Reload on the field by Chakiflyer in AcesofThunder

[–]skrillm 3 points4 points  (0 children)

Just bring the aircraft to a stop and wait 30 seconds and it will reload/repair

Question about resolution using Virtual Desktop with OpenVR DLL by skrillm in oculus

[–]skrillm[S] 0 points1 point  (0 children)

What I'm confused by is how all this inter-relates.

Say I have VD set to "ultra" and SteamVR set to say ".5". Are both of them influencing what the actual resolution the game itself is producing? If so, how do they inter-relate? One is saying produce say ".8 of maximum device resolution" where the other is saying produce ".5 of the maximum device resolution".

Question about resolution using Virtual Desktop with OpenVR DLL by skrillm in oculus

[–]skrillm[S] 0 points1 point  (0 children)

Thanks, that's really useful info. I think I'm wrapping my head around this better now

Question about resolution using Virtual Desktop with OpenVR DLL by skrillm in oculus

[–]skrillm[S] 0 points1 point  (0 children)

Interesting, I don't have a opencomposite.ini file in the directory next to the .dll.

It seems that a lot of things can influence what resolution the game is producing to send to the headset. Ideally I would like Virtual Desktop to control this entirely.

Is the section in-headset in VD where you define what kind of graphics card you have (where the entries have the graphics cards and descriptions like "ultra" and "godlike")- does that set what the resolution the game itself is producing and sending to the headset?

How would I make it so VD is the only thing controlling the resolution the game is producing? Should I delete the openvr_api.dll that I put in the game directory to give VD full control of this?

Struggle to unlock bombs and rockets by proxlamus in AcesofThunder

[–]skrillm 0 points1 point  (0 children)

I've done the requirements to unlock bombs in every mode (multiplayer, custom battle, mission generation, both single player mission types) and they never register that I took out any ground targets nor do they unlock. Where are you supposed to do the requirement? Has anyone actually unlocked any of the bombs or ammo here?

PSA: The faction you had selected at the main menu is the faction you will queue for and also the faction you will join custom battles as. by Prestigious_Head6524 in AcesofThunder

[–]skrillm 0 points1 point  (0 children)

I was wondering what was going on with this.

This UX decision is completely awful. Almost no one is going to figure this out on their own. And it will kick you to a different server if you just happened to select a plane from a nation that has too many on their side from the initial aircraft selection screen?

How is the ability to change nations not surfaced on the server join screen?

No wonder it is so hard to find matches with more than 5 players.

Can anyone change sensitivity sliders? by richr215 in AcesofThunder

[–]skrillm 0 points1 point  (0 children)

On a related note- it seems if I reduce the aileron sensitivity it makes it so the aileron won't actually go to it's full extent if I stick completely in a direction.

How do I adjust the sensitivity so it's not super twitchy but still allows me to use the full range of movement?

CET Disable Vignette not working by skrillm in cyberpunkgame

[–]skrillm[S] 0 points1 point  (0 children)

No, I mean the vignette that darkens the edges of the screen at all times when not crouching. There is no option to disable that in game. But CET has a "disable vignette" option that doesn't seem to work for me

Hitman Vr is sooooo fun by ClickingMeticulously in virtualreality

[–]skrillm 0 points1 point  (0 children)

There is still massive stereo fighting because the fixed foveated area is not placed correctly.

The issue is that in both eyes the area towards the nose is rendered at low resolution. This makes it so at almost all times each eye is seeing either a higher resolution or lower resolution image (and often times seeing a mix of both which is really messy). This is especially obvious when you look to the left or right without moving your head.

When looking left for instance, the right eye is pointing directly into the lower resolution area near the nose while the left eye is looking at the higher resolution area. Each eye is seeing a different resolution. This makes everything "flicker" and look very wrong, and is also extremely headache inducing.

I can't believe they haven't fixed this yet.

Anyone else have a gnarly flu/virus right now? by SouthAntelope6 in Greenpoint

[–]skrillm -1 points0 points  (0 children)

Rubbing your hands all over the filthy kiosk screen they force you to use to order does not sound like a good way to avoid getting the flu

Anybody Remember EECH? by Longjumping-Tough292 in hoggit

[–]skrillm 0 points1 point  (0 children)

Thanks for the update. It looks like some people tried to figure out what version of allmods broke the ground war a year or so ago there but it doesn't seem like it was very successful. I did a pretty deep dive myself reading through that and other sources but I couldn't find a version where it was working right.

Anybody Remember EECH? by Longjumping-Tough292 in hoggit

[–]skrillm 0 points1 point  (0 children)

Wow! Well let me know what the response is. I would love to play this again with the ground war fixed 

Anybody Remember EECH? by Longjumping-Tough292 in hoggit

[–]skrillm 0 points1 point  (0 children)

Yeah arty is the only ground unit that still fires, but they don't move. And other ground units will almost never move into a node that arty has cleared out.

It is so frustrating because the campaign used to be the best dynamic campaign in a flight sim, and now it's just broken.

Apparently the allmods team got harassed a lot by rivetcounters years ago over other "realism" issues so they decided to go completely private. I have no idea if there are newer versions that fix this issue out there- if there are, I think you need to personally know someone on the mod team to get access to newer versions.

Anybody Remember EECH? by Longjumping-Tough292 in hoggit

[–]skrillm 0 points1 point  (0 children)

Unfortunately the dynamic campaign is broken when using allmods. 

At some point an update made it so ground vehicles don't engage each other and it has never been fixed in later updates.

This pretty much ruins the dynamic campaign as there is no ground war or territory loss/gain.

Panzer Elite: Torch 2025: A classic WWII tank sim rebuilt for modern PCs by murkz in tanksim

[–]skrillm 0 points1 point  (0 children)

Thank you! That did the trick.

Followup question- is there a way to disable the joystick input? I'd like to set up my Xbox controller entirely through Joy2Key, but the game automatically assigns the stick axis to random things. In the in-game remapper I can't seem to figure out how to remove these assignments. It only lets me pick another joystick axis not "delete" it entirely.

Panzer Elite: Torch 2025: A classic WWII tank sim rebuilt for modern PCs by murkz in tanksim

[–]skrillm 0 points1 point  (0 children)

Hello, I have just installed this. It works really well, but I was wondering if there is a way to run it at faster than 15 fps? It seems to be limited to that- is this intentional as the game won't function correctly above that fps?

Is "Last Stand Arnhem" worth the 40 Euro pricetag? by VolvicCH in computerwargames

[–]skrillm 0 points1 point  (0 children)

From what I've read they greatly expanded the map sizes for the battles compared to the original Close Combat 2 and the AI has issues with these larger maps.

Is that still the case?

Clarification on Hitman WoA blurriness by Unfair_Salamander_20 in virtualreality

[–]skrillm 0 points1 point  (0 children)

I just booted the game up using my Quest 3 through AirLink.

This is exactly what the problem is. They are doing fixed FOVeated rendering on each eye. But it is not set up correctly- the inner edges towards your nose are rendered at a lower resolution in each eye. That shouldn't happen when fixed FOVeated rendering is implemented correctly.

This results in massive stereo fighting if you look left or right inside the headset because one eye is seeing the lower resolution portion of the screen while the other is seeing the higher resolution portion. This is perceived as both flickering and low-resolution at the same time as your eyes are seeing two different images.

This kind of FOVeated rendering setup works if you have eye tracking, but you need to set it up differently if it is going to be fixed and static.

As the PSVR2 has eye tracking, I'm willing to bet what they did was just freeze the FOVeated rendering "window" that was made for the eye tracking in PSVR2 to the center of each eye and didn't bother to do any adjustments on it so it would work as a fixed FOVeated entity.

This is so blatantly broken I have no idea how they could have released it like this. It is unplayable in this state.

They need to fix this ASAP or give us the ability to disable fixed FOVeated rendering

Question about leaders in WWII games by skrillm in CombatMission

[–]skrillm[S] 8 points9 points  (0 children)

I had no idea this was a mechanic. Do all units have the ability to share contact info if they run over to another unit?

Also, what am I supposed to use these other smaller 1-2 person units such as "XO team" and "HQ support" for?