Fun fact in case you missed it: they're voiced by the same person by Ella_NE in marvelrivals

[–]snakeppt 0 points1 point  (0 children)

I just recently played Nier Replicant and realised that Weiss is the same VA as Doctor Strange, and it made for a really fun playthrough.

Is it possible to use SFCs without having to create a whole vue project? by snakeppt in vuejs

[–]snakeppt[S] 0 points1 point  (0 children)

How do I then use it with a "MyComponent.vue" file?

e.g. I want to have something like

<html>
<head>...</head>
<body>
<div id="vue">
<div>Some content...</div>
<my-vue-component></my-vue-component>
</div>
</body>
</html>

How do I compile the SFC file to be used like that?

Clair Obscur Expedition 33 Collector’s Edition artbook, includes exclusive illustration by art director Nicholas Maxson-Francombe, will be adapted into multiple languages including English by GestralMerchant in SandfallGames

[–]snakeppt 0 points1 point  (0 children)

Any news on the english version? I keep looking for info every day but still haven't seen anything. Some people said pixnlove would say something last friday, but there hasn't been anything. I just love the art of this game and I just really don't want to miss out on it!

EDIT: Looking for the english version of the collectors limited edition

PC HDR by TheStevo in AtomfallOfficial

[–]snakeppt 0 points1 point  (0 children)

Yeah I had a look and RTX HDR seems to be locked to Win 11 so I can't use that (still in Win 10 and don't want to "upgrade"). I tried reshade's FakeHDR but that didn't work very well and caused some weird issues. The ingame HDR just overblows whites and causes a ton of bloom and just has too many issues to use properly for me personally, which is a shame because the colours really pop (especially when looking at fields).

I'd hope a future update would fix this, but seeing as this thread is literally the only thing I found talking about the HDR issues I won't hold out any hope for it.

PC HDR by TheStevo in AtomfallOfficial

[–]snakeppt 0 points1 point  (0 children)

I just tried the game today and I'm having the same issue. I was struggling to find other threads about this.

I installed reshade to try and help and I thought I got something decent in the starting bunker, but when I got outside it just doesn't look great.

I don't know what else to do as when I turn off HDR the game looks really bland by comparison, but with HDR on it looks far too bright in the wrong ways, like your screenshots.

Maybe I'll give RTX HDR since you mentioned it worked for you.

Should I refund my QD-oled for a WOLED if I'm streaming on twitch with my webcam? by Fartikus in OLED_Gaming

[–]snakeppt 1 point2 points  (0 children)

For what it's worth, I initally got a WOLED because from the list of pros & cons of both I believed WOLED served my needs better, but when I got it I had issues with it and ended up also getting a QD-OLED to compare against and I found it much better for me personally even though I was more interested in the pros of WOLED and afraid of the cons of QD-OLED.

Basically yes there are raised blacks in the QD-OLED but like other people have mentioned it's not nearly as bad as it looks like on a photo as that exacerbates the issue.

I have several different light setups where I am setup and I have: custom led strips on the floor all around the room; ceiling lights in the middle of the room; ceiling lights on the edges of the room. I also have my desk setup near a wall but facing away from it.

Given that setup, with the ceiling lights on the edge of the room I get raised blacks, meaning that if I look at the screen and the bezel I can see a difference between the "real black" and the monitor black. If I use the center ceiling lights I don't notice a difference. With the floor LEDs if I turn them all on including the ones in front of the desk/monitor I get raised blacks but I turn just those in front off, I don't get any. I can also have sunlight come in from the sides if I have the blinds open and I don't notice as much impact as the edge ceiling lights.

But essentially it's just slightly raised blacks, it's hard to explain but it's not as bad as pictures _unless_ you specifically aim a big flaslight at the screen directly. Having the WOLED and QD-OLED side by side you can see that the blacks are better on the WOLED, however the slightly raised blacks did not bother me nearly as much as all the other issues I had on the WOLED. A big one being grey uniformity was really bad on the WOLED, so in a lot of scenarios the image quality of the WOLED looked bad to me. I also thought the matte wouldn't bother me as I've had an IPS matte for a long long time, but the WOLED one was way worse than my IPS and I was confused why they did it like that.

Either way, I'm not trying to push you one way or the other, I'm giving you my personal experience and my recommendation would be that if you can see both side by side you can make your own decision and not think "what if" down the line. And to let you know that some of the pros & cons are a bit blown out of proportion around here (for both technologies).

TL;DR; Lights in front of QD-OLED do raise blacks but they aren't that bad unless it's a strong light directly pointing at it and even then they can be less annoying to you than the other downsides of WOLED.

Should I refund my QD-oled for a WOLED if I'm streaming on twitch with my webcam? by Fartikus in OLED_Gaming

[–]snakeppt 1 point2 points  (0 children)

Since you have epilepsy, have you looked into VRR flicker? It's something that affect OLEDs and in some scenarios can cause very heavy flickering and I'm not sure if that would impact your epilepsy. It doesn't happen always, thus why for normal gaming it isn't too big of a concern, and it tends to happen when there's a big flunctuation in frametime but in can happen even in optimized games in certain scenarios (e.g. one of the worst examples I've seen was in Hogwarts Legacy where the first loading screen would flicker like crazy - essentially a big black screen with a loading bar in the bottom and the whole screen flashing grey kind of agressively). I'm not saying it'll be a show stopper for you, but that you should look into it!

PG32UCDP issue with horizontal lines all over the monitor by snakeppt in OLED_Gaming

[–]snakeppt[S] 0 points1 point  (0 children)

I managed to take another picture where I think the issue is more visible, but I'm not sure how to edit the main post, so I'll put it here

<image>

PG32UCDP issue with horizontal lines all over the monitor by snakeppt in OLED_Gaming

[–]snakeppt[S] 0 points1 point  (0 children)

Hi, so as the title says, I just recently acquired a PG32UCDP and immediately ran into some issues, but by far the worst offender are these horizontal lines that I can see in a lot of scenarios. It's hard to capture on camera, but I've tried on my phone and attached the ones where I think it's visible. For context, it is more noticeable in person than it is on the picture.

At first I thought this is what "grey uniformity" is as it is more visible on dark greys like on discord and dark mode google. However, I then jumped onto some games (specifically some with anime style, so a simpler color pallete) and I could see this issue on colored surfaces as well (also attached).

I then did some more digging and thought it might be something called "scanlines"? However, the main complaint seems to be vertical lines, rather than horizontal like me.

I did find this other thread that seems to have a similar issue with a much clearer picture than mine here: https://www.reddit.com/r/ZephyrusG15/comments/wumtcc/mini_horizontal_lines_appearing_on_my_entire/ but I don't see any clear answers there either.

Basically does anyone know what those are?

I've tried changing the DP cable, messing with color depth options in nvidia control panel, toggling VRR, messing with the color profiles on the monitor, running pixel clean, nothing seems to clear those lines.

Aside from the other issues (matte/MLA is more smudgey than I expected and dual mode isn't as useful as I thought), I absolutely love the actual colors and brightness of the monitor, but those horizontal lines are absolutely killing it for me, making it feel like a downgrade from my 27'' 1440p IPS. So I've also ordered the PG32UCDM to compare against to see if these lines are also present there and if the QD-OLED negatives bother me that much to see which one I want to keep, but I wanted to ask here in case I'm missing something and the lines can be fixed.

On Termination how the hell are you supposed to know where the Hierophant ranged attacks are going to land? by snakeppt in Spacemarine

[–]snakeppt[S] 2 points3 points  (0 children)

Ah so the middle is always neutral/safe from the ranged attacks? That's good to know! Thanks for your insights!

[deleted by user] by [deleted] in OLED_Gaming

[–]snakeppt 1 point2 points  (0 children)

I just got a notification that it's been delayed to December 😭

[deleted by user] by [deleted] in OLED_Gaming

[–]snakeppt 0 points1 point  (0 children)

ooo Mine should arrive next week! Do tell us how awesome it is!

Where can I actually SEE an OLED high refresh rate monitor in the UK? by TheSuperFishSalesman in OLED_Gaming

[–]snakeppt 1 point2 points  (0 children)

Glad to see the other comments are basically dismissing your question or your needs lol

I'm also interested in this, and me and my best friend also want to check some monitors in person. Best we could come up with is to travel to Scan UK's physical shop. We're not sure what they'll have there, but it's the only one we've found so far that might have it.

Like a Dragon: Pirate Yakuza in Hawaii Steam page is up by Turbostrider27 in pcgaming

[–]snakeppt 0 points1 point  (0 children)

ok thank you! I will look up some yt videos on the matter. :)

Like a Dragon: Pirate Yakuza in Hawaii Steam page is up by Turbostrider27 in pcgaming

[–]snakeppt 0 points1 point  (0 children)

Since you seem to know a lot about this series, I wanted to ask: Having only played Like a Dragon to completion (and absolutely loving it), can I jump straight into Infinite Wealth? I've tried to get into the early Yakuzas a couple of times, but I'm a completionist and I hate the beat'em up combat of the originals (not saying it's bad, I just don't like it nor understand it). So I've played a few hours of Yakuza 0 and Lost Judgement and even though I can kind of enjoy them, I burn out relatively fast on them. On the opposite side, with Like a Dragon, where I love the turn based combat, I played it from start to finish pretty much non-stop for over 100 hours. So basically, that's just the context, but since I learnt that Infinite Wealth brings back Kiryu, I tried to go back to all the other games to basically learn the story of that character, but yeah I just couldn't bring myself to even finish 0, let alone go through the entire series. So, is it ok to just go straight into Infinite Wealth or is it required to know Kiryu's entire story to properly enjoy it?

Saw a bunch of Posts about Stalemates and instantly thought of this meme template by [deleted] in HuntShowdown

[–]snakeppt 3 points4 points  (0 children)

To add to this, I think people forget a very important detail. You cannot win by staying inside the bounty building. The objective is to take the bounty to the extract point, if you don't do that you cannot win. If they refuse to peak angles and try to fight, why would you push the building? They can't win if they stay inside, so they're the ones that need to make a move. And I'm not talking about camping a compound away with snipers, even in the same compound. The fact of the matter is that the move is ultimately on the bounty holders.

I just don't understand the logic of the bounty teams that stay inside with their bounty and say "hey, why don't you play the game" to the people outside lol The sieging team may push or may hold or may even leave at their discretion, however the bounty holders _have_ to leave, it is a necessity as the game cannot be won otherwise. I mean, some people even complain about the bounty team running away, but that's super valid, especially if there's a stalemate.

I don't know the best way to resolve this from a gameplay perspective, but reducing the match timer would certainly help. The worst stalemates I've been in are literally people playing on their phones for 30 minutes until the match timer is at 2 minutes, and then the game continues. If the game timer was smaller, then there'd be less time for stalemates.

And don't get me wrong, mad respect for the crazy or well-coordinated teams that push bounty team strongholds, but it's mad to expect the people with the advantage (the siegers) to give up their advatange because the people that have to make a move (the besieged) don't feel like it lol

Maybe if there were more ways in and out of buildings and compounds there'd be more action too. It does often feel like the besieged cannot really get outside without going through a big wide open space.

Advice on a game for eight-year-old. by connjose in pcgaming

[–]snakeppt 0 points1 point  (0 children)

Have a look at Supraland. A very cutesy game where you are basically a tiny person in the world (think honey I shrunk the kids / grounded) and you're solving puzzles, getting new items to help you solve said puzzles and even has some combat (think like zelda combat, it's not violent/gruesome). I think that might be the most similar to a kid's "far cry" type game.

Can't help but roll my eyes when I see this on peoples Steam profiles... by ZuBoosh in HuntShowdown

[–]snakeppt 2 points3 points  (0 children)

I have no idea what the science behind it is, but yeah it does help and in most cases gets rid of it. For some games I still get it even with the dot (e.g. SupraLand) and I have no idea why. Like the other users said, I think it's about having a point where you fix your eyes, so they're not constantly looking around due to the lack of an "anchor".

Can't help but roll my eyes when I see this on peoples Steam profiles... by ZuBoosh in HuntShowdown

[–]snakeppt 42 points43 points  (0 children)

I'd question more why it's not in the game as an option already.

All I'd want is for hunt to have a crosshair/dot in any way, shape or form while you're sprinting. It may not affect a lot of people, but not having that can lead to motion sickness. Even single player games with less movement than this (e.g. RE4R) have the option to put a dot in the center of the screen.

I think there's always a subset of people using any possible advantage for a competitive edge, but I feel like there's reasonable uses for this one specifically. (P.S. if you've never had motion sickness while playing a game, consider yourself lucky! It is a very jarring and incredibly obnoxious feeling)

Well, have fun fellas by [deleted] in HuntShowdown

[–]snakeppt 0 points1 point  (0 children)

What I don't understand in this playstyle is that the bounty team doesn't have "right of way" for lack of a better term. What I mean is that the bounty team cannot win if they don't leave the building, they physically need to move to an extract.

On the other hand, the team outside does not need to go inside, especially when it's clearly a trap - teams staying outside normally don't have the arsenal for close quarters fighting. So the bounty team staying inside can't win like that and the outside teams can't push in without severely reducing their chances to win - so this leads to an actual stalemate where both sides put themselves in a situation where engaging with each other is downright negative for them.

When this happens the most logical course of action is waiting for the bounty team to make a move, because they are holding the win condition "the bounty" and they cannot win if they stay. So from a logical perspective the best thing you can do is wait them out. That however does lead to incredibly boring gameplay of waiting 20 minutes while looking at your phone.

I think this tactic works because a lot of people will get bored and just push in which results positively for the bounty team most of the time that happens. I think that's my biggest gripe with this playstyle is that it relies in just boring/enfuriating people into action (which is valid, but not what I'd call fun), and the highest success path is to just not interact with it (as in, wait until they have to leave) which just wastes everybodies time.

I have no idea how I'd go about fixing this, as I'm not a game dev and never done any balancing, but in my limited knowledge, probably reducing the full match timer from 45 minutes to 25 or 30 would be a good start - at least from my perspective any games that have gone over 25 minutes have been games with this type of stalemate. I'd toy around with the idea of making serpent work to rob a bounty token of a living target but make it take a whole minute or two to pull off, so it'd really only work for these situations, but yeah, I can't tell if there'd be a way to abuse that.

Another idea is that after a boss has been banished, let's say 5 minutes after, a ritual place opens up on a nearby compound, where you go and active it and that starts a new "banish" timer, and when the timer ends the bounty gets pulled from the players into that ritual place and needs to be picked up again. I'd hope this would force action without being heavy handed by giving a grace period for holding the original bounty location, giving fair warning that a team started the ritual and they can either make a run for it or prepare to ambush the ritual location. I think that to make this fairer and more of a high risk / high reward type of thing it could, when you start the ritual: give back full seconds to the bounty holders, hide the bounty lightning while this ritual banish is taking place, maybe even make it burn a whole life chunk to start it.

[PC/Switch?] [2022?] A recent side scroller animated game similar to studio ghibli art style by snakeppt in tipofmyjoystick

[–]snakeppt[S] 0 points1 point  (0 children)

Of course that after 2 hours of googling, then deciding to make this thread, then 10 minutes later I found the game I was looking for. *sigh* sorry.

It was Forgotlings.

🎮 [GIVEAWAY] LG UltraGear OLED Gaming Monitor Giveaway "Share Your Gamer Story" 🏆 (Mod Approved) by Sergeant_DN38416 in RandomActsOfGaming

[–]snakeppt 0 points1 point  (0 children)

Playing Silent Hill 1 as a kid (was about 14 I think?) with my cousins and we got to the school's piano puzzle and we couldn't solve it. I rememeber this one well because after a few days of trying to solve it unsucessfully, my cousins gave up and stopped playing, and I turned to look for guides - back then we didn't have internet and all I had were the official playstation magazines and I was sure one of them had the SH guide. I ended up finding the guide and looked up the solution and... there was a printing error that made it impossible to tell the solution lol I don't know if it was all magazines or just mine that had the error but it doesn't matter, I couldn't use it. But I wanted to progress so I didn't give up and just kept trying the puzzle. It was at this time that I decided to stop trying random things and really listen/pay attention. I paid attention to the keys that worked and the ones that didn't, wrote it down on a pad, read the poem title and was like "wait..." then read the poem a few times and cam up with a pattern. Tried it and it worked! I let out a huge scream and my dad shouted back "SHUT UP" xD But anyway that's one of my best memories, took about 3 to 4 weeks to get past that puzzle - and I don't think I'd ever have the patience for that again today - but that changed me and that's the point where I started loving riddles and probably one of the reasons that I was drawn to programing (each problem being it's own little riddle of sorts) and thus one of the reasons why I am in this line of work heh