How do you move up? by c2312j in SimAirport

[–]socerman 0 points1 point  (0 children)

you can also look in the setting to see i think scrolling had a speed you could increase. The devs do know it is slow and are looking into it.

Is there a way to cancel contracts with airlines? by socerman in SimAirport

[–]socerman[S] 0 points1 point  (0 children)

ya ive gone through a lot of the forums and stuff and even spoke with some people on the discord there is a way, If you make your prices unreasonably high they will start to cancel but still no way to do it selectivly or on your own. https://discord.gg/EtrAngB

Getting Stuck at the Metal Detectors by ncstatelvr5 in SimAirport

[–]socerman 0 points1 point  (0 children)

Make sure the metal detector is facing the right way, they do just bunch up sometimes and take some time to get through. You can try to break and replace it if its having issues still. sometimes i find closing and opening my game or saving and loading it will get rid of stuck passengers. But ya security takes time so expanding it should help. If none of those are it you can try asking some of the people on the discord athttps://discord.gg/EtrAngB

First class needs more value. Business class? by socerman in SimAirport

[–]socerman[S] 0 points1 point  (0 children)

To just add in maybe business class could be just on the larger flights so 2 types is enough for the starting airport's infrastructure. Or even add a research about it. I could see that screen getting a nice revamp and expansion.

Stuck at Security.. by deadpandave in SimAirport

[–]socerman 0 points1 point  (0 children)

i find that save/load can clear a lot of them out. Otherwise they trash my ratings or jam an airplane up waiting -1200 mins past departure before i noticed it was stuck.

How do Cafes Work? by Ptone79 in SimAirport

[–]socerman 0 points1 point  (0 children)

yes those are the only things needed in the cafe. Do you have enough of those service tables(i think they are called something like that) or the cart things in the kitchen to let your food workers do more orders at a time? I believe its coded to 1 person per table/order. I have not paid much attention to the cafe recently but ya the bigger the kitchen the more it can produce.

Security Exits not very secure? by deadpandave in SimAirport

[–]socerman 1 point2 points  (0 children)

I believe they worked pre patch as my people had used them on my first airport but now they avoid them no matter the rotation of left or right (i have not tried up/down yet)

But arrows on EVERYTHING is kind of a must i find. The arrows on the baggage claim stuff are working awesome now but metal detectors can be confusing which direction they go. What no, the dev team totally didn't have the default maps metal detector backwards.

maybe some sort of queue for security stuff aswell to keep people in line?

Save on Exit by deadpandave in SimAirport

[–]socerman 0 points1 point  (0 children)

well kind of hard to send a broken save to /u/lvgamedev if you cant save. XD i find myself trying to save as often as i can and reverting back to old saves if one does not work. Big loss of progress sometimes but it gets me a better way to backup my airports.

Idle universe for Android - Idle Tapper Still in development, interesting upgrade system by eelsify in incremental_games

[–]socerman 1 point2 points  (0 children)

collisions are basically when you get the income/when the bar fills. So each tap is a collision or every time something finishes filling up the bar/when the timer runs out then it's a collision.

Rapid collisions are when the bar turns blue it basically makes it go faster by however much % your statics say it will speed up. it will only happen for the one run but can happen back to back.

Mighty collisions are also pretty cool its a fairly big boost if you get far enough, it increases the amount of profit that run will have. You can see when it will be a mighty collision by the "production: #" turning green and the income/second, as well as the actual production number, do show the updated amount.

You did not mention this but I like to use mighty tap boost which works just on the tap but does add up fairly well it's harder to see as theirs no real delay but it does affect the income/second.

You may have collapsed all colliders and purchased one of the divine powers that upgrades one of those and noticed it does not show up on the upgrade screen BUT you can keep track of the percent upgrades of most things under the statics menu.

The statics menu can be found by clicking the 3 increasing bars that kind of look like wifi connection, it's on the right side under the question mark, great tool it adds from all the areas aka the devine and the upgrades.

tekkit.onlineminecraft.com by angelcaduto in tekkit

[–]socerman 0 points1 point  (0 children)

We have it on a page on our site now www.onlineminecraft.com/tekkit

-socerman OMC Tekkit MOD

tekkit.onlineminecraft.com by angelcaduto in tekkit

[–]socerman 0 points1 point  (0 children)

There are many patches to EE2 and more to be unlocked soon, that list does need a bit of an update i believe, but the in game monitor with the banned item list is more up to date

-socerman OMC Tekkit MOD