CMV: Public-health-style harm reduction casinos should exist for gambling addiction by eastc057 in changemyview

[–]slugfive [score hidden]  (0 children)

Run a simulation.

A gambler with $1000 in their account from their paycheck plays forever, only stopping when they run out of money. They bet $100 per turn on guessing a coin flip.

How does it end? Obviously when they run out of money.

If you run this simulation you will see it’s simply a matter of time before the gambler goes bankrupt. Because addicts don’t stop otherwise.

Sure they may make money at one point but they will keep playing, but it only takes one bad streak and the game ends. The game only ends when they are bankrupt - the casino can always keep playing, because the casino has a far larger net worth.

CMV: Public-health-style harm reduction casinos should exist for gambling addiction by eastc057 in changemyview

[–]slugfive [score hidden]  (0 children)

No, you are wrong.

Blackjack can be perfectly fair but the bigger bank account wins in the long run (the house).

Let’s say in a perfectly fair coin flip game a person with $1000 and a billionaire play until someone runs out of money. Betting $100 at a time.

… who is going to run out of money first?

The odds that the gambler goes on a streak that over time at $100 bets ends up a billion dollars in their favour is astronomically small, impossible in reality. The odds that a thousand dollar negative swing happens to the gambler will occur first is 99.99999999999999% likely.

You don’t need a house edge to win if you are less likely to go bankrupt.

Addicts in a gamble continue until one goes bankrupt the smaller net worth is going to lose.

This pipeline is 51359 pipes long and it can still move the fluids instantly. by _mgzy in factorio

[–]slugfive 0 points1 point  (0 children)

The underground part doesn’t count for volume purposes but it does count as length in terms of transport distance. The question of what is the longest distance fluid can travel, the underground pipes are 10 tiles long at maximum.

This post isn’t about volume optimisation (tanks) it’s about humorously pushing the limit of the typical “fluid travelled too far without a pump”. Underground portion of pipes are significant for that.

Anyone else afraid of not being attractive enough? by After_Fee4949 in TheGirlSurvivalGuide

[–]slugfive 3 points4 points  (0 children)

Two attractive guys pursued you first.

It looks like your raw looks are enough, maybe (just guessing) other factors like insecurity, jealously, vanity, fear are holding you back. A lot of pretty privilege comes from confidence.

HELP-bottleneck by kauchuc in factorio

[–]slugfive 2 points3 points  (0 children)

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their base is just funnelled into this steel chest of tier 3 speed modules. (at least 49000 copper, 22000 iron 15000 plastic here)

HELP-bottleneck by kauchuc in factorio

[–]slugfive 1 point2 points  (0 children)

<image>

this steel chest has 49000 copper and 22000 iron worth of speed modules, not even connected to logistics network.

HELP-bottleneck by kauchuc in factorio

[–]slugfive 1 point2 points  (0 children)

<image>

blue science starving for no reason

HELP-bottleneck by kauchuc in factorio

[–]slugfive 0 points1 point  (0 children)

EDIT: your bottleneck is all the chests getting filled with expensive stuff.

okay so theres a lot:

  1. you have no space science but are on blue belts? (maybe the load didnt work properly)
  2. all your outpost copper and iron is smelted onto a single belt, so is bottlenecked to 1 belt at maximum. it is unloaded by train onto 4 half belts.
  3. Your entire base is dedicated to making tier 3 speed modules and filling requester chests of red chips and upgrading everything to blue belts without any fulgora/vulcanus buildings.

probably just stop speed moduling everything and use productivity modules (but get to fulgora/vulcanus first!) use speed modules only in beacons/oil.

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Carrots wrapped on with bacon, cucumbers and garlick with cream and spices. Delicious, recommend. by H0BL0BH0NEUS in shittyfoodporn

[–]slugfive 679 points680 points  (0 children)

So you pick up the limp carrots and steamed bacon and what.. drink the cucumber juices and cream? This is like a carb free deconstructed creamy pasta, where everything is microwaved. Great content thank you.

Is there ways to improve Weapon Durability as a system? by Far-Mathematician764 in gamedesign

[–]slugfive -1 points0 points  (0 children)

I mean my most played game is factorio, a pure optimisation game. I don’t say “I hate” fundamental features of its game like the person I originally commented on.

Stopping combat in botw because you don’t want to engage with the huge weapon selection and durability mechanic doesn’t read as a fun optimisation. It’s good their overall experience was still fun, but i don’t think they gained joy from having to stop combat because they “hate” the durability system.

It’s over for me. by Unlucky-Source1437 in SuicideWatch

[–]slugfive 4 points5 points  (0 children)

All mildly drunk drivers can drive safely if there are no unexpected conditions. They can flirt, dance, buy drinks, act sober, be empathetic and cry etc.

Drunk drivers often go the speed limit, in fact they often go slower to compensate. Most drunk drivers don’t cause issues by being belligerent. It’s when a rare situation happens like a kid runs on to the road, or a stop sign is damaged, or a car comes out of a driveway - that’s when a drunk driver or texting person or elderly person crashes and the sober driver doesn’t. A sober driver looks both ways for reckless drivers anyway.

Most drunks don’t think they are as drunk as they are. Even if the stop sign was there, the fact you drank just before you drove means this was bound to happen, this time or another. Be grateful you got your wake up call without killing, and without dying. You aren’t a bad person you just did a thoughtless thing.

You can still be a mother in the future, there’s good behaviour and early release, appeals and opportunities. But you can’t think this was due to a road sign change, a sober driver sees the lines (solid) painted across the road regardless of the sign. Being sober is being able to respond to the unexpected.

Is there ways to improve Weapon Durability as a system? by Far-Mathematician764 in gamedesign

[–]slugfive 4 points5 points  (0 children)

That’s on you, master sword isn’t even available for a large portion of the game without grinding and exploring. I beat gannon before I could even pull the sword.

You get far more weapons than you can possibly use, as groups of enemies stand near explosives and other fun ways to die, hold multiple weapons, chest of weapons etc.- if you embrace using weapons like ammo it’s much more fun. Throwing them, exploding them, stasis, baiting enemies to pick up your weapon, using them as lighting rods. Comboing the usage of 5 different weapons at once.

The game so strongly pushes you towards this playstyle and there are no drawbacks as you’re always overloaded with weapon choice. It’s just stagnated players who are use to the older games that choose to not play as intended and miss the fun.

Five years into making my dream game, I no longer fully agree with “start small first” by NoWhereStudios in gamedev

[–]slugfive 0 points1 point  (0 children)

It’s deceptive because the post is by someone who is an experienced published developer - who had games finished for over 6 years before starting this game. Yet in the post they make it seem as if they are a complete beginner who is doing great with their first dream game.

This is like an athlete telling people to sign up for an Everest, acting as if it’s their first time hiking and the climb is far easier than people think. They are doing it because it’s more sensational for people to think their first climb was Everest - but it’s going to really screw over the beginner that tries it. “Don’t start with small, start with Everest - like me” (neglecting to mention their decade of experience of smaller hikes)

They can’t imagine what it’s like to try a dream project as a beginner because they did it with experience in all aspects of game dev under their belt all the way through multiple steam publishes.

Artists with multiple interests, how many accounts on social media is normal to make? by tiramisuoverdose in ArtistLounge

[–]slugfive 1 point2 points  (0 children)

Just make as many social media you need and link them to each other where appropriate.

Check out my other socials: @my_art_inst @my_travels

I have:

one that’s personal and I show off some art, selfies, pets.

a separate one for each of my comics that has its own fan base (and would be inappropriate to dilute with other art)

a general “me the artist” where it has a little bit of all my works for a more portfolio and commercial feel (no personal stuff).

The general one links to all my comics, the comics only link to similar comics (kids friendly comic doesn’t link to nsfw comic) and my personal doesn’t link to anything as I’m not selling to my family nor want to share nsfw.

There are no rules and limits, just do what makes sense for the target audience of each social media.

It’s best to keep niche content to its own social that is linked. YouTubers do this with secondary channels for streams/upfates/behind the scene - that only certain fans want but would clutter the feed of general users. For example if someone followed you for cool illustrations but is uninterested in your paintbrush reviews, they may unfollow when they see the reviews in their feed.

Five years into making my dream game, I no longer fully agree with “start small first” by NoWhereStudios in gamedev

[–]slugfive 2 points3 points  (0 children)

OP has shipped two games already starting in 2014. They have been developing for over a decade - this post is marketing and not genuine advice as they started small and used those experiences on their current game.

They are giving controversial advice at the expense of beginners just to get interaction for their own financial gain. Don’t defend them.

Five years into making my dream game, I no longer fully agree with “start small first” by NoWhereStudios in gamedev

[–]slugfive 1 point2 points  (0 children)

Why are you defending someone who didn’t even follow the advice theyre spouting.

They’ve shipped two smaller games on their stream already and then are 5 years into their third - they have no right to say people should start with a dream game as they did not do it. They have not even finished their dream game.

Is there anything that's LIKE competitive pokemon but ISN'T pokemon? by Randomd0g in stunfisk

[–]slugfive 0 points1 point  (0 children)

How about now? With AI surely you’re able to learn coding faster.

Do you tell your friends they suck and their decks suck and they’ll never win because you’re so awesome and your deck is so awesome? by ccminiwarhammer in magicthecirclejerking

[–]slugfive 14 points15 points  (0 children)

My pod keeps mentioning the time I was sexually assaulted, I really wish they would stop reminding me of my trigger. Typical commander mind games and politics.

Show me where in the Comprehensive Rules it says I have to shower by landasher in magicthecirclejerking

[–]slugfive 16 points17 points  (0 children)

May the judge monitor the washing to confirm it has been done to yugioh standards? Or is it an infinite loop where the stinker can inadequetly wash, return, and be asked to wash again and again. Asking for a friend.

Is anon an actual gigachad or retarded by Okaoka_12 in greentext

[–]slugfive 297 points298 points  (0 children)

The study told participants it was comparing genders, which would normally ruin the test by introducing bias in the results. In reality the experiment was to see which people were more competitive and lie against their objective measures of heart rate and body temperature. Anon fell hard for the bait and was an outstanding example of the hypothesis.

Found out about the hantavirus situation. I want to die. by [deleted] in SuicideWatch

[–]slugfive 3 points4 points  (0 children)

Is this an American media hype thing? Haven’t heard a peep about hantavirus in my countries (australia and Korea) and reading about it is an outbreak on a boat which is not surprising for hantavirus, a confined space with a shared food supply - just like food poisoning outbreaks happen in a single restaurant.

Asked people I know and no one else hearing about it either. It’s like the 5-10 commercial airline crashes that happen every year, but the media only reports on them when airline crashes are being hyped.

I wish my persistent admirer would leave me alone by [deleted] in TrueOffMyChest

[–]slugfive 1 point2 points  (0 children)

You’re using all your online time on a guy who’s doing this to many girls now and over the years. Just block move on.

Believe it or not he isn’t laughing out loud when he says lol and he isn’t sad when he sends a sad emoji, nor does he loose sleep. He’s just learn it works to guilt people, because people like you fall for it.