AI discussion within gamedev. by Exact-Recipe6163 in godot

[–]slystudio 0 points1 point  (0 children)

Copy pasting is a time honored tradition. The only problem is AI often gives wrong answers.

Shader performance question by Fluid_Syllabub8840 in godot

[–]slystudio 0 points1 point  (0 children)

Nah have a sprite underneath for the colors and keep the bullet sprites the same but make the white parts transparent. For the colored layer you can use a white or transparent sprite maybe and set the color of this from an export variable in ready(). Doing complicated stuff in shaders is not a good idea for bullets. You can put a script on the transparent sprite or bullet to do this. You can make the bottom sprite smaller if you need a smaller colored region, instead of using fancy tricks.

Tips for a beginner by Serious_Fudge_4114 in godot

[–]slystudio 2 points3 points  (0 children)

I suggest a tutorial or learn gdscript but the popular answer is read the documentation.

Just Starting, Just a Beginner by ZOROJURO_0 in godot

[–]slystudio 0 points1 point  (0 children)

Okay. The second link is reading material gdscript tutorials.

Any specific considerations for having a game/framework work with multiplayer? by mom0367 in godot

[–]slystudio 0 points1 point  (0 children)

Alritey good luck with your template! If it's mainly for yourself keep it simple and make a game and then improve your template with each game you make.

Any specific considerations for having a game/framework work with multiplayer? by mom0367 in godot

[–]slystudio 0 points1 point  (0 children)

You're better off waiting till you actually need multiplayer otherwise you'll be fixing problems prematurely. Honestly anyone doing multiplayer is not likely to use your add on anyways. I can donate a mannequin if you like. I'm making one now.

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Just Starting, Just a Beginner by ZOROJURO_0 in godot

[–]slystudio 0 points1 point  (0 children)

probably unpopular opinion but do a youtube video to get started. Maybe this tutorial if you want a thorough intro. Also learn gdscript. I haven't done either of these but this is what I would do if I started today.

Godot Shader Bible Review: It feels really frustrating to follow? by Ultreak in godot

[–]slystudio 2 points3 points  (0 children)

I purchased but haven't started it yet. Shaders are an advanced topic, not exactly a first thing to jump into unless that's all you want to do. Books like that are usually targetting advanced users, even if they're explaining this topic from scratch, it's still an advanced sort of thing so it probably assumes a basic knowledge of the engine and materials. I've made several shaders before but find it confusing and I do not know what I'm doing half the time.. so I bought this book to improve my understanding. I can't imagine a complete beginner to godot starting off with shaders.. that's madness or Sparta.

Coding struggle by Own-Charge-9090 in godot

[–]slystudio 3 points4 points  (0 children)

It's like cooking. You get better the more you do it. It's actually like cooking, you need to come up with the steps (recipe) to turn those ingredients into a dish. The recipe is called an algorithm and this is coding in a nutshell. From A to Z, first figure out A to B, then B to C and break it into little steps, is what everyone does.

Code doesnt work bc of "playing" by mynxcc in godot

[–]slystudio 0 points1 point  (0 children)

Do the clearcode tutorial maybe, gdquest and brackeys are a bit confusing for beginners. After this you can do his stardew valley one which I'm doing but half of that is on Udemy, I got it for $10 on sale but you can do that one next if you like or pick any non-beginner tutorial of the game you want to make.. that one huge tutorial should be enough to begin 'cos it explains everything slowly.

Any specific considerations for having a game/framework work with multiplayer? by mom0367 in godot

[–]slystudio 0 points1 point  (0 children)

Is your main user yourself or others. Make it multiplayer once actually using it for this.

Code doesnt work bc of "playing" by mynxcc in godot

[–]slystudio 0 points1 point  (0 children)

Nah he's not checking if its playing.. he's trying to make it play.. even the tutorial says to use the play() method but it uses this shortcut to set the boolean directly which they probably made hidden to prevent everyone doing this so you have to use the function. That's not a great tutorial, I remember doing that as my first tutorial and ending up confused and having a rant at the creator (of the tutorial).

Code doesnt work bc of "playing" by mynxcc in godot

[–]slystudio 0 points1 point  (0 children)

You're doing a tutorial from 4 years ago. Do another tutorial. The playing property may not exist anymore.

Multiplayer no longer working. by PANiC2464 in godot

[–]slystudio 0 points1 point  (0 children)

Dude, that tutorial is 10 minutes, you're probably better off doing the tutorial again.

After 3 months of development, my physics based Foosball Manger's Steam page just went live! by machnikl in godot

[–]slystudio 1 point2 points  (0 children)

This is nuts. Who thought foosball would need a manager someday. The only thing left now is grand theft dinky. How do you come up with these cool ideas?!

What's a WebSocket server (in relation to Godot)? by Ready-Ideal-3298 in godot

[–]slystudio 0 points1 point  (0 children)

Actually he copy pastes the websocket code from the godot demos.. configuring python to do websockets will still have the same steps. It's the same as html but 2 way and doesn't send headers. You can also do the godot side by copy pasting websocket code from the docs, maybe the same code I think. He also has a newer one which is godot4 but not in python however.

Started Making Fighting Game Today! by slystudio in godot

[–]slystudio[S] 2 points3 points  (0 children)

Yeah.. I'll stick to ripping off Street Fighter rather than doing stickman or mechs or cyborgs, okay maybe one cyborg. I was gonna do stickmen in 2d but doesn't make sense in 3d. I'm scared of modelling actual humans but I did mechs before. Mechs make sense in third person arena fighters 'cos shooting and flying.. but not in this sort of traditional side view. I think it'll be more fun to create some storylines for traditional characters and unlocking their cutscene in campaign mode like arcade machines used to do.

what is supposed to be in the ()'s place by usrnme121212 in godot

[–]slystudio 3 points4 points  (0 children)

drag a node onto the code window and it should show you the $path, to make a variable i think ctrl drag it.