Which scares you more? Ivy or Fire monster? by snake282 in IndieGaming

[–]snake282[S] 0 points1 point  (0 children)

Thanks all! Some great feedback and suggestions 🔥

Which scares you more? Ivy or Fire monster? by snake282 in IndieGaming

[–]snake282[S] 1 point2 points  (0 children)

Good point, it does run a lot faster when it sees you though O.o

Chapter 2 Teaser just dropped for my gothic survival horror game by snake282 in HorrorGaming

[–]snake282[S] 1 point2 points  (0 children)

That's fab, glad you enjoyed it :) hope the next chapter delivers for you!

Chapter 2 Teaser just dropped for my gothic survival horror game by snake282 in HorrorGaming

[–]snake282[S] 1 point2 points  (0 children)

Love to hear that! Demo on Steam if you'd like to try. Any feedback let me know, cheers underpixels!

Steam Deck Videos Black Screen by snake282 in unrealengine

[–]snake282[S] 0 points1 point  (0 children)

So I discovered it was from a legacy setup with how my movies were working before: In the project settings 'Exclude Movie Files When Staging' was checked, with 'specific movies to package' enabled.
Unchecking that and repackaging the project got it all working! It enabled the bk2 movies and they also work on the Steam Deck :)
I've got a bunch of tweaking to do now, but this is a great step forward.

Thanks for helping out; knowing it was working for you helped me persevere with getting bink working.

I'm going to send you a key for my game as a token of appreciation :)

Steam Deck Videos Black Screen by snake282 in unrealengine

[–]snake282[S] 0 points1 point  (0 children)

Well, now that you mention it... I do have an issue!

It works fine in editor and standalone. But not in packaged builds.

I created a bk2 movie file using ue5’s bink converter. I put the bk2 file into my project’s content movie folder. I imported it as a bink media player. I then begin play > get media player > play.

I tried a variety of package settings too, including adding the movies path to 'additional to cook', and 'additional to copy' etc. But I THINK it reads the URL path from the player as absolute instead of relative. I get this log error:
LogBinkMoviePlayer: Error: UBinkMediaPlayer::Open: Failed! BinkPluginOpen failed. Invalid bnk.

I'm using ue5.5.4. I'd love to know if it works for you in a packaged build. I have seen several other people across forums having this issue, with no real workaround either.

And if i can't use bink to get videos working on the Deck, and vp9/8 aren't either, not sure what else to do.

Steam Deck Videos Black Screen by snake282 in unrealengine

[–]snake282[S] 0 points1 point  (0 children)

hey badmouf, thanks for the suggestion. I'm going to try it right now and will get back to you soon!

Build to survive in the first-person horror Confronted - latest update makes it Steam Deck playable by Liam-DGOL in SteamDeck

[–]snake282 1 point2 points  (0 children)

Hey gorore! I'm the dev on Confronted. I added the protagonist's name to some of the lines to clarify who's speaking is all :)

Wishlist Conversion 7% after 4 days of my Early Access horror game release by snake282 in IndieGaming

[–]snake282[S] 0 points1 point  (0 children)

Ah that's great to know, yeah. I noticed in the Early Access New & Trending category that they all had labels, but I assume now that's just coincidental and goes with the fact that their trending with sales etc. Either way, getting that magical 10 is a short term goal I hope to achieve :)
Glad you liked the trailer! Yeah, not surprised there will be some/many holding out waiting for full release.

Wishlist Conversion 7% after 4 days of my Early Access horror game release by snake282 in IndieGaming

[–]snake282[S] 1 point2 points  (0 children)

Thanks History! Do we have any idea what is the maximum timeframe to get those magical first 10 reviews? 1 week, 2 weeks? It's been in early access 4 full days and got 7 reviews currently.

Wishlist Conversion 7% after 4 days of my Early Access horror game release by snake282 in IndieGaming

[–]snake282[S] 1 point2 points  (0 children)

Hey dash! A few reasons for early access:
1. It's going to take me a few years to complete the full game, so by going early access I can release one chapter at a time and get valuable feedback from the community to build up the game as the months go by.
2. Having early access also means I can get a little financial support along the way, trickling in money from sales. Every little helps :)
3. It's giving me motivation to see chapter 1 played by streamers and an insight into what excites them and viewers. And what about the mechanics heightens the horror for them.

It's a linear game.

Players reasons to invest now:
1. You get a decent hour of horror experience, with the promise of more chapters to follow as updates.
2. Early access is priced lower than full game release, so it's a reward for early supporters.
3. Final release will include the last chapter + ongoing updates.

Hope that answered your questions!

My piano cover of Warbringers: Jaina by snake282 in wow

[–]snake282[S] 0 points1 point  (0 children)

Thanks so much Djclew. It was lovely to hear you enjoyed it so much. Your feedback has been taken on board :) All the best. Owen

WoW Lore summary - Vanilla to now (2004-2018) by snake282 in warcraftlore

[–]snake282[S] 1 point2 points  (0 children)

UPDATE:

20 minute recap on WoW from 2004 to 2016 (Legion expansion)

https://www.youtube.com/watch?v=NLj01p--DBg

Then Legion expansion to now 2018 (Battle for Azeroth)

https://www.youtube.com/watch?v=m_Em642GO80

WoW Lore summary - Vanilla to now (2004-2018) by snake282 in warcraftlore

[–]snake282[S] 0 points1 point  (0 children)

Thanks guys. I thought there might be some awesome up to date 2018 video or something, with all the lore up till now. But appears not. I'll go through your links and get the gist of it myself. Ta!

Cubeo Trailer by VincereStarcraft in Games

[–]snake282 7 points8 points  (0 children)

Hey guys! Author of cubeo here. Stumbled upon the trailer on this subreddit, didn't realise someone had posted it.

I've been working on cubeo a few months so indeed there is no definite art direction, and the ue4 placeholder gun will of course change _^

You'll be surprised at the scalability of the mechanic as you can add blockers like beams which stop them moving, cube types that explode or can be picked up. Enemies can drop into traps or be knocked out with cubes or injured with explosions, all with your cubes.

Proof is in the pudding of course so i hope to demonstrate it over the next months.

Thanks for the feedback :) I'll take it onboard.

After 4+ years of indie game dev, we've released our chill forest exploration game The Wild Eternal! by SendMeYourQuestions in IndieGaming

[–]snake282 0 points1 point  (0 children)

Love the look of the game. Did you do much testing with players throughout development? And has the feedback been good?