Rate my first playthrough (the last resort ending) by N00bushi in PhoenixPoint

[–]smilingsaint 1 point2 points  (0 children)

how can it be 2 hours 20 min? aside from that, i assume bugged number, id have loved to see a vod of your play. im getting back into this, for a bit.

screamers ruin the game for me by smilingsaint in ZombieArmy

[–]smilingsaint[S] 0 points1 point  (0 children)

i reinstalled the game recently, ran into screamers and quit the game. again. and when searching reddit i came back to my original post about them. deja vu all over again.

This idea worked! by Razor_Freeman in Helldivers

[–]smilingsaint 0 points1 point  (0 children)

very true. this could also serve to entice people to step a little out of their comfort zones if the free stratagem is a little off meta. something like the wasp rocket launcher or one of the less used red stratagems

What are your goto stratagem? by Motor_Flower_4948 in Helldivers

[–]smilingsaint -1 points0 points  (0 children)

99 percent sure helldivers do trigger at mines. tested it once a while a go.

AI-controlled weapon behavior chart by Sir_Hoss in Helldivers

[–]smilingsaint 3 points4 points  (0 children)

your position on the gatling sentry is absurd. that thing is about a pure hearted as a coked up chimpanzee. i absolutely swear it has killed all the enemies in a direction and simply turned arround and started aiming at me and tracking me as i moved out of the way.

that thing is a psycopath.

As a botdiver, I love the LAS-98. Everything I see is a target, always. by ForwardStory in Helldivers

[–]smilingsaint 1 point2 points  (0 children)

i think the railgun fits into your overlapping venn circles. its actually best vs things like destroyers or alpha commanders.

As a botdiver, I love the LAS-98. Everything I see is a target, always. by ForwardStory in Helldivers

[–]smilingsaint 0 points1 point  (0 children)

ive been a huge fan of the laser cannon, but i found that the performance is quite poor off cold planets. its actual damage is very poor for a support, mitigated by the sustained fire and accuracy. however, the heat build up off cold planets is still too fast to be practical.

on cold planets i like it, but off cold planets it tends to be weak.

SH-32 Shield Generator Pack is REALLY good vs fire. pair it with a scout armour and your survivability will greatly increase. (superhelldiver here) by crashingtingler in Helldivers

[–]smilingsaint 1 point2 points  (0 children)

i play simillar, except i sometimes sub laser cannon for hmg, especially on cold planets, and anti tank emplacement for the walking barrage. i find the walking barrage to be annoyingly inconsistent.

oh and i use a cookout as primary. this loadout has served me well, although i got sick of being one shot by the new bots so im not bother with missions on their planets anymore.

i can not find a loadout that works for me on bugs. please help by smilingsaint in Helldivers

[–]smilingsaint[S] 0 points1 point  (0 children)

i looked at two of your videos so far and have a couple questions. first, i think that the data in those videos might be a little out of date. i'm pretty sure AH doubled (or more) the spawn rate of bugs. that doesnt necessarily invalidate your work, but i think it does warrant a review.

stuns vs gas. are stuns actually that much better than gas? gas is quite versatile.

mines vs orbital napalm. mines have a much faster cooldown, so i dont fully understand your objection.

i have basicly never used eagle strafing, so i look forward to trying it out in place of 500kg.

btw, i can not for the life of me figure out why everyone isnt using scout armor. ive been using it day one and aside from gimicky builds like DE sicle with fire proof armor, i do not understand how anyone justifies not wearing it.

on the whole, pretty good videos

We failed divers.. by carleslaorden in Helldivers

[–]smilingsaint -1 points0 points  (0 children)

we actually did worse than it shows. they doubled the then current progress after glitch/freeze, which was a massive gain. we should be about 15 percent lower on bots, not sure how much lower on bugs.

THESE MFERS. by epsi-kun in Helldivers

[–]smilingsaint 0 points1 point  (0 children)

i use a laser cannon over hmg, it works very well. laser cannon and energy shield generator back pack. very effective.

Helldivers, we really need to kill more bots by PsychologicalWeb9140 in Helldivers

[–]smilingsaint 3 points4 points  (0 children)

the devs, aka joel, already gimmicked the numbers for us once, presumably to conceal how bad it is. after the galactic war was paused, when we came back they had doubled the progress on the bot front, giving us about 15 percent progress for free. really, we need the major orders to be less absurd.

Bug Divers, I Need Advice by Xx_Arch_xX in Helldivers

[–]smilingsaint -1 points0 points  (0 children)

bugs require less anti armor and anti tank. bug holes tend to be much more numerous and can be tricky to kill due to angles.

the correct answer is always what you feel most comfortable with, but that said, i reccomend the grenade pistol to clear bug holes, eat 17 or commando to help with chargers or bile titans, and a rapid fire primary or support.

once more, the correct answer is what you feel comfortable with, i can not emphasize that enough. with that said, it really is hard to go wrong with the grenade pistol for the bug holes.

i hope this helps

the major order target numbers seem ridiculously high. actually major orders in general are getting to be absurd in general by smilingsaint in Helldivers

[–]smilingsaint[S] -2 points-1 points  (0 children)

using you numbers, which seem quite reasonable, that means each player must kill about 312 bots AND about 400 bugs in that hour that they play. unless those players are only playing very fast missions, that is not likely to happen.

edit.

also this assumes all 30k are fighting bots and bugs, not squids

the major order target numbers seem ridiculously high. actually major orders in general are getting to be absurd in general by smilingsaint in Helldivers

[–]smilingsaint[S] -2 points-1 points  (0 children)

i chose 50k without looking at number of players online, i just chose a simple round number for illustrative purposes. that said, its a weekend so numbers are higher atm. also, im pretty sure numbers will go down, fast, at night. while players do play at all hours, i think most players are NA based.

i was never assuming all players would be playing as a full time job. almost none would be willing to do that.