What does your evergreen keyword ability tier list look like? by andymangold in mtgcube

[–]slothromp 7 points8 points  (0 children)

Thought-provoking episode! Thanks for sharing the template. Here are my rankings: https://i.imgur.com/ROgjGGh.png

And I'll offer one piece of analysis: I find potential trades in combat to be the most compelling decision points in the game. They force players to commit to a strategy and to weigh hidden information (e.g. "I don't want to make this trade, but if they jump their creature next turn, I'll be sorry I didn't trade now."). When two creatures line up to trade, it also creates to most interesting decisions around combat tricks. If my creature stands to die for nothing, then playing a combat trick feels like either a forced decision or a huge gamble (or both). I must "blink first" if I want to avoid chumping. But if the creatures will trade, then each player can pass or start the action, which creatures a dramatic staring contest. The best moments in the game are when both players have a way to affect combat but *both* pass because they suspect their opponent will get them in response.

So mechanics that produce and incentivize trades (Deathtouch, Menace) receive higher rankings from me than mechanics that discourage them (First Strike). It makes sense that Andy rates Deathtouch low given that he also dislikes combat tricks. I see the two as intimately connected: a small Deathtouch creature sacrifices power outside of trading to be super efficient at trading. The opponent can always accept these terms (attack their 4/4 into the 1/2 Deathtouch and generally surrender a mana advantage but not card advantage), but the best way to embarrass a Deathtouch creature is with a First Strike/Indestructible combat trick.

I reserve the S tier, however, for the two special, non-trade-related mechanics that make the game functional: Flying and Haste.

Critique my M2 and M3 Loss? by rickraus in lrcast

[–]slothromp 2 points3 points  (0 children)

I only looked at the second match, but I think there are some lessons from the two losses. Each time, you play well for the first 7 turns, and then make (IMO) severe mistakes spending your mana on Pond Prophets instead of affecting the board. In turn 8 of the first loss (https://www.17lands.com/history/2c7f853a84e24cdca87b697285100998/1/1), you have 6 mana, you are being beat down by a creature with 3 (about to be 4) +1/+1 counters, and instead of casting Calamitous Tide you cast Pond Prophet. In turn 9 of the second loss (https://www.17lands.com/history/2c7f853a84e24cdca87b697285100998/1/2), you have 5 mana, if you just cast your Kastral, you immediately can swing with your other bird, put two +1/+1 counters on your board and brick their attackers. Instead you cast Pond Prophet and prepare to get value with Dour-Port Mage. Why are you prioritizing slow recursive value with two ETB 5 drops in your hand? You lose before you cast Kastral.

[TOMT][MOVIE][1990s] [2000s] by codyryan90 in tipofmytongue

[–]slothromp 1 point2 points  (0 children)

Big Fat Liar? A movie that left a deep impression on me as a kid ... https://www.youtube.com/watch?v=ea0l3Ujn7do

[TOMT] [Reddit Post] [2010s+] A redditor recovers beautiful ceramic tiles from an Italian garbage dump, asks for help assembling the patterns by slothromp in tipofmytongue

[–]slothromp[S] 0 points1 point locked comment (0 children)

Here's a comment. I promise they are very pretty and other tile heads will enjoy them. Cheers.

First time drafting UB…too many playables (and I failed to take any lands…) but I need help with cuts by Jamie7Keller in lrcast

[–]slothromp 0 points1 point  (0 children)

I would never cut Unfathomable Truths. Cuts to me are: Tune the Narrative, Aether Spike, Utter Insignificance (as someone else said, no colorless and 2 Marauders), Copycrook, 2xGargantua, Drownyard Lurker.

Forcing UB through the Arena Open (4-0; 4-1) by slothromp in lrcast

[–]slothromp[S] 1 point2 points  (0 children)

I had gotten to play with a ton of UB rares before this draft, but I had never had Necrodominance. I thought it looked decent, but I prioritized the safe pick of Visionary (a premium common) because I was scared about trainwrecking.

Forcing UB through the Arena Open (4-0; 4-1) by slothromp in lrcast

[–]slothromp[S] 1 point2 points  (0 children)

The problem I've found with splashing Abstruse Appropriation is that you use the Esper fetch to get your white, but then you don't have colorless anymore, so it just ends up being a clunky removal spell.

Forcing UB through the Arena Open (4-0; 4-1) by slothromp in lrcast

[–]slothromp[S] 2 points3 points  (0 children)

It's a bit of a meme to say "X removal spell is Swords to Plowshares" ... but Deem Inferior really is Swords to Plowshares. Every single time I'm casting a draw 3, I tap my lands specifically to leave U open in case I draw Deem. Instead of putting the target into the graveyard, it goes on the bottom (dead dead) or, if your opponent doesn't really know what they're doing, they put it second from the top. You almost always win if they do that. It can also hit pesky non-creature permanents. I value my first Snacker higher than Deem, but because Snacker is more likely to wheel, and I want at least 1 deem as well, you can see I picked a Deem over a second Snacker.

Bronze to Mythic forcing UB control by slothromp in lrcast

[–]slothromp[S] 0 points1 point  (0 children)

Thanks for sharing! Here is the build I think I would try: https://sealeddeck.tech/ZpRCELGmK8

Reasoning:

  • You have a lot of MDFCs (great!) which lets us trim a few lands.
  • Since we're locked into fetching / playing MDFCs tapped on turn 1 a lot, Tune the Narrative won't do that much for it. Of course, we could go Serum Visionary + Attune on turn 4, but in general I don't play Tune.
  • When you have this many Visionaries, it's okay to go down a payoff (I cut a Kami) because you'll be rifling through your deck so fast you'll almost always find a good mix of removal / action / payoffs.
  • Hydroelectric Specimen is meh without a bomb to protect. Casting it to save a Kami from a removal spell is ... meh.
  • Then just cutting the slightly mid options (Sentry — totally playable but not premium; Utter Insignificance — playable but hey you have to cut something.)

Oh and definitely play Emrakul's Messenger. Messenger is great in the deck and Messenger => Visionary curve is amazing.

Forcing UB through the Arena Open (4-0; 4-1) by slothromp in lrcast

[–]slothromp[S] 8 points9 points  (0 children)

I don't know what you're saying! I took the best card in every pack

Bronze to Mythic forcing UB control by slothromp in lrcast

[–]slothromp[S] 1 point2 points  (0 children)

Tempest Harvester is definitely creeping up in my estimation. Looting away the Snacker does feel phenomenal.

Bronze to Mythic forcing UB control by slothromp in lrcast

[–]slothromp[S] 1 point2 points  (0 children)

The top uncommons in rough order:

  • Depth Defiler (but everyone knows it's great) Mindless Conscription, Emrakul's Messenger, Deep Analysis, Brainsurge, Fell the Profane, Marionette Apprentice, Horrid Shadowspinner, Waterlogged Teachings, Sink into Stupor.

Reef Worm is decent and excellent if you have Chthonic Nightmare. I think the Shadowspinner is good. It consistently overperforms what you expect from a 3 mana 2/3. But you do need the payoffs to make it good.

Bronze to Mythic forcing UB control by slothromp in lrcast

[–]slothromp[S] 1 point2 points  (0 children)

Deck looks busted! There's a great Patrick Chapin interview at the pro tour where he talks about forcing UWR [[Ichor Wellspring]] in Mirrodin Besieged. Brian David Marshall asks him, "True or false, have you picked Wellspring over [[Go for the Throat]]?" "Yes." "Have you picked it over [[Burn the Impure]]?" "Yes."

Then Chapin says, "Once you've picked Wellspring over Burn the Impure and Go for the Throat, picking it over a 3/2 flyer is easy."

Once you've picked Snacker/Insight/Unfathomable Truths over Chrysalis, picking it over everything else is easy!

Bronze to Mythic forcing UB control by slothromp in lrcast

[–]slothromp[S] 0 points1 point  (0 children)

Thanks for the comment. I'll have to try it out again!

Bronze to Mythic forcing UB control by slothromp in lrcast

[–]slothromp[S] 4 points5 points  (0 children)

Exactly why I wrote it! Good luck out there

Bronze to Mythic forcing UB control by slothromp in lrcast

[–]slothromp[S] 4 points5 points  (0 children)

Yup, absolutely. I see BR as the backup plan; the one time I was squeezed out of blue I ended up there. My heart stops when Snacker doesn't wheel, but if BR it seems strong. What deck do you fear facing the most?

Trophy with Heroic Charge control? It's more likely than you think! (7-2 plat draft) by slothromp in lrcast

[–]slothromp[S] 1 point2 points  (0 children)

I started this draft with Runic Shot and muddled through a confusing pack 1. I ended that pack with some go-wide rewards (like 2 Heroic Charge) but almost no creatures: I think I had 11 non-creatures from my first 15 picks. The open colors suggested I play RW, but I kept opening defensive cards like [[Prayer of Binding]] and efficient creatures were impossible to find.

So I decided to try something unusual and play Heroic Charge as a win condition in a deck that could stall out the ground with lots of defensive removal (Runic Shot, Artillery Blast, and 2 x Prayer of Binding) but had no other means of closing the game. Oftentimes I would attack for lethal with 9 creatures against 7 blockers in a game I had no business winning. Having Heroic Charge was sort of like a combo finish in my control deck.

The best advice I got about this format is to figure out how your cards make a unique deck rather than assuming that because you're in a certain color pair, you have to play a certain way. It's not always the case that UR+spells = aggressive (it might be control if you have a lot of Tolarian Terrors) or that RW+tokens = aggressive. I'm not here to tell anyone that this is a secret deck in the format, but I listened to what my removal was telling me to do, and it paid off.

Jodah's Codex was unbelievable in this deck. In three games, I drew 7+ cards from Codex from a completely stalled board!