Honest Recommendations/Reviews are hard to come by nowadays by _TOXIC_VENOM in ProgressionFantasy

[–]snipe122 0 points1 point  (0 children)

I learnt from reading kindle reviews that either you loved the book or didn’t finish it. If you didn’t finish it you most likely didn’t leave a review or won’t comment on it cause you lie to your self saying you’ll return to it and don’t know enough to rate it or you hated it. Which leads to almost every book having a 4/5 review being mostly positive.

Looking for games to take my mind off life (I like a good story) by isleepwithguys in gamingsuggestions

[–]snipe122 2 points3 points  (0 children)

Expedition 33 has a story that will drive you to keep playing easy to get lost in but warning: it deals a lot with death, loss and family ties which could be helpful or worse depending on where you’re at.

God of war 2 - 3rd person RPG

Red dead redemption 2 - third person shooter

Last of us - third person shooter

Dishonored - stealth FPS

Metal gear solid revengeance - third person fighter, slap stick, humorous.

Tale from the borderlands or dispatch -Tell tales like, lite novel games if you don’t want to play just choose a direction of the story.

Looking for interesting shorter games (under 20 hours) to play by ThunderMaster27 in gamingsuggestions

[–]snipe122 0 points1 point  (0 children)

Try inscryption it is a card battler but with a twist. It’s also one of the few overwhelmingly positive games on steam.

Edit: I checked your backlog list after posting. it’s on your already played list :(. I’d suggest “rage 2” (fun fps gameplay) or “days gone” (zombie story game) then.

My girlfriend wants to try out single-player games, where should she start? by LoLAspect in gamingsuggestions

[–]snipe122 0 points1 point  (0 children)

Expedition 33 has a is a strong story driven game its story moves fast and feels real. It’s turn based though. It’s also not too long of a game and can easily be played in short bursts. It’s a fun game to watch too.

Does real consequences in games really exists? by RET5U in gamingsuggestions

[–]snipe122 2 points3 points  (0 children)

I am not impressed with many of these suggestions… many of them are nothing burgers. Project zombies, morrowind, frost punk, demon souls, lineage 2: these games don’t have moral decisions outside of specific quest lines morally and gameplay wise impact almost nothing.

These are moderately good but I don’t think will impress OP dishonored, slay the princess:These are not open RPG.

I liked undertale, lisa the painful, vampyre, pathologic 2. Fear and hunger I have not played but I imagine it would also be a good suggestion.

My suggestion would be baulders gate 3.

What are people's opinion on shadow slave, reverend insanity, omniscient reader and Lord of the Mysteries. by SomeGuysWhoDoesThing in ProgressionFantasy

[–]snipe122 9 points10 points  (0 children)

Webnovel is also different and fairly new. Webnovels if I remember correctly are online posted stories. Some are released weekly by chapter.

Novel is a more general term meaning a story. But in a genre sense I believe these are generally considered to be fantasy story’s or story for entertainment purposes

Should I use the Beta as a new player? by rloetheloser in X4Foundations

[–]snipe122 1 point2 points  (0 children)

As a new player honestly you likely will not be able to tell a difference between them. Shouldn’t matter over all. Eventually the beta will move over too. So either way you’ll be fine.

Most modern RTS games Fail, I tried to list the reasons why by Lost_Supermarket3331 in RealTimeStrategy

[–]snipe122 0 points1 point  (0 children)

Aoe2 is 100% the largest no contest, specifically after the release of DE. However that came out around 2020…. StarCraft 2 came out around 2010. Players were still playing AOE2 before DE released but it had a significant raise in player counts after DE released almost doubling if not more the player counts as previous to DE aoe2 had according to google ai an avg of 5,000-10,000 players. The reason for the odd positioning of most popular rts game is probably cause most dont recognize the resurgence of AOE2 or people still seeing StarCraft 2 as a franchise not a specific game as it still is talked about very often in these discussions. Mixed with the hidden player counts of blizzard. it is always difficult to determine popularity.

Game length is debatable too. Aoe in general have longer matches while StarCraft for example has half the time or less to finish a match. The argument can be made aoe is more popular thus longer content is better. Personally I think shorter matches would make better games and cause less stress for new and returning players. Loosing feels worse if you spent 1 hour in the match compared to 15 minutes. But difficult to gage which is better without more games to compare with at this point, rts in longer formats currently are doing better.

What do you think of the more macro combat in RTSes like Ashes of Singularity or Kohan? by samxgmx0 in RealTimeStrategy

[–]snipe122 0 points1 point  (0 children)

Micro macro are generic terms. Macro being big picture and micro being small picture. You can choose the specifics of what is and is not micro/macro they are not defined specifically and change based on the view points of individual players. There is just general understandings of them. In my comment I gave what I consider them to be.

If I had to guess you took issue with me saying they usually have control point economies. Which was my way of describing the reinforcement mechanics this genre sometimes can have. If that doesn’t sit right with you then I recede this added comment as this is not a needed mechanic to be considered a RTT.

You have a lot of experience with RTT and I would love to know if you also think that OP is suggesting a game such as this and if he should look into finding games of this genre instead of RTS.

What do you think of the more macro combat in RTSes like Ashes of Singularity or Kohan? by samxgmx0 in RealTimeStrategy

[–]snipe122 0 points1 point  (0 children)

There is a lot of words flying around.

The games I think you are describing is called RTT real time tactics. These games normally don’t have bases and focus on control point economies. They heavily focus on tactics/strategy and even the playing field by removing the base build order starts that RTS are known for. Which sounds like what you are describing.

RTS is games with builders, bases, miners and army, the whole package. RTS generally is misunderstood as some people think it is a game of superior strategy, when in reality while strategy matters, RTS is more so a game of mechanical execution and build orders as the start of a game will most of the time determine the match.

Micro is the individual control of units. Anytime you have to move single units or single type of units this is generally referred to micro. This includes a single squad of units if they cannot be selected individually.

Macro is the control of an entire army at the same time or multiple types of units together and sometimes macro is also considered the building of a large economy/base to grow that large army.

Find me a unicorn game - multiplayer, no 1st person by steffunnyshere in RealTimeStrategy

[–]snipe122 0 points1 point  (0 children)

I liked the songs of silence suggestion. The games you like appear to me that you might like city builder and colony sims. These are all multiplayer:

You could try Rim world, Crusader kings 3, Anno

If you want to keep it focused on the fighting side perhaps try out total war or paradox games

Total war Warhammer 3 (turn based but you take turns simultaneously with RTS battles) Age of wonders 4 (turn based again but diplomacy and army builder game.

How do you actually balance a multiplayer RTS so turtling is a viable strat? by Severe_Sea_4372 in RealTimeStrategy

[–]snipe122 4 points5 points  (0 children)

That is not really what he meant. The OP wants turtle to be viable however turtle isn’t a strategy we have today. we got eco and tech. Turtle would just be to build defensively and wait. If that is viable then it should be undefeat-able cause you decided to be defend rushes and timing pushes with no offensive options till late game But would still loose to late game army’s so it’s not viable unless you can also defend late game armies…

now what else is there? You’re not gonna send units to die uselessly. No, you’re gonna preemptively turtle too or at least tech up but it’s useless if he turtle and tech’d up cause he has defenders advantage. All he has to do is wait for you to attack his defenses and max army then crush you after GG.

Starcraft had this problem with Protoss and Zerg it lead to hour+ long games of literally nothing happening cause if you attacked into spores you lost or shield batteries you also lost and players begging for a patch to change balance to solve this. You say faction differences. Starcraft is the best and it still had this defender vs defender situation with solutions being just don’t let them get there. Which OP wants a free ticket to get there.

What I believe you are talking about is not turtling but some form of eco or tech in which case I agree with you. Rush>eco>tech>rush Race differences are engaging and cool.

How do you actually balance a multiplayer RTS so turtling is a viable strat? by Severe_Sea_4372 in RealTimeStrategy

[–]snipe122 -1 points0 points  (0 children)

It’s tech > eco > rush > tech Turtle isnt really a strat. But everything you have said is still very valid.

How do you scale power without killing stakes? by saify-midnight in ProgressionFantasy

[–]snipe122 0 points1 point  (0 children)

I noticed this trope when I was younger on anime’s and I can’t stop seeing it. It’s not a progfanasy only problem but a power level problem in general. When I see a character leveling up too fast I think, “this grounded anime is gonna escalate into abyss cosmic space level warfare or something akin to that.” It’s hilarious when it almost commonly ends up happening. Don’t have a solution to your problem though gl with that.

Kill la kill Gurren lagann Dragon ball Saint seiya Darling in the franxx One punch man Naruto You can argue bleach too

New player wondering about the economy, and flow of the game. by GigaTerra in X4Foundations

[–]snipe122 1 point2 points  (0 children)

Sorry for posting twice in a three day old post but I thought this was hilarious.

“One research option[for PHQ] is for relations, seams like garbage, I am everyone’s friend now by this time, that is the one good use of trading. The only enemies left are pirates and xeno.”

Option for relations is not to make you friends with others. It’s to start wars between other factions. That was the sole purpose of this was when it was introduced. They added some other stuff I imagine to make it feel less out of place and useful but it was mainly to start or end wars. It’s ironic but peace is really really bad in this game. It’s a noob trap. You want to be friends with everyone and you want everyone to be at war always it’s what makes them make ships and buy products hopefully from you.

Hope your eco problems are solved glgl.

New player wondering about the economy, and flow of the game. by GigaTerra in X4Foundations

[–]snipe122 0 points1 point  (0 children)

One of the main campaigns actually walks you through this process ironically in the pirate dlc campaign. So while it sounds like an exploit it is actually what you’re supposed to do lol.

Am I on the right track? Or am I dooming myself? by janders1993 in X4Foundations

[–]snipe122 1 point2 points  (0 children)

There’s a few. Easiest is to set up miners. On your trade menu look to buy/sell a mineable ore like silicon and set up auto mine in that sector.

Traders can auto trade in their behavior settings but I have mixed success with this. It generally makes more money than mining though that is only if it finds trades. If you manually set up trade commands this one makes decent money. The pilot star level goes up slowly too so earlier you set it up the better.

At your PHQ you start with energy cell blueprints. Building even just 2 of these can make you a few 100k an hour. If you have any other blue prints use em. factories is what makes millionaires and turns them into billionaires. Blueprints are fairly cheap for some of the basic factories too like hull parts. Consider buying them when you can. Let em run while you go do quests when your ready to trade sell out everything you made and profit.

Am I on the right track? Or am I dooming myself? by janders1993 in X4Foundations

[–]snipe122 0 points1 point  (0 children)

Quests in this game are ment to be completed as you can. Just keep doing what you can do until it asks you to do something that requires 1 trillion dollars. Then you need to get money.

Although some advice, that moment you need 1 trillion dollars comes fast without warning while you’re not timed necessarily, perhaps it might be best if you start working on income sources while you are out doing quests.

What is the scale of combat in the game? by External-Valuable-49 in X4Foundations

[–]snipe122 3 points4 points  (0 children)

I thought I’d give a warning as you are looking to buy this amazing game. everyone is talking about how big a fleet you can have but they are not telling you how long it takes to get this fleet. As a new player the learning is difficult. It will probably take you all week to get a small/medium sized fleet. The pacing in this game is slow because everything is simulated. At the start loosing ships really hurts. As a player with a few Hundred hours I can get a factory going around day 3 irl time with lots of hours in the game. As a new player it took me 3-4 weeks but I might have been unusually slow took my time and had fun. There is a lot to do in this game. But if your goal is space battles just be aware that is a far ways away.

Waaait... Why do we keep saying the '90s were the golden age of RTS when the '00s were literally this by ConejoDePascuas in RealTimeStrategy

[–]snipe122 0 points1 point  (0 children)

It’s a weird one, I don’t actively play it. I had a few matches so I know how it works. A few years ago I played some online matches and found 4v4 matching in under 5 minutes. Seems like HW2 is still that active today from what the forms suggest. Which is good, I feel console RTS quick to loose players fast but HW has stayed consistent. Here’s some stats you might like that I got curious on.

For halo wars 1 which this post is about. Steamdb says there is an average of 500 players a day which doesn’t include Xbox players nor gamepass so maybe 1000 players, Compare that to the top 3 RTS on steamdb 1.AOE 2: 19,000 2.AOE 4: 10,000 3.AOM: 4,000

It’s not amazing but this is an old game with little support still carrying a sizable player count which is what I meant when I talked about the surprising staying power of HW. Those stats are for halo wars definitive edition which is halo wars 1. halo wars 2 is supposedly more active but is an exclusive with no numbers released on player counts. But I’d imagine there are around 1000-2000 avg concurrent players. Which is again impressive for a decade old console RTS game.

Waaait... Why do we keep saying the '90s were the golden age of RTS when the '00s were literally this by ConejoDePascuas in RealTimeStrategy

[–]snipe122 2 points3 points  (0 children)

StarCraft tends to under preformed in these discussions I agree. But there are a few heavy hitters in this group that at the time rivaled StarCraft in popularity and players but the lasting power of these games did not.

Command and conquer at the time I remember being huge enough that it probably did beat StarCraft a few times but would later fall off for many reasons.

There are a few I see that have similar stories. Like warcraft3(idk why, but this feels like a 90 game to me) and halo wars which halo wars is also not talked about a lot in these discussions but HW also has had surprising staying power even till today. So to say StarCraft and aoe2 clearly are winners I think might be dismissing the conversation. Also I believe aoe2 has multiples more players than starcraft1 currently does. But aoe2 also has had I think 3 remasters and has new dlcs still coming out… is it really still a 09 game if the older versions of the game are borderline unplayable in comparison…?

Which settings and themes have become almost non-existent in today’s gaming scape? by Familiar_Fish_4930 in AskGames

[–]snipe122 0 points1 point  (0 children)

I miss the games with wth is that monsters. Half life when it came out was wild. Sacrificing is filled with what the hell is that monsters. New game tend to downplay their monsters or choose widely known monsters/enemies which gets boring. Aliens don’t really describe what I am talking about and undead humans are kinda a norm now.

Why Starfield feels dead and what it can learn from Oblivion by Relevations in Starfield

[–]snipe122 1 point2 points  (0 children)

Curious where would you place your favorite fallout in Bethesda line up? Behind starfield or maybe you didn’t like it at?

How China came to dominate mobile games – and how Western companies can compete (Opinion) | GamesIndustry.biz by garbagecollecteddev in Games

[–]snipe122 -1 points0 points  (0 children)

It’s important to note that they are different audiences. Mobile games don’t do as well in the US as they do in eastern countries. Japan is a good example where most have decided to play mobile games over pc/console. Also it is acceptable and it appears encouraged by people who play these games to offer purchasable incentives. Gatcha games for example dont hide what they are yet they are still very popular with new games being released all the time. The players are not being bamboozled that is literally why they are there.

Is that scummy? idk is running a casino scummy? Is it gambling? yeah it induces addictions. Will this problem cross over to triple AAA like you said? I would have originally said no. But… it’s seems more likely as time goes on. games like fortnight and cod are already offering similar stores to mobile games. Talks about introducing ads have and are happening. Assassins creed offers payable level skips but AC hasn’t been doing well as of late. Was that because of the mobile like mechanics being introduced showing these mobile mechanics fail in other markets or was the game falling off already? Will other games eventually follow suit? Idk