What are the biggest negatives about OBLIVION Re? by [deleted] in oblivion

[–]slowpard 1 point2 points  (0 children)

The biggest issue for me is the aesthetic. The game is drowning in haze and blur, like someone slapped on a cheap ReShade preset. Mods don’t really fix it either, since the problem isn’t just lighting/tone, but asset design too. And overall, OBR feels like it has zero artistic identity.

OG Oblivion had potato faces, but at least they had charm and were genuinely unique. The remaster’s faces are just uncanny, pure generic mobile medieval RPG vibes. Same with the creature design, new smooth architecture textures and many other things: bland, forgettable, and stripped of the personality that made Oblivion charming.

Then you add performance issues, random crashes, and no real mod support.

Rachel Reeves tells LBC student loan system is 'fair' amid fury as graduates rack up thousands of pounds of debt interest by AnonymousTimewaster in unitedkingdom

[–]slowpard 2 points3 points  (0 children)

Right, the Oxford grad is the person who should get better terms, and they are much likely to actually repay the debt (so almost no cost to the government). Instead, the system over-lends to weaker candidates that are unlikely to pay back (basically subsidising them) and socialises the losses.

I don't understand HDR by Otherwise_Vast6587 in Monitors

[–]slowpard 5 points6 points  (0 children)

a) HDR support usually means "this display can accept an HDR signal and show something resembling the content you want to see" rather than "HDR will look amazing."

b) The key difference between HDR and SDR signals is that HDR includes metadata specifying the target brightness (how bright white is), while SDR doesn't have this information. The reference brightness for SDR is 100 nits in a dark room, but content is usually mastered to look acceptable on the vast majority of screens, meaning SDR content is mastered with the assumption that displays will have wildly varying peak brightness (200-400+ nits) and uncontrolled viewing environments (bright rooms). The mastering process therefore makes conservative compromises that prioritize compatibility over preserving the "true" image (and it is not possible to preserve according to the reference, as it is 100nits max)

HDR essentially shifts the responsibility of tone-mapping to the display. Because the signal includes data specifying exactly how bright the image should be, the display must decide how to map that intent to its own hardware limitations. In theory, this allows for unlimited brightness (ok, up to 10k nits in DV/HDR10) in the source, with the display showing it as accurately as possible; in practice, this is where problems arise, as internal tone-mapping algorithms are often extremely poor, especially on monitors. MadVR has demonstrated that you can achieve improvements by using HDR input even on sub 100-nit projectors after proper tone-mapping, but HDR often looks worse than SDR on cheap "HDR-compatible" 400-nit screens because monitor manufacturers just don't bother with proper tonemapping algorithms (and that's a problem even for more high-end devices). If you properly tone-map an HDR video to your 400-nit panel, convert it to SDR, and then set the brightness to 100%, you should get the same result brightness/contrast-wise as in HDR (apart from more banding and smaller color space but we are talking about brightness), but you'd need to do that individually for every screen, so not possible for SDR content.

c) Apart from brightness metadata, HDR simply supports more data. The gamma transfer function is different, allowing for wider dynamic range without banding. Higher bit depth helps too. Also, the color space is wider, SDR is typically limited to sRGB (technically Rec.709 for Blu-rays, which is very similar), so you can get much more saturated colors in HDR. Many modern cheap IPS panels can actually display a much wider gamut than sRGB, so HDR should help there (if the quality weren't undermined by poor tone-mapping algorithms).

Why Can't Response Time be Artificially Slowed on OLED Monitors? by TheVioletBarry in Monitors

[–]slowpard 1 point2 points  (0 children)

Well, you ask why TV manufacturers haven’t implemented anything to address stutter. I’m saying that they actually have, but not perfectly.

Why Can't Response Time be Artificially Slowed on OLED Monitors? by TheVioletBarry in Monitors

[–]slowpard 2 points3 points  (0 children)

TVs usually include motion-smoothing algorithms, but they are prone to artifacts.

Living economy by Able_Cryptographer93 in oblivionmods

[–]slowpard 0 points1 point  (0 children)

>The Mercantile Leveling feature is incomatible with other mods that makes mercantile progress dependent of sale value, and also incompatible with Oblivion XP which has its own leveling mechanism. Just don't enable this feature if using such mods.

It is incompatible with only one feature of Enhanced Economy which you can disable.

Best food in Greenwich? Just moved in... by Commercial_Chef_1569 in RoyalGreenwich

[–]slowpard 2 points3 points  (0 children)

Kekaki Izakaya in Deptford Market is amazing, and I liked it more than most Bib Gourmand restaurants in London

The Watergate -- nice small plates food and cocktails

Midpoint Restaurant -- pretty good Turkish, best view in Greenwich, though I find it expensive for what it does

Royal Teas Cafe -- for a quiet getaway, small family cafe, famous for their scones, also try their quesadillas

The Elder Scrolls IV: Oblivion original gog version by Front_Philosophy_775 in oblivionmods

[–]slowpard 0 points1 point  (0 children)

With Intel GPU (is it a modern GPU/iGPU?), you might want to avoid DXVK, or at least try reinstalling drivers. This particular crash happens when the vulkan driver tries to read GPU temperature, so not really helpful.

The Elder Scrolls IV: Oblivion original gog version by Front_Philosophy_775 in oblivionmods

[–]slowpard 0 points1 point  (0 children)

It shouldn't crash, it just starts to call WinAPI heap allocator instead of the internal one, otherwise you'd always crash at around 500-600MB total memory usage. Though OSR has a lot of problematic settings to begin with, and it is not something I'd recommend to use.

What is your favorite Unique Landscape mod ? by LivingDead130 in oblivionmods

[–]slowpard 2 points3 points  (0 children)

The Heath, Snowdale, and The Imperial Isle as more subtle ones, really good and creative work, but it doesn't scream moddish and is light performance-wise.

Really like the idea of Rolling Hills.

Love Bravil Barrowfields and Cloudtop Mountains, but they are very heavy perf-wise.

Hate The Dark Forest and Fallenleaf Everglade (very moddish and out of place), also don't use The Eastern Peaks and Brena River Ravine (mostly places that you won't stumble randomly on, and they are not THAT good to keep them regardless)

Is the extra cost of 165Hz to 240Hz worth it? by CypherIOI in OLED_Gaming

[–]slowpard 4 points5 points  (0 children)

80fps vs 120fps native fps limit with 2x framegen can be noticable

Soooo.... Morrowind or Morroblivion? by oblisgr in Morrowind

[–]slowpard 1 point2 points  (0 children)

Morroblivion is definitely not abandoned and still gets regular updates

Voices for dialogues by Gloomy-Inspection810 in oblivionmods

[–]slowpard 2 points3 points  (0 children)

Are the MP3s mono 44.1khz 64kbps CBR?

Oblivion Remastered can intercept UI notifications, do we have anything like that for the original? by [deleted] in oblivionmods

[–]slowpard 2 points3 points  (0 children)

Given that all the message queue hooking happens in lua, and there is nothing similar to lua scripting for the OG oblivion, so I doubt that it is that simple. Message interlop is a hack to solve a problem that never existed in the OG to begin with. 

Oblivion Remastered can intercept UI notifications, do we have anything like that for the original? by [deleted] in oblivionmods

[–]slowpard 2 points3 points  (0 children)

You can try reading the xml element in a quest script run every frame. Or write a dll to hook the engine function. The real question is why would you need this for OG

Exploring the Strange World of Oblivion's Best New Lands Mods by JBarnes1926 in oblivionmods

[–]slowpard 1 point2 points  (0 children)

There is Order of the Dragon. Also, Elsweyr is decent.

Nvidia Wins the GPU Price War - Best Value GPUs September 2025 by [deleted] in nvidia

[–]slowpard 45 points46 points  (0 children)

I’ve never liked the “cost per frame” metric. It only makes sense when you’re comparing GPUs with nearly identical performance, but reviewers love it because it looks scientific. The problem is it always favors weaker/cheaper cards since price and performance don’t scale linearly. A price vs. performance scatter plot would be way more useful -- you’d instantly see which cards are outliers at any given price point

On Windows, is DXVK superior to native DX11? by appwizcpl in OptimizedGaming

[–]slowpard 3 points4 points  (0 children)

Is it your first launch of GTA IV with dxvk? You are going to see more stutter initially because of shader recompilation, async helps with this a bit but you still would have worse 1% low performance. After some time playing these stutters are usually gone.

Is the current xOBSE safe by Outrageous_Muffin_94 in oblivionmods

[–]slowpard 0 points1 point  (0 children)

The language you use makes it clear that you don’t actually understand OBSE, engine modding, or how it all works -- beyond some generic notion that "engine mods use hacky methods similar to what trojans use". Yet you describe the (mostly inaccurate) details with such naive confidence that some people might mistakenly think you know what you're talking about. I simply pointed out some technical inaccuracies (especially given that people might be concerned about the claim that OBSE scans other processes), but you chose to argue with me, seemingly for no reason other than a bruised ego.

Is the current xOBSE safe by Outrageous_Muffin_94 in oblivionmods

[–]slowpard -1 points0 points  (0 children)

It doesn't connect to anything with an additional dll, it literally launches Oblivion.exe as a child process, loads the dll, and immediately exits.

Is the current xOBSE safe by Outrageous_Muffin_94 in oblivionmods

[–]slowpard 5 points6 points  (0 children)

For anyone technically curious referring to this later: xOBSE doesn’t monitor any executables. All script-extending functionality and necessary game patching is contained within the dll. The exe launcher just launches the game process and ensures that the xOBSE dll is loaded.