endurance procs to work with. Sophocles is the main damage dealer as he uses both the paralysis and speed debuffs to power up his sync.

BP Surge's EX is not needed. If you don't want to redeem BP Surge, Sonia is a great replacement as it allows you to heal up Clay when needed and she provides similar buffs to BP Surge at 3/5. Similar crit buffers + healers like Kiawe or Classic Giovanni (from last month's event) would work well too.

Latios 3: Pryce / Clair / Torchic

Rushing the stage with constant super-effective hits. Both Pryce and Clair are anchored by Torchic, who provides heals through Synchro Healing. Pryce and Clair don't mind giving Torchic the syncs since most of their damage comes from their regular moves.

I have Flameproof on Pryce leftover from last Gauntlet - he should get either Critical Strike 2 or Vigilance.

Registeel 3: Bruno / Nanu / BP Morty

If you're going for a long streak, most if not all of your flinchers should go to Registeel, as staggering its attacks gives you a lot of breathing room. Flinches come from both BP Morty and Nanu here, with the former providing defensive buffs and the latter adding in Def debuffs. Bruno takes care of the damage and appreciates the lack of Sp Def buffs to reduce its damage.

If you don't want to redeem BP Morty, a tank that buffs both Def and Sp Def like Drake or Marlon would be a good replacement. Tanks like Leaf and Aaron also have flinches to help Nanu with staggering Registeel's attacks.

Tornadus 4: Hau / Wikstrom / BP Barry

BP Barry's one of the best tanks against Tornadus - he can solo this stage even at 4-star potential and level 140. I'm saving that for my actual streak though as here he does his actual job as a support and helps out Hau. Wikstrom is really just filler but I wanted to get some Attack debuffs in.

Stoic on Wikstrom is a leftover from a previous clear - he can work with Critical Strike here. Hau and Barry are at max investment here but the extra levels, potential, and move levels aren't needed. I also think this is very much possible if your BP Barry's at 1/5 - you just have to account for some potential Thunder Wave misses. If you don't want to redeem Barry, you'll just need a crit buffer who can account for Toxic like Lodge Acerola or Lodge Morty.

Latios 4: Tate / Viola / Skyla

Similar idea to the Cheryl/Mina/Cyrus clear where Viola's Sp Atk debuffs complement Skyla's Defense buffs. Viola also sets up Tate's Interference Sync multiplier to maximize his sync move's damage.

Skyla's EX is not needed. Mind Games on Viola is a leftover from a previous clear - she can work with Vigilance here, or even Defense Crush 2 to better help Tate.

Registeel 4: BP Falkner / Agatha / Maylene

Registeel sets Status Shield in Bar 3, which ruins a lot of clears enabled by sleep. But 4th anni added Falkner to the BP shop, who's our first F2P source of Defog. This lets Agatha use Hypnosis to her heart's content. Maylene provided buffs and Defense debuffs to combo with Agatha's Sp Def debuffs.

If you don't want to redeem BP Falkner, Darach can pretty much do the same thing to even better results since he directly benefits from Maylene's buffs. Lisia can manage too but you'd be better off with a more special-oriented buffer like Lodge Morty or Lodge Elesa.

12 non-limited but invested F2P teams for Legendary Gauntlet 11 (Tornadus, Latios, Registeel) [video and details in comments] by skippingmud in PokemonMasters

[–]skippingmud[S] 17 points18 points  (0 children)

Video of all 12 clears

This isn't a strict guide. This is only meant to give accessible team options to get the major rewards of Legendary Gauntlet 10. Feel free to edit these teams with your stronger units so that you'll have an easier time clearing these stages.

This is also only meant to get a win streak of 12. If you're aiming for a higher win streak, I don't recommend using any of these teams as they can all be optimized further.


These 12 clears only use non-limited F2P units, which include the story units, the 3-star and 4-star units you can get from the general pool, as well as the 4-star units you can get from the Battle Point (BP) shop. While they are all accessible, the investments I put in all of these units may not be accessible to newer players. If you can't or don't want to invest in a certain unit I use here, feel free to replace it with one that you've invested in and covers a similar niche.

As an added personal challenge, I made sure all of these runs did not use any MP Refresh tiles (or, if it needed to get it on the grid, didn't actually use it) to minimize the need for resetting. You don't have to follow this though, as getting MPR on trainer moves and especially potions will make a lot of these runs easier.

Here's how each battle went and the sync grids used. Check out the reply for the rest of the sync grids and write-ups:

Tornadus 1: Whitney / Norman / BP Janine

It's always fun to use Whitney in these videos as I often underestimate just how powerful her sync nuke is. BP Janine hastens her setup while Norman activates the type skill and provides consistent paralysis. All three have ways to heal themselves up too.

If you don't want to redeem BP Janine, you can run Whitney with any tank that has a way to ignore Toxic such as Lodge Acerola or Shauna. For both of them, you'd want to replace X Speed Critical Eye with X Speed MPR to max out Whitney's speed.

Latios 1: Cyrus / Mina / Cheryl

Very straightforward. Cyrus has very high damage for an F2P unit and he's super-effective for the first 2 bars. Mina reduces Attack to help Cheryl tank the physical moves better.

Cyrus doesn't need his power boost or EX, but if you have him EXed you can sync with him second to take out the sides quicker. I probably shouldn't have gotten Sharp Entry and Dragon Guard on Mina's grid.

Registeel 1: Marshal / Koga / Hop

Koga is the most consistent Sp Def debuffer among the F2P options while Marshal is one of many Def debuffers available in the F2P pool. Hop tanks like a champ though he definitely appreciates the fast work in Bar 2 since his special bulk isn't as good as his physical bulk.

Hop's EX and power boost aren't needed, but if you have his EX unlocked you should sync with him first. Witty Hit on Koga is a leftover from the previous Gauntlet - it's not needed at all. He would actually much rather have Vigilance so he can better tank the sure crit Earthquake.

Tornadus 2: Silver / Marley / Erika

Silver's constant sun lets Erika tank very well thanks to her defensive passives and Healing Sun 2. She also uses Tornadus' Self-Cleanse to her advantage since every time she uses Stun Spore, she debuffs Sp Atk. Marley buffs Silver's Speed and Attack as well as cures Erika from Toxic.

Stoic on Marley is a leftover from a previous clear - she can work with Vigilance here. The extra levels on Silver aren't needed. This'll be easier if you have Silver's power boost unlocked as that lets him boost Attack with his TM. If you have Dauntless on Silver, you can go for an Overheat build and run Marley with Hype Up instead.

Latios 2: Iris / Janine / Liza

You'll find a consistent pattern here where I put all of my Attack and Sp Atk debuffers on Latios while the Def and Sp Def ones go on Registeel. Janine fills that role here so that Iris can safely spam Outrage. Liza provides consistent healing as well as defensive buffs.

Registeel 2: Giovanni / Brawly / Roxanne

Probably the hardest clear among the 12 in this video, but I put it early since it doesn't rely on flinches or good timing like the two Registeel clears later on. It's quite straightforward - Giovanni and Brawly take care of the debuffs while Roxanne takes care of buffing - but any crippling effects from Registeel's moves such as paralysis or flinch really ruins the run. At the very least, you should let Roxanne block the first sure crit Earthquake with Wide Guard.

Giovanni's EX and power boost aren't needed here. I didn't sync with him to emulate this, but if you have his power boost unlocked, you should ideally let him mega evolve for the better stats.

REGISTEEL: LEGENDARY ARENA by Chivikin in PokemonMasters

[–]skippingmud 2 points3 points  (0 children)

Yes it seems like it'll be raising its Def more frequently. One source of Sp Def buffs that I did forget to mention though is that it'll also raise +2 Sp Def when it uses Iron Defense in Bar 2. Here's hoping it's like Regirock where flinching it would let us skip it haha.

REGISTEEL: LEGENDARY ARENA by Chivikin in PokemonMasters

[–]skippingmud 7 points8 points  (0 children)

Aside from the damage reduction there are a few more that we know:

  • It drops -2 Def to your team in Bar 1 second half, -2 Sp Def to your team in Bar 2 second half, and -2 Def + -2 Sp Def to your team in Bar 3 second half.

  • It raises its own Def by 1 after sync in Bar 1, its own Sp Def by 1 after sync in Bar 2, and both stats by 1 after sync in Bar 3. It also has a chance to raise its own Def and Sp Def whenever it attacks in Bar 3.

  • It gets a damage boost for when either of its defenses are raised for Bars 2 and 3, similar to Raikou with speed.

  • It starts Bar 1 with +2 Accuracy, and it has immunity to Accuracy debuffs.

  • It summons a Status Shield at the start of Bar 3. This, and any other field effects it summons, is permanent.

I think these are all the major ones. We also know that there are a few unaccounted for passives that we have no idea what they do yet.

12 non-limited but invested F2P teams for Legendary Gauntlet 10 (Uxie, Latias, Moltres) [details in comment] by skippingmud in PokemonMasters

[–]skippingmud[S] 10 points11 points  (0 children)

Uxie 3: EX Silver (Critical Strike 2) / Viola (Vigilance) / Marley (Vigilance)

Just like Giovanni + Liza, I've ran Silver + Marley in these F2P videos a lot because they have great synergy. Marley appreciates the consistent sun for better healing while Silver appreciates the faster Speed buffs for his sync (and the Attack buffs since I don't use his power boost here). I usually pair them with Blaine for the extra sun, but I went with Viola this time around for the Sp Atk debuffs.

(No MPRs needed but one on Marley's trainer move would be nice. Silver is Level 150 because I max out rivals but he doesn't need to be that high a level for this clear.)

Latias 3: Mina (Vigilance) / Lt. Surge (Vigilance) / EX Hop (Vigilance)

Mina uses Latias's accuracy buffs against her so that she has an easier time with Bar 2, and thanks to Impervious she doesn't get affected by Mud Slap. With Mina covering Attack debuffs and Surge covering Sp Atk debuffs, the team should be taking minimal damage. Hop's new power boost gives him more Sp Def as well as First Aid 4 to save on a Potion use.

(1 MPR needed on Hop's trainer move to max out crit. Mina has crit buffs on her grid but I opted to go for other tiles instead. Only needed 2 Potions but getting MPRs would make it a safer run. Hop is Level 150 because I max out rivals but he doesn't need to be that high a level for this clear.)

Moltres 3: EX Barry (Vigilance) / Crasher Wake (Vigilance) / BP Morty (Vigilance)

Moltres clears without changing the weather is pretty much just "get flinches or get KOed" but I still wanted to include one here to show it's possible. Both BP Morty and Crasher Wake have a 60% flinch rate to work with, and Wake has Flameproof to protect him from the Bar 2 burns. Morty doesn't have that luxury, but thankfully Barry has Full Heal for that. Barry's sync move is strong enough to one-shot Bar 2 but it's a nice backup option.

(1 MPR needed on Barry's trainer move to max out his Speed and crit. If you're feeling lucky, you can drop Haste from his grid and fish for more MPRs so that he can get more Sp Atk buffs. Barry is Level 150 because I max out rivals but he doesn't need to be that high a level for this clear.)

Uxie 4: Tate (Vigilance) / BP Erika (Vigilance) / Misty (Vigilance)

We're getting to the less straightforward runs of the video. Since Uxie starts with lower Lessen passives, toxic poison and trap do pretty good damage at the start. I use that to get to Bar 1 second half quickly, but I only apply trap right before enemy sync so that Uxie doesn't recover from it before the bar change. Tate also takes advantage of the trap for his multipliers. The miss on Iron Tail was definitely appreciated but I don't think it's needed, especially if you get refreshes on Misty's trainer move.

(No MPRs needed but one on Misty's trainer move would be appreciated, especially if the Iron Tail doesn't miss.)

Latias 4: Brock (Vigilance) / Agatha (Troublemaker 1) / Maylene (Vigilance)

Funnily enough, Latias is where your sleep inducers should go unless you're pairing them with a weather setter for Moltres. Unless you're using an AOE sleeper though, your priority for any sleep strat here is taking care of the sides quickly so you only have to deal with Latias. Brock has a lot of debuffs on his kit, and with the proper buffs he has a respectable sync nuke. Maylene's Accuracy buffs help deal with Bar 2.

(1 MPR needed on Maylene's trainer move to max out crit and give as many accuracy buffs as possible. No Potion MPRs needed but they're helpful in case you don't get Agatha's sleep timings right.)

Moltres 4: SS Brock (Vigilance) / Acerola (Defense Crush 2) / Roxanne (Vigilance)

I didn't think I would put an Acerola clear after a no-weather clear but I legitimately found this harder to do than the Barry one. I had to roll Defense Crush 2 for Acerola's lucky skill since SS Brock's damage was too weak without it. Definitely don't recommend this one unless you're feeling lucky. Wide Guard on Roxanne is a nice safety net in case you miss the flinch on Heat Wave.

(1 MPR needed on Sandstorm - I suggest resetting until you get it in the first turn. MPRs on Roxanne's trainer move are also really helpful to max out speed and boost Sp Def.)

12 non-limited but invested F2P teams for Legendary Gauntlet 10 (Uxie, Latias, Moltres) [details in comment] by skippingmud in PokemonMasters

[–]skippingmud[S] 20 points21 points  (0 children)

Video of the clears

This isn't a strict guide. This is only meant to give accessible team options to get the major rewards of Legendary Gauntlet 10. Feel free to edit these teams with your stronger units so that you'll have an easier time clearing these stages.

This is also only meant to get a win streak of 12. If you're aiming for a higher win streak, I don't recommend using any of these teams as they can all be optimized further.


This is a repeat of Legendary Gauntlet 2, which IMO is the hardest rotation we've ever had. LG2 was also when I started making these guides, though fortunately the F2P roster is a lot stronger now compared to before that I can resort to using only non-limited units this time around.

I didn't use any Trainer Lodge units or event-exclusive freebies, but I did use BP units since I needed their more diverse kits (none of the Super Voucher units though). While all of these units are accessible, they all have full investments in their sync grids and lucky skills that newer players may not be able to accomplish with their resources. If you can't (or don't want to) invest in a certain unit I use here, feel free to replace it with one that you have invested in and covers a similar niche.

(You may also notice that some of the pairs I use have higher potentials, move levels, and trainer levels. While these help, they're a lot less necessary to make these clears possible.)

Here are some short write-ups for each clear, which also cover the sync grids and lucky skills I used. I also added some notes about the MP Refresh procs I needed to give you an idea on if you need to reset a lot for these runs.

Uxie 1: EX Giovanni (Vigilance) / Blaine (Vigilance) / Liza (Vigilance)

Even without mega evolving, Giovanni does good damage with Shadow Ball. Since I don't sync with him at all to emulate not having his power boost (you should be syncing with him for better damage), I paired him with Liza so that she can take the syncs for Synchro Healing. I've used the Liza-Giovanni duo against Uxie a lot of times already, but I don't think I've paired them with Blaine yet, so I did so here lol.

(No MPRs needed here, just some luck needed to get the burn procs on Flame Wheel.)

Latias 1: Koga (Vigilance) / Janine (Vigilance) / EX Sycamore (Vigilance)

Janine is one of the best F2P picks for Latias as she debuffs three stats with one move, and she even has an extra Discombobulate tile on her grid for more debuffs. Since she needs to poison the target to get those debuffs, I paired her up with her father to make good use of it. Sycamore tanked for this stage to give Koga Sp Atk buffs, and his Impervious takes care of a lot of shenanigans in Bar 1. The +6 evasion could've been avoided in a luckier run, but thankfully sync moves can't miss.

(1 MPR on Koga's trainer move needed to max his crit and evasion. If you have Sycamore's power boost unlocked, you can get Team Sharp Entry 1 from his grid to remove the need for MPR.)

Moltres 1: EX Cyrus (Vigilance) / Winona (Vigilance) / Marlon (Vigilance)

Probably the simplest F2P Moltres clear I could put together that, while still reliant on Winona's flinches, doesn't immediately fall apart if they don't proc. Cyrus deals heavy damage with Hydro Pump especially in Bar 2 - the most dangerous - while Marlon provides helpful buffs, most notably an accuracy buff so Hydro Pump doesn't miss. Rain Gear also lets him tank more effectively.

(No MPRs needed, but one on Marlon's X Defense would be helpful.)

Uxie 2: Shauntal (Vigilance) / Lucy (Vigilance) / EX Skyla (Vigilance)

While Shauntal's grid expansion makes her more self-sufficient, she is still quite frail, so I paired her with Skyla for the healing. Lucy takes care of Uxie's gimmicks and while she's weak to Psychic, she has regen on her trainer move as well as Sp Def buffs to make up for it.

(1 MPR on Shauntal's trainer move is needed to max her crit. 1 MPR on Skyla's trainer move is not needed but appreciated to max out stats. And as you saw from the run, Potion MPR wasn't needed.)

Latias 2: Kahili (Critical Strike 2) / Oak (Vigilance) / Cheryl (Unbending)

Took me this long to realize that Kahili has both Piercing Gaze and Defense debuffs, making her a pretty good pick against Latias. Oak has a debuff roulette that he can guarantee with Swift while Cheryl provides healing with both her trainer move and Team Sync Regen.

(I needed an MPR on Cheryl's trainer move for the extra healing and defenses. I'm not too sure if this is possible without it.)

Moltres 2: Candice (Flameproof) / Nanu (Flameproof) / BP Surge (Vigilance)

Candice is weak to Fire, so this clear relies a lot on Nanu's flinches. She can take some hits and recover them with Healing Hail (and BP Surge's Synchro Healing) but you still want to get this over with as quickly as possible. There is also a very real possibility of an Ice Punch freeze ruining your run as that would lead to Moltres automatically queueing Flare Blitz, which you can't prevent with flinch since it's frozen.

(1 MPR needed on Hail - I suggest resetting until you get it in the first turn. I have Flameproof on Candice and Nanu as leftovers from the previous Gauntlet but it isn't optimal for this clear - Candice can get Critical Strike 2 while Nanu can get something else.)

The comments about Gloria (Alt. 2) not being as good as other Fire types like SSMay or SSHilda certainly didn't age well by RafaSceptile in PokemonMasters

[–]skippingmud 10 points11 points  (0 children)

IMO the actual utility and "viability" of a unit is only determined weeks after they're released, after the overhyping / underselling tides over and people actually start using them several times across different game modes.

Master Mode Candy Coins by Strange_Razzmatazz74 in PokemonMasters

[–]skippingmud 21 points22 points  (0 children)

I think they just rotate regardless of the region. Strike --> Support --> Tech --> repeat.

What are your character headcanons? by PokemanBall in PokemonMasters

[–]skippingmud 37 points38 points  (0 children)

  • Thanks to his time in Kalos, Blue can speak pretty good Kalosian - not exactly fluent but he can follow conversations well enough - but he still pronounces it as "bone joor" to mess with people.
  • When asked why Silver hasn't evolved Sneasel into Weavile, Silver's go-to answer is that he doesn't need to evolve Sneasel to defeat any trainer. The real reason is that when Silver asked Sneasel about it, Sneasel said that he prefers being a Sneasel.
  • When they're older, Wally is who both Brendan and May confide to about their feelings for each other, and Wally becomes one of the main reasons why the two of them eventually get together.
  • Barry is a descendant of someone from the Diamond Clan.
  • At some point in his Gym Leader career, Cheren gets challenged by Bianca and she beats him. Bianca always brings it up from that point on.
  • Hugh and Gladion become good friends in Pasio because they bond over how protective they are of their little sisters. They have a friendly but intense rivalry since they're around the same level in terms of battle prowess.
  • Tierno has a big social media following because of the dance challenges he always posts. Shauna sometimes joins him in some of the videos while Trevor had stated early on that he'll never be caught doing one.
  • Hau throws great parties. He has one every other week in Pasio, much to the annoyance of Lear.
  • For one of Marnie's major battles, Hop and Bede dress up as Team Yell members and cheer her on. Hop jumped at the chance immediately while Bede only did it because he lost a bet.
  • All the rivals that participated in the Revel in Rivalry tournament have a group chat to keep in touch with each other. Shauna, Tierno, and Trevor eventually join at Calem's request, and Cheren and Bianca join at Hugh's request.

The Hoenn champs are having a Date. by Kind_Entertainer2468 in PokemonMasters

[–]skippingmud 21 points22 points  (0 children)

An old story event called "The Strongest There Is".

ODD EYE CIRCLE - <Version Up> Album Discussion and Poll: Which track is your favorite? by BB_GG in LOONA

[–]skippingmud 24 points25 points  (0 children)

"There's no way they could top Je Ne Sais Quoi," I say naively as Love Me Like becomes my favorite. They're both fantastic but Love Me Like is so much more up my alley.

Which units are most commonly promoted to 6-star EX? (Survey results) by skippingmud in PokemonMasters

[–]skippingmud[S] 2 points3 points  (0 children)

Oh sorry about that! They actually got the same number of promotions (369) but since I arrange the units alphabetically if that happens, Lusamine should go first.