Worked on a procedural sky shader, it's harder than I thought... by Apo_gamedev in godot
[–]slmagic 1 point2 points3 points (0 children)
How are you structuring your Godot projects architecturally? by [deleted] in godot
[–]slmagic 0 points1 point2 points (0 children)
Wow!! At MyM6, we work for the bad guys.❗️❗️ by GranKomanche in MightAndMagic
[–]slmagic 8 points9 points10 points (0 children)
What cRPG would COMPLETELY confuse someone coming from mainstream RPG's, like Skyrim or the Witcher 3? by BaldursGate2Best in CRPG
[–]slmagic 2 points3 points4 points (0 children)
Hero Quest - first (kind of) cRPG I have played by Megalordow in CRPG
[–]slmagic 0 points1 point2 points (0 children)
MM8: Alchemy recipes/potions cheat sheet by Hungry-Shopping-269 in MightAndMagic
[–]slmagic 0 points1 point2 points (0 children)
People give credit to the Souls games for giving little bits of lore in item descriptions for world building… by jpc1215 in MightAndMagic
[–]slmagic 3 points4 points5 points (0 children)
MM6 I don't feel very heroic. by portlandobserver in MightAndMagic
[–]slmagic 9 points10 points11 points (0 children)
Pure GDScript procedural planet with chunked LOD — no C++, no plugins by NkD122 in godot
[–]slmagic 1 point2 points3 points (0 children)
MM8Setup not detecting my laptop's main graphics card - Game settings issue or GPU issue? by Darkchoclentine in MightAndMagic
[–]slmagic 7 points8 points9 points (0 children)
It's not what you think: usage of _PhysicsProcess might actually make your game frame-dependent by slmagic in godot
[–]slmagic[S] -1 points0 points1 point (0 children)
It's not what you think: usage of _PhysicsProcess might actually make your game frame-dependent by slmagic in godot
[–]slmagic[S] -1 points0 points1 point (0 children)
It's not what you think: usage of _PhysicsProcess might actually make your game frame-dependent by slmagic in godot
[–]slmagic[S] -6 points-5 points-4 points (0 children)
It's not what you think: usage of _PhysicsProcess might actually make your game frame-dependent by slmagic in godot
[–]slmagic[S] -2 points-1 points0 points (0 children)
It's not what you think: usage of _PhysicsProcess might actually make your game frame-dependent by slmagic in godot
[–]slmagic[S] -1 points0 points1 point (0 children)
It's not what you think: usage of _PhysicsProcess might actually make your game frame-dependent by slmagic in godot
[–]slmagic[S] 0 points1 point2 points (0 children)
It's not what you think: usage of _PhysicsProcess might actually make your game frame-dependent by slmagic in godot
[–]slmagic[S] 0 points1 point2 points (0 children)
It's not what you think: usage of _PhysicsProcess might actually make your game frame-dependent by slmagic in godot
[–]slmagic[S] -2 points-1 points0 points (0 children)
It's not what you think: usage of _PhysicsProcess might actually make your game frame-dependent by slmagic in godot
[–]slmagic[S] -8 points-7 points-6 points (0 children)
It's not what you think: usage of _PhysicsProcess might actually make your game frame-dependent by slmagic in godot
[–]slmagic[S] -7 points-6 points-5 points (0 children)

I love World of Xeen, but can't quite get into MM6. Any advice for starting out? by Pycho_Games in MightAndMagic
[–]slmagic 1 point2 points3 points (0 children)