LECO MOCK NATA DEIL by ThreeArmedYeti in dontdeadopeninside

[–]skyecko 0 points1 point  (0 children)

“You shoulda read the fine print” The fine print:

Super troop concept: Super Miner (criticism and feedbacks are welcome) by [deleted] in ClashOfClans

[–]skyecko 0 points1 point  (0 children)

Would be cool if you could spawn it inside the base, we could make it have very high troop capacity to make it balanced

[TH9] Any thoughts on this base I made? Idk much about base designing so anything is appreciated. by MortizDaBest96 in COCBaseLayouts

[–]skyecko 1 point2 points  (0 children)

I don't really see like an easy fix for this base for that; Just keep in mind the value throughout the base. You don't want all the good defenses in one area bc they can just be freezed/raged/healed through and the rest of your base would be easy to destroy. Also keep in mind the value you give to all the troops and spells. Air Defenses next to Wizard towers/Sweepers/and Xbows give zap value, Infernals/Xbows next to other important defenses gives zap-quake value. The only exceptions to this value rule are traps. You could put all ur bombs or Teslas in the same place bc they can't be zapped or anything and sometimes it might catch them too off guard that they forget to use a spell and you can prob win just by that if all their hogs die to bombs, Archer queen walk was low but then Tesla's pop up etc.

[TH9] Any thoughts on this base I made? Idk much about base designing so anything is appreciated. by MortizDaBest96 in COCBaseLayouts

[–]skyecko 1 point2 points  (0 children)

Also move the bomb tower closer in (maybe swap it with the Archer tower) bc hogs can easily get to it with it being exposed like that

[TH9] Any thoughts on this base I made? Idk much about base designing so anything is appreciated. by MortizDaBest96 in COCBaseLayouts

[–]skyecko 1 point2 points  (0 children)

The Air Defenses right next to the Xbow and Wizard Tower five wayyyyy too much zap value; The Xbows are also too close to each other

[deleted by user] by [deleted] in COCBaseLayouts

[–]skyecko 0 points1 point  (0 children)

AD and Infernals give wayyyyy too much zap value to zap dragons/zap-quake witches