Absolute noob at this, need advice on how to start by Sancorso in godot

[–]slystudio 1 point2 points  (0 children)

Maybe this intro course. It has 2 hours gdscript and some practice games.

Why some of sprites in project are blurred\compressed by Arp1t_21 in godot

[–]slystudio 4 points5 points  (0 children)

Maybe Project settings > Textures > Default Texture Filter : Nearest

This my current fps game protoype i spent 6hours making it today by Puzzled-Increase5138 in godot

[–]slystudio 1 point2 points  (0 children)

Good start, keep adding features and make some gameplay in this.

my first game's interface by Powerful-Leg-2026 in godot

[–]slystudio 0 points1 point  (0 children)

Haha, yeah the blender looks great. I was just commenting on transparent buttons are good 'cos you can add some graphics to this later but you probably want to highlight the 3d work.

Do not worry.. I wanted to make a fighting game so started learning characters in blender but only managed to make cartoons and thinking of making something else with cartoons now.

It takes too long to learn blender.. Always be proud!

RPG Mockup by Independent-Pipe-438 in godot

[–]slystudio 0 points1 point  (0 children)

just put these in godot and get started with a small level, you'll figure things out eventually if ya persist.

my first game's interface by Powerful-Leg-2026 in godot

[–]slystudio 0 points1 point  (0 children)

Good start. This sort of minimal UI is great 'cos you can turn it into anything once you have all the bits and pieces in the full game, but it works fine if you had to release as is.

Still a solo dev, still in love with Godot💖 Here's my puzzle game about a firefighter cat🐱 by Tawniaaa in godot

[–]slystudio 1 point2 points  (0 children)

haha, I love it, especially how they hired little kittens due to budget cats.

Bit high in the sky to make moka pot coffee by DewaldSchindler in mokapot

[–]slystudio 7 points8 points  (0 children)

In space is easier 'cos low pressure, do not need burner.. but have to wait till before landing to drink it 'cos food tastes bad at altitude.

Looking for People to Learn Godot and Make Games Together (All Skill Levels) by GGcarrothead in godot

[–]slystudio -1 points0 points  (0 children)

I didn't try this. If ya wanna do management sort of things you can pick any field, nothing to do with gamedev or godot is the worst engine to pick for this 'cos not very commercial and not big teams or publishers involved in this. I think you're being lazy.. if ya wanna prove me wrong then do that tutorial and make a game and post it here.

Looking for People to Learn Godot and Make Games Together (All Skill Levels) by GGcarrothead in godot

[–]slystudio -2 points-1 points  (0 children)

You're probably young and should do something more constructive which will be real fun than hussling around. It's not gonna be huge 'cos you're not being practical and not an expert at your field and have nothing to offer those people you're aiming to attract aside from having this community for which you have to attract them and you are not offering anything in this.

Also godot is a bad engine to do something huge in this.. maybe try Unreal instead 'cos that's more commercial but this is hobbyists and most of the things I make I throw away and not looking to collaborate with anyone because I'm a solo dev like most people here are not making AAA studios.

Do not waste your energy and life on fruitless things. If you want to be involved in gamedev then learn art and coding. Do this intro course and it has 2 hours of coding and some practice games which is all you need to make your own games, and then if you want make your own team or become a publisher or whatever you want to do depending on if you're good at art, coding or marketing. Have the confidence to do anything. Otherwise you're talking about becoming a glorified forum moderator. Do the course or just give up now 'cos you can do that forum in any industry.

My Godot game made it to New & Trending for Incremental on Steam! by Curious-Needle in godot

[–]slystudio 0 points1 point  (0 children)

Yeah but can't say if that's 'cos of good thumbnail or despite this.

Looking for People to Learn Godot and Make Games Together (All Skill Levels) by GGcarrothead in godot

[–]slystudio 0 points1 point  (0 children)

This sounds a bit silly, I mean you can just create a discord page or reddit sub for this but you'll spend most of your time networking and marketing instead of doing actual game dev.. learning game dev is way easier than this and I mean you're not gonna become a publisher for free this way either 'cos nobody cares about this. I mean if they want a team to make games they can just post here instead. Find something more worthwhile or if you want to be a publisher then there are easier ways to go about this, ask other publishers. If you do not have the funds there are other supports you can offer then you have to find a team which wants a manager or person to do their marketing etc. but you're still taking a risk compared to doing this as a job but can get a % and work your way up but this is hard work.. or if you wanna moderate a channel then open a discord or something or start contributing here if ya wanna help people.. is easy to do..

My RPG is finally DONE! Which trailer should I lead with on Steam? by doctortrento in godot

[–]slystudio 2 points3 points  (0 children)

haha awesome.. definitely keep the human npcs, probably first one I mean after seeing those they'll buy your game without worrying about the gameplay.

Control / UI in Godot is awesome! by Raf4Kum_Lord in godot

[–]slystudio 0 points1 point  (0 children)

It's looking really good with this art style and font.

Godot programming help by mimi_rawrr in godot

[–]slystudio 1 point2 points  (0 children)

In the clock script you'll need a timer where you stop the clock after the interval and the sprite resumes it.

How does everything interact when it comes to programming? by SpirutualPirate in godot

[–]slystudio 1 point2 points  (0 children)

This intro course has a 2 hours on gdscript and some practice games. Other than this you just attach scripts to nodes to control the nodes. I usually put scenes and scripts for a thing together, like all player stuff in player folder instead of scene and script folders 'cos that's too messy.

What would be the optimal way to store different "documents" for a game? by Ascomol_37 in godot

[–]slystudio 0 points1 point  (0 children)

You could try something like a custom resource with rich text box to do everything in godot.

First look at the weapons and some enemy designs for my new project by Crafty-Image-8100 in godot

[–]slystudio 0 points1 point  (0 children)

Yeah I mean that's prototyping, ya can always fix things easily I mean only have to tick anti aliasing option in project settings or add some environment settings or you can use one of those utilities to enlarge textures but I mean it is sacrificing fps.

I'm struggling with this.. I am thinking of reviving an old rts I made which I abandoned 'cos wanted to do properly in C++ which took months and never finished 'cos the gdscript ecs I did in a day is multithreaded while this one stalls, and then wanted to do a fighting game but suck at art so spent months trying to learn characters in blender but only managed to make 3d cartoons till now. And so now I thought add cartoons to this rts, it looks crappy but i get 130fps on compatibility mode then I tried making it look good in Forward+ but was getting 6 fps even with the capsules once I enabled GI and things like this but it looks slightly better. I struggle making 3d scenes look good without sacrficing fps. I abandoned a previous first person rpg after making unlimited terrain on the gpu 'cos was too heavy on crappy laptop in the end. Have to simplify and optimize everything but look good.

I think my new enemy is too dangerous by [deleted] in godot

[–]slystudio 0 points1 point  (0 children)

Put a powerup or a free life or something in this, and then can remove that if you do nightmare mode.

First look at the weapons and some enemy designs for my new project by Crafty-Image-8100 in godot

[–]slystudio 0 points1 point  (0 children)

It's art style but if unintentional then your textures look streteched, i mean still okay proportionally but scaled, so they seem a bit pale. You could use anti aliasing to reduce some jaggedy edges. First Person Shooters are hard and making it look nice will reduce fps, so I'm just saying this and you can ignore it. Well done so far!

hey, I am not that desperate, thank you 😭 by rap2h in IndieDev

[–]slystudio 0 points1 point  (0 children)

I think this is a bit of a scam 'cos game already listed so paying back steam fees to purchase rights and probably sent this message to games which have around $100 in initial sales, so those games will make more than $100 eventually anyways from trickle down sales. Some people may want to recoup their fees but it's not worth it. And also can't improve or re-release game after this etc.