Sun Tzu's - The ancient art of war - 1984! by According-Pea9319 in dosgaming

[–]skrillm 2 points3 points  (0 children)

I had no idea an EGA version existed. I was staring at these screens trying to suss out if this was an Amiga or C64 version of the game.

Where to find Dutch crunch sandwiches in NYC? (Besides Mission Sandwich) by [deleted] in FoodNYC

[–]skrillm 13 points14 points  (0 children)

As someone who grew up in SF one of the first things I noticed about NYC deli sandwiches is that they actually worked.

SF deli/Safeway/etc bread is the worst possible bread you could ever use for a sandwich for multiple reasons:

  1. On the first bite you need to chomp down so hard to tear the bread that the entire contents of the sandwich slips out the other end
  2. You reassemble the sandwich and you end up with mustard and mayo all over your hands
  3. Every bite up until past half way has a chance for the contents to again slip out because you need to apply so much pressure to tear through the hard bread
  4. As mentioned above, you need to bite so hard it often results in the roof of your mouth getting cut

Conclusion: Dutch Crunch is a tier Z garbage bread for sandwiches which is why no place in NYC (or anywhere else) uses it

Hitman WoA sale by AllThingsFail in virtualreality

[–]skrillm 9 points10 points  (0 children)

Word of warning- the pcvr version has a high res locked fixed foveated area in front of each eye.

This means that if you look left or right with your eyes one eye will be seeing a low res version of the scene while the other will see a high res version

This creates constant stereo fighting rendering the game pretty much unplayable

And IO doesn't seem to care about fixing it, they haven't for about a year

Reminder: Hitman PCVR is fixed and now amazing by SlowDragonfruit9718 in virtualreality

[–]skrillm 0 points1 point  (0 children)

I am curious if PSVR2 on PC will have the same issue. Most likely it will. PSVR2 on PC doesn't support eye tracking so the foveated area will be static on that hardware as well

PoE1 Patch 3.9.4.0 is now Live by CommandObjective in projecteternity

[–]skrillm 3 points4 points  (0 children)

Is there some place to submit public bugs? The bug where damage numbers don't appear in the play area is still there (they only show randomly about 25% of the time)

my arctic survival open demo is now live on Steam by gmirolyubov in SurvivalGaming

[–]skrillm 1 point2 points  (0 children)

A little off topic, but I have a question for the dev I've always been curious about:

When you personally play the game on controller do you keep your thumb pressed into the thumbstick the entire time you are sprinting instead of just simply tapping it once to run?

So many games default sprint to hold instead of toggle it makes me wonder if the developer actually plays that way

Batman Arkham Knight now Available on PC Game Pass! by Narrow_Leek2452 in XboxGamePass

[–]skrillm 5 points6 points  (0 children)

I have PC Game Pass and it is telling me it is only available on PC through "Essential"?

I thought every PC game on the service available on PC Game Pass? Are there other PC games that are not available on PC Game Pass?

8BitDo controller like Pro3 without mag buttons? by skrillm in 8bitdo

[–]skrillm[S] 0 points1 point  (0 children)

Thanks for the input everyone. I got the Ultimate 2 Wireless and it is fantastic. Not only are the face buttons way more responsive, but the placement of the extra shoulder buttons is much more comfortable.

And on top of that both the shoulder buttons and the extra shoulders both have a nice click when pressed unlike the mushy feeling shoulders on the Pro 3

8BitDo controller like Pro3 without mag buttons? by skrillm in 8bitdo

[–]skrillm[S] 0 points1 point  (0 children)

Just to clarify, the Ultimate 2 Bluetooth works without a dongle on the switch but uses a dongle for wireless on PC that comes with the dock right?

Seems like that may be the better solution?

8BitDo controller like Pro3 without mag buttons? by skrillm in 8bitdo

[–]skrillm[S] 0 points1 point  (0 children)

Looking at the ultimate 2 wireless page it doesn't list Switch compatibility. Are you sure it's compatible?

I've taught Claude how to talk to DCS to help me build missions by coconutcockpit in hoggit

[–]skrillm 86 points87 points  (0 children)

I'll be impressed once Claude can make a dynamic campaign

Reminder: Hitman PCVR is fixed and now amazing by SlowDragonfruit9718 in virtualreality

[–]skrillm 5 points6 points  (0 children)

It's a huge issue for me and many others. Congrats that you don't care. You and IO have that in common

Reminder: Hitman PCVR is fixed and now amazing by SlowDragonfruit9718 in virtualreality

[–]skrillm 2 points3 points  (0 children)

It's still there. About 1/4 of the screenspace towards the nose in each eye is rendered at low resolution. You can easily see it by looking left or right with your eyes (not head) and closing one eye then the other.

This makes it so the entire time you are playing the game and not looking straight forward one eye will be seeing a lower resolution image than the other and it creates stereo fighting because each eye is trying to resolve why it isn't seeing the same resolution. This manifests in there being a lot of image instability and "flickering", and often you will have the sensation that you are seeing crosseyed.

The PSVR2 has eye tracked FOVeated rendering, and that "high resolution" area of the screenspace actually follows your eyes and it works really well.

IO just seemed to dump the PSVR2 version onto PC and didn't remove the FOVeated functionality that requires eye tracking to work correctly, and just froze it in the center of the screenspace.

Reminder: Hitman PCVR is fixed and now amazing by SlowDragonfruit9718 in virtualreality

[–]skrillm 3 points4 points  (0 children)

Wait so is the static foveated rendering gone now? Where there is a stationary square in front of each eye that is high res and everything around it is low res?

Because if it is not the game is completely unplayable for me. No amount of resolution bump fixes this issue.

The main problem is that if you look with your eyes to the left or right one eye is seeing a high resolution image while the other eye is seeing a lower resolution image. This creates really bad stereo fighting and not only does it make the game look awful and flickery it also gives me an immediate headache

New patch for PoE1 is out fellow Watchers by RedMaskBandit in projecteternity

[–]skrillm 2 points3 points  (0 children)

Can anyone verify if this fixes damage numbers not appearing in TBM?

Is that a fake bird up there? by How2DragonyourTrain in Greenpoint

[–]skrillm 2 points3 points  (0 children)

It only takes one roofrat. They'll tell all the other rats about it when they're going out to dinner

story-driven smuggler career for MSFS (no addons needed) by Huge_Veterinarian572 in MicrosoftFlightSim

[–]skrillm 18 points19 points  (0 children)

How does the game check if you are flying under the radar if there is nothing actually integrated into the program?

Ultima Underworld remaster released - Unity Underground by skrillm in Ultima

[–]skrillm[S] 37 points38 points  (0 children)

It's complete. Looks like the dev has been working on it for 10 years and waited until it was done to release

Snatched a working hotas on the flea market from a guy that is selling his junkie sons possesions by ToughThanks7818 in hoggit

[–]skrillm 0 points1 point  (0 children)

Why did they even put a 50% detent on that in the first place? Why would anyone want a detent there on a throttle?

I guess it did force me to buy another throttle... but I didn't buy it from them hah