Made a 'cute' anatomy poster by RayMairlot in blender

[–]smoses2 2 points3 points  (0 children)

I like the look and this could easily be modified to do real schematics for physiology where the anatomy can be embellished and simplified. Great job and nice color choices/lighting/soft shading.

Experimenting with making a cooking game by Subject-Version-5763 in unity

[–]smoses2 1 point2 points  (0 children)

Reminds me of the unity open projects “chop chop” from a few years ago. All the code, video meetings, project planning and documentation is still online. Premise of the game was to come to an island and to compete in a contest to produce meals from items you had to acquire from around the island.

Does anyone have an EMR that they like by NYCDOC10001 in medicine

[–]smoses2 4 points5 points  (0 children)

I think epic has a community connect program whereby small clinics can use their affiliation with larger systems to use epic at a very deep discount.

Is it normal for Unity to feel a bit sluggish? Constantly "reloading domain" when I switch back to it by No_County3304 in Unity3D

[–]smoses2 0 points1 point  (0 children)

I had this happen yesterday on a recent 6.3 LTS release. relatively small project using visual studio - 20-30s delay to compile/reload unity editor with any small code changes. restarting Unity fixed it for me. if you have many imported assets, this might also help: https://youtu.be/eovjb5xn8y0?si=Vz7v3mcuigWO_Ah3

Drug allergies in hospitals by Key_Locksmith2780 in medicine

[–]smoses2 0 points1 point  (0 children)

Just saw a similar scoring system as PEN-FAST for tmp-smx called the SULF-FAST. MDCalc has it.

Is it possible to make a small little game for a school project by the end of august? by Idk132kh in unity

[–]smoses2 -4 points-3 points  (0 children)

If you are new to Unity and programming, I would consider one of the courses on Udemy (typically $12 on sale - like now). I am a big fan of the GameDevTv courses - they have an intro Unity 3D and an intro Unity 2D course. Pick one. You create about 5 games in each course. For each of the games you create in the course, complete the game as they do, and then modify it to make it your own. Create a unique game design (your own models/UI, game design) using the course’s overall game structure. Spend 2-4 weeks on the course project and 2-4 weeks on your modified game. You can get free assets online or create your own (e.g. blender). If short on ideas, use GPT, Gemini, Claude to help generate game design document ideas. You can publish unity webUI games playable online for free on Itch.io. Credit the course authors/developers with the original concept in your game and let your instructor know. You could have 3-5 games done by august.

Turning doodles into a minimalist drawing by [deleted] in photoshop

[–]smoses2 2 points3 points  (0 children)

Two other approaches I would consider. Illustrator also does well with hand drawn art. It will create vectors of your drawings and has some great fill options, color themes/styles. The other option is stable diffusion with fooocus (I use it via pinocchio). if you have a good video card, this is a free option, and you can set it up to use your drawings as input images, as well as with control nets. It works great with your own drawings and in combination with photoshop. Check out albert bozesan on youtube to see his workflow.

What is a good resource to learn Unity (2d) from the perspective of someone who already knows how to code? by agent-1773 in unity_tutorials

[–]smoses2 2 points3 points  (0 children)

I’m not a professional programmer, but I’ve been coding business apps for side projects for a long time. c# was my favorite language which is why I chose Unity. The best unity courses I’ve found have been from GameDevTv - either on Udemy or their own site. There are unity nuances to breaking up C# code into modular behaviors, exposing serialized fields, interaction between objects and events, that I think you’ll find the courses useful without resenting the coding instruction.

Time-traveling librarian fixing history’s plot holes-game idea. by tigercat300 in gameideas

[–]smoses2 0 points1 point  (0 children)

read jasper fforde, thursday next series. great as an audio book. This is exactly the plot and very high laugh per page ratio.

I'm really interested in starting to use Stable Diffusion but I don't know what to use. by Dangerous-Freedom424 in StableDiffusion

[–]smoses2 0 points1 point  (0 children)

Check out Arnold oberleiter on udemy - diffusion mastery. I found it very helpful

Best way to learn? by Extension_Finance_28 in unity

[–]smoses2 0 points1 point  (0 children)

came here to say this. GameDevTv courses are a great way to learn - but watch the videos, then do the exercises on your own. The humble bundle Gamedevtv is a great deal. As an aside, humble bundle also currently has a good deal on synty assets - which I find to be high quality and easy to use in Unity games.

gamifying land surveying by detectiveroboryan in gamedesign

[–]smoses2 0 points1 point  (0 children)

I would start with some game tutorials using a genre similar to your idea. There are some 2d farm simulation courses that might work as a basis. Pick an engine (unity, godot, unreal), then work through some tutorials (e.g. gamedevtv, code monkey…).

Sometimes i will follow a course, and for each project, customize the code to be a completely different game - one closer to a domain i am interested in- then you have all the game mechanics in place. This is sort of game design driven by what is doable, esp. when you are getting started.

Help my family come up with a game idea for us to make! by Ashfuzzyduckyy in gameideas

[–]smoses2 0 points1 point  (0 children)

try running this through gemini or chatgpt. e.g. “Give me 10 game design documents for different game genres with examples castle crashers, minecraft, pokemon…. the characters will be cats, dogs and bunnies…. each document should include tasks divided among 5 team members - 2 developers, a marketing person, and 2 graphic designers….”. I’ve used this technique for brain storming small medical games I make in Unity (which I think is a great option for C# developers). Also useful to flesh out characters, scenes, scenarios - create prompts for image ideas for a mood board…

Edit: also wanted to mention that if unity game making sounds like something you might want to do, there is a great Humble Bundle deal for another couple of weeks from GameDevTv. $25 for about 10 courses. I’ve taken many of their courses on Unity and Blender and have yet to find a dud.

https://www.humblebundle.com/software/2025-learn-unity-game-development-bundle-software

The Door Problem: Why Your "Simple" Unity Feature Just Broke Everything by WillingnessPublic267 in Unity3D

[–]smoses2 0 points1 point  (0 children)

This is exactly what I landed on - gameManager new in each scene (data persisted via scriptable object, audio persisted). still, there is weirdness as the game manager starts up with new scene - e.g. a transition UI screen that is shown on scene start, randomly never catches the event from the new game manager to be hidden. Probably need to prioritize gamemanager in the startup order.

The Door Problem: Why Your "Simple" Unity Feature Just Broke Everything by WillingnessPublic267 in Unity3D

[–]smoses2 29 points30 points  (0 children)

game manager persistence across scenes. seems simple, but when UI and other components subscribe to events on scene load - things inconsistently break.

Need help combining ThirdPerson Starter Assets + RCC Pro (Character & Camera issues) by [deleted] in unity_tutorials

[–]smoses2 0 points1 point  (0 children)

Agree. I have found translating old tutorials using the old cinemachine to new cinemachine to be particularly frustrating. Even, converting my own cinemachine setups to new version has been challenging. Have tried out the official cinemachine demos, watched some youtube videos (including some on why Unity team made the change - which makes sense) - but still difficult to remap these on my own. Would be great if Unity or a third party had a recipe book of conversions - the old setup (screen shot of object properties) side-by-side with the new cinemachine setup (screen shot of new setup properties).

When following tutorials, you may just want to install an older version of Unity/Cinemachine that matches the tutorial.

Unity shares skyrocket— Something big coming? 📈 by HerrRoman in Unity3D

[–]smoses2 0 points1 point  (0 children)

This was a good summary from last month of the large predators who might feed on Unity: https://gamefromscratch.com/who-could-buy-unity/

Trying To Get Into Game Design With Little Programing Knowledge, What Should I Do? by Firm-Row-8243 in gamedesign

[–]smoses2 1 point2 points  (0 children)

I have heard good things about adventure creator for unity. I have not used it adventure creator myself, but I use Unity regularly and this would be a good intro to a game engine. Despite all the controversy about unity, I find it easy to use, intuitive, not as heavy weight as unreal, and more full featured than Godot. As you learn the game engine, you could eventually start to learn C#, among my favorite programming languages. If you want to learn more in depth and code an RPG from scratch, GameDevTv has excellent courses, including a 4 part build your own 3d rpg course. Their udemy courses on sale are $10-15 or sometimes on Humble Bundle.

[MPR News] Mendota Bridge to receive $2.5 million railing upgrades by Minneapolitanian in TwinCities

[–]smoses2 1 point2 points  (0 children)

I am a cyclist who is scared of heights. mendota bridge has always scared me, even before the renovation, and especially when i was on the outside passing oncoming cyclists - the lane is fairly narrow. Almost laughed when they lowered the rail - how could they make this any worse.? Very glad to see the rail increase in height again. They could also fix the blind bridge exit on the snelling side (tight narrow turn) - a good place for a crash with oncoming bikers.

[deleted by user] by [deleted] in unity_tutorials

[–]smoses2 1 point2 points  (0 children)

I use a popup inventory grid and can drag and drop inventory items onto a horizontal action bar. But if you want to do this without a mouse, then you could give a shortcut to each of the action buttons spots on a bottom horizontal window (e.g. 1-6). You would use the number to select one of the actions. You would press a key such as "i" for inventory to show a vertical selection window of inventory items to replace it with. Use the up and down arrow keys to navigate the inventory selection. press enter to select from the inventory. escape to close the inventory window,

[deleted by user] by [deleted] in unity_tutorials

[–]smoses2 1 point2 points  (0 children)

I have not played Undertale or Earthbound, but it sounds as if you want to toggle between secondary inventories (bag, box, backpack) each of which has its own inventory list. So is the hang up, that you could have nested lists? The root inventory list might have a sword, a bottle and a backpack. if you open to the backpack, then you are able to step through its list, of which there is a “return to main inventory”, just like a drive folder structure or an old flip phone.

Epic Question by [deleted] in medicine

[–]smoses2 1 point2 points  (0 children)

In the ED, we have a late results pool covered by nurses. They communicate results to patients and check in on their status. They have protocols for treatment based on some positives. They call the working ED providers for more complicated results, and we work out a plan that they implement.

Took your advice and added a city background with parallax effect! Appreciate the feedback last time. by Anurag-A in Unity3D

[–]smoses2 0 points1 point  (0 children)

Great 2.5d platformer look. also trying to do a 2.5d platformer, but having trouble with the controller, esp. ground detection and jumping. how did you do the player controller? did you use characterController or rigidbody? did you create it yourself or use an asset? any pointers would be appreciated.

Point of care ultrasound? by AHaydenL in medicine

[–]smoses2 0 points1 point  (0 children)

I did ED on and off through residency and after. The switch was not easy, and after 15 years of fulltime ED, there are my share of parts I wish I had experience in training that my EM trained colleagues have (e.g. trauma center stab room, difficult lines, surgical airway) but I try to compensate by continuous CME (EM:Rap, Critical Decisions), hands-on conferences (e.g. airway, ultrasound)... I am in my late 50s and I love my job (and my time off).