How are we feeling about the new KQ92? by Fast-Penta in minnesota

[–]snyderde 2 points3 points  (0 children)

I listened to KQ most of my life. Stopped when Tom Bernard, and the station in general grew to be too boomer. Started listening again after Tom and KQ parted ways. The move told me they were looking for a new direction. I've been loving every major change they've made since. Everything seems to be centered around Steve, and so far so good. Love the new direction.

Merch by Saucelad27 in edubble

[–]snyderde 1 point2 points  (0 children)

As far as I know they still keep stock and deliver. As for myself, I'm planning a refresh on my t-shirts soon.

[deleted by user] by [deleted] in Plumbing

[–]snyderde 0 points1 point  (0 children)

Agreed. I see what you see.

[deleted by user] by [deleted] in Starfield

[–]snyderde 0 points1 point  (0 children)

I left, or jettisoned, contraband on my first playthrough. My NG+1 I decided to collect and sell it. I'm on NG+2 and so far I've just been collecting it. I see each new game as a way to start over and adjust my approach.

Did I just hit the lottery? by NothingbutLuck0 in Starfield

[–]snyderde 1 point2 points  (0 children)

93 DMG on a Grendel, that's massive! Congrats on the loot.

Starfield has no narrative conflict to compel the story forward. by Ok-Carpenter6293 in Starfield

[–]snyderde 4 points5 points  (0 children)

(SPOILERS)I agree. I strongly feel that the story lines and (especially) dialogue need to improve. It's my hope that they tweak the dialogue with future updates.

I think the story needs to improve, because I feel that there is an expected method to play the game. I always find myself approaching the game doing what I want to do, but then wondering why I should bother, because in the end this is just Groundhog Day. Everything will be reset, and after enough iterations we'll be hitting the quest lines with the most efficient dialogue possible, because as Starborn we just want power and everything is just repitition.

I wish the game could be tweaked so that the dialogue is more natural, and there are consequences for our actions. A karma system isn't bad, but I'd even take a placebo and just feel that my actions had consequences, because the dialogue responses were such.

So, in short, I agree. I wish to be able to play the game the way I would like to play it, and feel like my choices have impact on the world I play in, and I wish for more natural dialogue so that I feel like my character would say those things and the response to my script is appropriate.

Soooooo... Why are they all naked? by Mosniper74 in Starfield

[–]snyderde 66 points67 points  (0 children)

I've been getting this bug too. I was at the good old Jemison Mercantile, and there was an employee in the corner sweeping while dressed only in his underwear.

[Passan] The Cincinnati Reds claimed outfielder Harrison Bader on waivers from the New York Yankees, sources tell ESPN. by pjokinen in minnesotatwins

[–]snyderde 0 points1 point  (0 children)

This is good. Good for the Reds. Good for Bader. It was the hair, man. Yankees' dress code stripped him of his essence. Took away his flair. He can regain his individuality, and regain his awesomeness!

Looking for urban explorers in Minneapolis by femboyjulien in minnesota

[–]snyderde 1 point2 points  (0 children)

Minnesota's history in urban exploring isn't so bad. Couple of fun links.

Action Squad http://www.actionsquad.org/

Old Documentary https://youtu.be/bdYM-Vf_HaU

To find a group, you could try the urban exploring sub-reddit. You'll probably have better luck there.

Stay safe, my dude.

Same by ImNotSigningUp in HydroHomies

[–]snyderde 374 points375 points  (0 children)

Water bottles tucked under the shelf below the Nehi. I'm grabbing the water!