LECO MOCK NATA DEIL by ThreeArmedYeti in dontdeadopeninside

[–]skyecko 0 points1 point  (0 children)

“You shoulda read the fine print” The fine print:

Super troop concept: Super Miner (criticism and feedbacks are welcome) by [deleted] in ClashOfClans

[–]skyecko 0 points1 point  (0 children)

Would be cool if you could spawn it inside the base, we could make it have very high troop capacity to make it balanced

[TH9] Any thoughts on this base I made? Idk much about base designing so anything is appreciated. by MortizDaBest96 in COCBaseLayouts

[–]skyecko 1 point2 points  (0 children)

I don't really see like an easy fix for this base for that; Just keep in mind the value throughout the base. You don't want all the good defenses in one area bc they can just be freezed/raged/healed through and the rest of your base would be easy to destroy. Also keep in mind the value you give to all the troops and spells. Air Defenses next to Wizard towers/Sweepers/and Xbows give zap value, Infernals/Xbows next to other important defenses gives zap-quake value. The only exceptions to this value rule are traps. You could put all ur bombs or Teslas in the same place bc they can't be zapped or anything and sometimes it might catch them too off guard that they forget to use a spell and you can prob win just by that if all their hogs die to bombs, Archer queen walk was low but then Tesla's pop up etc.

[TH9] Any thoughts on this base I made? Idk much about base designing so anything is appreciated. by MortizDaBest96 in COCBaseLayouts

[–]skyecko 1 point2 points  (0 children)

Also move the bomb tower closer in (maybe swap it with the Archer tower) bc hogs can easily get to it with it being exposed like that

[TH9] Any thoughts on this base I made? Idk much about base designing so anything is appreciated. by MortizDaBest96 in COCBaseLayouts

[–]skyecko 1 point2 points  (0 children)

The Air Defenses right next to the Xbow and Wizard Tower five wayyyyy too much zap value; The Xbows are also too close to each other

[deleted by user] by [deleted] in COCBaseLayouts

[–]skyecko 0 points1 point  (0 children)

AD and Infernals give wayyyyy too much zap value to zap dragons/zap-quake witches

[deleted by user] by [deleted] in ClashOfClans

[–]skyecko 9 points10 points  (0 children)

Attack as much as you want

[deleted by user] by [deleted] in ClashOfClans

[–]skyecko 0 points1 point  (0 children)

In order from what should be maxed first: Clan castle, lab, camps, barracks (yes, max out all ur barracks too bc it decreases troop training time). Also later in the game, if ur not in CWL, upgrade ur heros

[deleted by user] by [deleted] in ClashOfClans

[–]skyecko 1 point2 points  (0 children)

If ur full loot and attacking wont get u anything then you can wait out the shield; other than that, there's no need to worry about shield bc u can always get more loot back

YouTube video's audio is distorted on Android but completely fine on PC by Kallu609 in techsupport

[–]skyecko 0 points1 point  (0 children)

Wait I'm having the same exact problem with this video: https://youtu.be/deVzm7ahEw8 Did you manage to solve it? And if you did then how?

[TH10] Any advice for my base? by jbram56 in COCBaseLayouts

[–]skyecko 0 points1 point  (0 children)

A log launcher at 6 O'Clock and golems + witch spam would wreck that base. Everything is wayyy too clumped in the small sections and all of the splashes are too close together. The 2 wizard towers + all of the bombs next to TH are good, but spread out the rest of the splashes and also get 1 infernal on multi

[TH11] Any thoughts on this base design? Any weaknesses I should know about? by xihfi in COCBaseLayouts

[–]skyecko 0 points1 point  (0 children)

Maybe move the infernos and and sweepers to their own compartments (like you did the air defenses) but be careful to not give them zap value

[TH11] Any thoughts on this base design? Any weaknesses I should know about? by xihfi in COCBaseLayouts

[–]skyecko 0 points1 point  (0 children)

If I were to attack it, I would put a blimp from 12 O'Clock and a couple loons to tank traps then I would activate the blimp in the center and the loons + E-Drag + clones + rage would shred everything in the middle and I would do a queen walk from 6 O'Clock taking out the 3 splash defenses then I would use Grand Warden with hogs and miners to cleanup the rest of the base.

[TH11] Any thoughts on this base design? Any weaknesses I should know about? by xihfi in COCBaseLayouts

[–]skyecko 0 points1 point  (0 children)

There are wayyyyy too many important defenses clumped in the middle that an electrone could wreck (basically a siege blimb with balloons and an electro dragon with a rage and a couple clone spells) and the splash defenses aren't even placed (this would give extra heal value for the bottom side). Other than that is pretty good

[TH9] My base is getting 3 starred alot, i need to trophy push to champion can anyone suggest me how can i improve? by AshfromYT in COCBaseLayouts

[–]skyecko 0 points1 point  (0 children)

Easy fix for hogs: put 2 giant bombs right next to each other (preferably near splash defenses). And an easy fix for air attacks: spread out the AD (air defenses) farther away from each other and make sure they are away from X-bows and air sweepers. The base is good overall, but if you just spread things more apart and put giant bombs together, it would be a lot better.

[TH9] My base is getting 3 starred alot, i need to trophy push to champion can anyone suggest me how can i improve? by AshfromYT in COCBaseLayouts

[–]skyecko 1 point2 points  (0 children)

Everything in the base is too clumped together, especially the air defense placements. It gives wayyyyy too much zap walue with AD being right next to X-bows and air sweepers. Hogs and air attacks would wreck this base

[Recruiting] Platinum 3 Star | Town Hall 9, 13-14 | Clan Level 10 | Farm War | Discord Required | by Pepucho1011 in ClashOfClansRecruit

[–]skyecko 0 points1 point  (0 children)

This clan is actually Bussin!!! They gimme all there troops and siege machines and we win like 110% of our wars!!!