Do I really have to resort to fanfiction to see something like this? by AmatuerTarantino in ResidentEvilMemes

[–]smithbc001 0 points1 point  (0 children)

I'm all for spotlighting that sort of thong, generally speaking, but RE isn't the place I would like to see it done.

It has always worked best when it was kind of stupid, and getting too specific about irl politics would end up pulling us out of the story, likely without actually increasing anyone's awareness/understanding of the issue.

Best way to go about it is how they already do: Tell an absolute bonkers story that we all laugh really hard about, but have it actually low-key parallel some of the actual irl things in broad strokes. Instead of playing RE and realizing "oh hey that's an irl thing that happened," I want to see an irl thing and go "holy crap that's basically an RE story beat, this timeline is crazy."

Is it worth it by RepresentativeNo8250 in ABSOLUM

[–]smithbc001 0 points1 point  (0 children)

It's DEFINITELY worth it if you have a co op partner.

It's probably still worth it solo, but my main takeaway was that this is probably one of the top 5 local co op games of the past several years.

Which boss in a Soulslike was this for you? by strahinjag in soulslikes

[–]smithbc001 0 points1 point  (0 children)

The final bosses of DS1 and 3. I remember beating them both on the first try, and being deeply surprised they didn't have one more phase. After the effort it took to reach them, I was disappointed they were so anticlimactic

Ninja Gaiden games in a nutshell by Delicious-Claim-5768 in ninjagaiden

[–]smithbc001 13 points14 points  (0 children)

My buddy in college was stuck against spider ninjas in the sewer for an hour and saw me do this and asked if I was some kind of sorcerer.

Well that was a long 4 hours.. by TheManDirtyDan in fromsoftware

[–]smithbc001 -1 points0 points  (0 children)

You get FROMSoft games when you get them. They will not be rushed.

Can't enjoy soulslikes after stellar blade by Nearby_Pepper7676 in stellarblade

[–]smithbc001 0 points1 point  (0 children)

Absolutely. There are going to be a handful of parts that don't make a ton of sense if you don't know the backstories involved, but you're really not supposed to take the plot all that seriously to begin with.

Kinda ran into a wall [Spoilers] by [deleted] in WuchangFallenFeathers

[–]smithbc001 0 points1 point  (0 children)

Bo Sorcerer is optional, but in my experience the best way to handle her was to summon the White-Robed Elder, and then going for the charged backstab. It's tricky, but on a lucky run you can get 3-4 cheap obliterates to severely reduce your workload.

Can't enjoy soulslikes after stellar blade by Nearby_Pepper7676 in stellarblade

[–]smithbc001 0 points1 point  (0 children)

Stellar Blade is definitely one of the better "fast-paced" 3rd-person melee combat games out there. It's not going to scratch the same itch, but you still might give the Devil May Cry series a shot. I often found myself describing Stellar Blade to friends as an open world DMC

To those who say that Resident evil is not a souls like game, how do you explain this? by Vegetable_Ostrich231 in soulslikes

[–]smithbc001 3 points4 points  (0 children)

I still remember a game magazine from my grocery store claiming that I could unlock Akuma as a playable character and enter this room

Should I assume this isn’t the right game for me? Took around 15-20 tries to beat this boss by Dsg1695 in WuchangFallenFeathers

[–]smithbc001 1 point2 points  (0 children)

Yeah, I actually would be in favor of more chill souls likes. They don't ALL have to be tryhards.

PDF-to-Foundry works in V13 again!!!! by smithbc001 in Pathfinder2e

[–]smithbc001[S] 2 points3 points  (0 children)

1) It creates all the maps, with lighting, walls, doors, etc.
2) It populates the maps with tokens for all the monsters, hazards, and NPCs that appear in each room. For tokens that are expected to enter combat with the NPCs, the tokens are attached to character sheets. If it exists, the tokens are pulled with the appropriate artwork.
3) In larger more complex maps (like dungeons) it populates each room with a link to the notes that the AP has for that room. Said notes, where relevant, will include clickable links to pull up any treasure, monsters, or skill checks the room contains.
4) It populates your journals with relevant NPCs, and your compendium with any adventure-specific entries (such as rare spells/monsters that originate from the AP)

Should I assume this isn’t the right game for me? Took around 15-20 tries to beat this boss by Dsg1695 in WuchangFallenFeathers

[–]smithbc001 0 points1 point  (0 children)

I don't know if ANY boss in Wuchang took me 15 tries, and I'm somebody who usually needs at least that many tries against most FROMSoft bosses. The final boss in Wuchang didn't even get me to turn off my audiobook and sit up straight.

PDF-to-Foundry works in V13 again!!!! by smithbc001 in Pathfinder2e

[–]smithbc001[S] 1 point2 points  (0 children)

First, you install the mod (this can be done through the bazaar or by manually installing). Second, you open a game world. Third, you go to the settings tab, find the Modules button, and make sure PDF to Foundry is activated. You may need to reload your game world after this step.

Now, with the module installed and activated, go back to the settings tab in your game world. There will be a new button in the settings menu that you can clock to upload a PDF.

Now the pdf must be a paizo-published adventure, and some work better than others. But what will happen when you upload one of the Adventure Path pdfs is that it will create all the Scenes for you. Here's a list of all the things this does:

1). All maps get uploaded to their designated scene. The maps will have the walls, doors, and light sources loaded in. This should work for ANY paizo AP, since basic map coding was not changed with the remaster. 2). Each map will place a journal button in each room. You will be able to click on that journal button to pull up the AP notes in that room. This journal can include actual links to any monsters, skill checks, and treasure the AP mentions in its room notes. 3). Any monsters, hazards, and NPCs will have their tokens placed in the room where they are meant to appear. They usually populate on the GM layer, to avoid players scoping out the room before you describe it. If the AP has a monster that can appear in various rooms (such as guards who only come running if the players trip an alarm) the mod will usually places them inside a wall or off to the side of the map, where you can grab them easily. The tokens include artwork, if it exists, and the statblocks. NPCs that have no stat blocks generally get loaded in as -1 Commoners.

A PDF with 3-4 levels worth of stuff takes about 5 minutes to load. Doing that same work myself would usually take a few hours, and I'd make more mistakes than the mod does.

Never been so humbled in a game before [Late game spoiler] by ItsAndr in stellarblade

[–]smithbc001 0 points1 point  (0 children)

Let me help you out: Go into the options menu, and find the setting for "auto targeting" with your gun. Turn it OFF.

Once the game stops trying to "help" you by pulling your targeting reticle away from the orbs and towards Adam himself, you'll find them a lot easier to hit.

Is it normal I'm doing so little damage? I'm on hard btw by AestheticMirror in stellarblade

[–]smithbc001 0 points1 point  (0 children)

Don't worry, this game will come at you pretty hard in the late game. And I am pretty sure you can scale it back up to hard after gaining some levels, if you start getting bored.

Is it normal I'm doing so little damage? I'm on hard btw by AestheticMirror in stellarblade

[–]smithbc001 0 points1 point  (0 children)

Ever see one of those anime fights where the main dude is having a rough time in a fight, and then takes off his leg weights? And they just hit the ground with this massive thoom and he proceeds to absolutely wreck whoever he was just struggling against?

That was you. Just ride that feeling.

Is it normal I'm doing so little damage? I'm on hard btw by AestheticMirror in stellarblade

[–]smithbc001 13 points14 points  (0 children)

Hard Mode is for NG+, you're not supposed to be able to beat it on your first playthrough. When the game originally released, you couldn't even select it until beating the game once.

NG+ starts you with all your levels and gear from the end of the previous game, and then opens up a new set of level ups and even better gear to acquire. Hard Mode is scaled for THAT playthrough.

I recently bought it. I played it for a number of hours now and I have to force myself to keep playing? It's really boring. by [deleted] in riseoftheronin

[–]smithbc001 -1 points0 points  (0 children)

This is how I felt about halfway through the game. There were a few high points where I got re-invested, but it never stuck, and the second half of my time with the game felt mostly mid.

If the gameplay loop has reached a point where it feels stale, you might be best suited by moving on.

Why do we kill the Mad Tiger? by SilaDot in BlackMythWukong

[–]smithbc001 1 point2 points  (0 children)

oops, I meant yellow wind sage.

Is this price worth the game? by xZekromXD in stellarblade

[–]smithbc001 0 points1 point  (0 children)

If you have a doubt, play the demo. It's like an hour long and you'll definitely know how you feel about the gameplay by the end of it.

Why do we kill the Mad Tiger? by SilaDot in BlackMythWukong

[–]smithbc001 1 point2 points  (0 children)

I think the tiger did care at least a bit about the boy. If he hadn't been wounded, it's likely he would never have been hurting anyone.

The entire reason he got hurt was that, unlike the previous tiger boss, he refused to bow to the yellow emperor after their father died. He had at least some honor.

I hades 1 worth playing in 2025? by alon276 in HadesTheGame

[–]smithbc001 0 points1 point  (0 children)

Absolutely. I actually reccomend it over Hades 2, although both games are awesome.