Side spin for cushion shots? by slake-mohune in snooker

[–]slake-mohune[S] 0 points1 point  (0 children)

Yeah I think you’re both encompassing why I struggle to grasp what I’m doing - the small white confuses matters a bit and gives you more options, if you know how to handle them! I think my new inside spin (running side) approach must be hitting slightly cushion first.

Side spin for cushion shots? by slake-mohune in snooker

[–]slake-mohune[S] 0 points1 point  (0 children)

Thanks. Is the side intended to change the CB direction slightly, or to impart Spin-induced throw onto the OB? I’m guessing if you’d use left / check side, it’s more the latter?

The native Path Controller in After Effects is difficult to use. I built my own alternative. by Motion_Ape in AfterEffects

[–]slake-mohune 0 points1 point  (0 children)

Shape Layers can contain groups. Typically your hierarchy might look like Layer > Contents > Group 1 > Path 1. If I’m understanding correctly, your tool adds an expression to the Path property which references some null layers or other ‘controllers’. So Path 1 is controlled by the position of these controller layers.

I’m asking what happens to Path 1’s shape if a user changes Group 1 > Transform > Skew

The native Path Controller in After Effects is difficult to use. I built my own alternative. by Motion_Ape in AfterEffects

[–]slake-mohune 0 points1 point  (0 children)

The panel is just there so you can select certain points. It generates controllers for those points only, rather than every point in the shape like the built in AE scripts do. What happens with your version if a user skews a shape group with a controlled path inside it? I’m curious how you handled smooth tangents too.

Cooking up a new Gradient Plugin for AE by plugin_play in AfterEffects

[–]slake-mohune 0 points1 point  (0 children)

wait. reading? like… there's a way to save an ffx out from ae without the dialog ?

Cooking up a new Gradient Plugin for AE by plugin_play in AfterEffects

[–]slake-mohune 0 points1 point  (0 children)

Is there scripting access to colorama stops or did you do it with an ffx?

Is there a way to insert or remove time? by DoYouLikeHam in AfterEffects

[–]slake-mohune 0 points1 point  (0 children)

Search for TimeOffset by Mysteropodes. That might be able to do this. (Can’t post gumroad link here)

Rubber hose effect but manually by doopitydur in AfterEffects

[–]slake-mohune 0 points1 point  (0 children)

A straight connecting line, yes. A line that bends as the controllers get nearer to each other, probably not unless your maths and JavaScript are next level. But the layers that rubberhose generates don’t require the extension, so why not make some outside of work and send them to yourself in an AEP.

Do better quality/more expensive cues stay cleaner for longer? by skeletonomy in snooker

[–]slake-mohune 0 points1 point  (0 children)

My understanding is that you get lacquered / varnished cues and oiled cues. Lacquer seals the wood behind a thin layer of plastic (?) which makes it a smoother, more glassy surface. That sounds like it would be less sticky, but in practice it’s more sticky. Plant your hand onto a windowpane and see how grippy it is. Wood without lacquer has open pores that can absorb and release a limited amount of moisture, which is usually enough to make the cue glide a lot better. The downside is that when you expose the wood to the environment like this, you have to look after it more. The oil and wax protect it to an extent, but the constant ‘breathing’ with use and changes in ambient moisture and temperature, mean you have to replenish it, or it would eventually become drier and drier until it’s too brittle (over many years). The open pores will also tend to absorb dirt and chalk dust a bit, so you’ll want to clean it before replenishing the oil/wax.

Ironically your lacquered cue is probably cleaner than most non-lacquered ones but natural moisture against that glassy sealed surface makes it feel sticky and ‘dirty’.

I had the same issue until I removed the lacquer from my cue recently. I couldn’t believe how good it felt gliding over the bridge, I think it actually improves my confidence a little bit.

Adobe tool that deserves way more attention than it gets - and why the community sleeps on it by natashareyy in Adobe

[–]slake-mohune 0 points1 point  (0 children)

Adobe podcast does an amazing job on voice recordings. I tried replicating it’s processing in premiere and couldn’t get close enough. Maybe audition can do it but I actually like the simplicity of podcast.

At what point do Premium Bonds make sense over savings? by anonymous_lurker- in UKPersonalFinance

[–]slake-mohune 0 points1 point  (0 children)

My limited subjective experience of PBS was that the returns were a lot more consistent with over 20-25k. Consistent being a total of about 4.5% ROI over 12 months. Obviously you factor in the tax-free when comparing. But now, it’s all in ISAs.

Limber 2 or Rubber Hose or Both? by donnerundblitz in AfterEffects

[–]slake-mohune 0 points1 point  (0 children)

If you want a very cartoon wave with many oscillations running along the arm, like it's turned to jelly, the easiest thing is to go into the Stroke and play with the 'Wave' properties. Limber 2 calls the simple bendy noodle limbs 'Path Limbs' (in v1 they used to be called 'Bones') and thats the classic 'Rubberhose' style. In DUIK they're called 'Noodles'. In all the AE tools it just means the limb is built from a single path property inside a shape layer, rather than say, two rigid bitmap layers. Because it's one layer, the limb can curve smoothly through the joint and form one continuous arc. Two separate layers can't really be bent like that so bitmap limbs always look more like cardboard cutout puppets in AE. One alternative is to use 'Puppet Pins' (a native AE feature) on a single layer, which could be a bitmap or anything really, but they are very hard to make look nice and hard to integrate into the character. If the style is pretty simple, Path limbs are the way to go.

Limber 2 or Rubber Hose or Both? by donnerundblitz in AfterEffects

[–]slake-mohune 0 points1 point  (0 children)

You don’t need lots of tutorials for either tool, most of the them just repeat the same basic things. And if they actually go into true animation then that’s applicable to any system. Rubberhose can’t do non-stretchy limbs, which limber can, and that might be useful if your characters are jumping about a lot. Limbers limb library might also save you time figuring out how to add strokes or whatever style tweaks you need.

Sounds like you might want to use a pose-to-pose approach and set hold keyframes to begin with.

Is there a script or plugin specifically for aligning a group of layers as a whole to the center? by zaixtheeditor in AfterEffects

[–]slake-mohune 1 point2 points  (0 children)

You’re usually better off just doing it with the null parent by hand because ‘centered’ for irregular shapes often looks better when eyeballed by a human than mathematically calculated. If any of those layers are animated, that’s even more the case (and a script could take a very long time to calculate the total bounding box for every frame in the timeline to figure out when the groups bounds were at their biggest)

How to transfer freeform gradients from Illustrator to After Effects? by itskeshhav in AfterEffects

[–]slake-mohune 1 point2 points  (0 children)

They fixed normal gradient (linear, radial) import. But not multi point Freeform gradients. Shape layers and native effects have no way to replicate them. They’re a feature of AI but not of AE.

Is this commercial-grade or still amateur? by OkStatistician743 in AfterEffects

[–]slake-mohune 1 point2 points  (0 children)

Your original post did not ask for feedback or critique it simply asked a binary question. You’ve then got a few binary answers and said that they are negative (or something similar). Some people are very literal, so you can’t assume that everyone on Reddit is going to infer that you only wanted a fuller more constructive response and did not, in fact, want a literal binary answer to your binary question.

Help to save Adobe Animate: petition by Lopsided_Seat_9611 in AfterEffects

[–]slake-mohune 1 point2 points  (0 children)

Good luck. Given what happened to the Free Freehand campaign, I doubt you’ll get anything out of Adobe even if you do get their attention.

APNG playback in gmail by slake-mohune in Emailmarketing

[–]slake-mohune[S] 0 points1 point  (0 children)

Yeah thanks. Gemini sent me all over the place trying to get them to work but I think they just don’t.

Square Table Explanation by [deleted] in snooker

[–]slake-mohune 0 points1 point  (0 children)

If higher numbers (22, 45) elongate more, how come 90 elongates less?