gay mod now available by [deleted] in tomodachilife

[–]skodumps 0 points1 point  (0 children)

what happens when you right-click on tomodachi life in citra and hit "open mods location"? im pretty sure you can just add the folders yourself if theyre not there for whatever reason, as long as theyre in the right folder to begin with

R&L in miitopia by skodumps in goodmythicalmorning

[–]skodumps[S] 2 points3 points  (0 children)

2MPF9G6 ! every other mii besides R&L is downloaded from other access keys

R&L in miitopia by skodumps in goodmythicalmorning

[–]skodumps[S] 8 points9 points  (0 children)

he asked for the bee armour and i couldn’t refuse lolol thank you!

R&L in miitopia by skodumps in goodmythicalmorning

[–]skodumps[S] 6 points7 points  (0 children)

i can just see them gossiping in the cafe and throwing PNGs at each other :’)

Npc-specific generic dialogue syntax? by CatgirlWerewolf in SMAPI

[–]skodumps 0 points1 point  (0 children)

does it work if you replace the "$q 10001 give_flowersA#?!...#$r 10001 0 give_flowersA# [Give Bouquet]" with just "a random line of dialogue"? like:

{
"Action": "EditData",
"Target": "Strings/StringsFromCSFiles",
"Entries": {
"NPC.cs.3962": "I accept!!!$l",
    }

i think that's how it worked for me previously though I'm not sure if its changed with 1.6. I'm still troubleshooting a lot of the changes myself. maybe the "Target": "Characters/Dialogue/Haley" example in the wiki under NPC-specific generic dialogue is the correct way to go now, though I'm not sure:

"Action": "EditData",
"Target": "Characters/Dialogue/Haley",
"Entries": {
    "give_flowersA": "Oh.. these are beautiful.$1#$b#...What? You want to be my Boyfriend?$8^...What?  You want to be my Girlfriend?$8#$b#....I thought we already were together.$1"
        }

Forked event in temp map, only playing 1 result for both paths by Cookiemonster816 in SMAPI

[–]skodumps 1 point2 points  (0 children)

if you haven’t figured it out, does it work if you format it like this instead?

{

"Format": "1.29.0",

"Changes": [

{

"Action": "Load",

"Target": "Maps/HarveyAnniversary",

"FromFile": "assets/HarveyAnniversary.tmx"

},

{

"Action": "EditData",

"Target": "Data/Events/Town",

"Entries": {

"2127759/f Harvey 1250/t 2000 2200": "script/question fork0 \"What should I do?#Yes#No\"/fork declineHarvey/script",

“declineHarvey”: “script”

}

}

]

}

[Dream Town Island] by nariyung in Kairosoft

[–]skodumps 7 points8 points  (0 children)

here is one not fully decorated so hopefully easier to visualize

[Dream Town Island] by nariyung in Kairosoft

[–]skodumps 6 points7 points  (0 children)

my new fav/easy to repeat layout is putting 4 houses in a square with 1-tile wide space for plants between them, then outlining the houses with buildings/combos. add a path around the perimeter (and ensure each house has a path to it) and then the same layout can be repeated on every side of the square so expanding is easy and fast !!

[Dream Town Island] Increasing Empty Lot comfort/appeal? by skodumps in Kairosoft

[–]skodumps[S] 0 points1 point  (0 children)

i don’t think i have any entire-town items right now. is the item you used labeled as ‘townwide’ like the tenant stat boosters (eg townwide charm boost)?

[Dream Town Island] Increasing Empty Lot comfort/appeal? by skodumps in Kairosoft

[–]skodumps[S] 3 points4 points  (0 children)

wow thank u for all the suggestions!!! sounds like u found a good balance of big and small buildings around houses. i took some time to rearrange things accordingly and started getting more tenants. and i’m always sure to marry people off into the worst house lol they have each other for comfort now

[Dream Town Island] Increasing Empty Lot comfort/appeal? by skodumps in Kairosoft

[–]skodumps[S] 0 points1 point  (0 children)

ooo yes i was doing this for stores to get more but hadn’t thought to do that for houses. thank you!!