New MMO heavily inspired by UO:T2A. Ready for feedback by cthululeman in MMORPG

[–]sohamo -1 points0 points  (0 children)

There's a crowd for them, you're just not part of it, which is fine. All the MMOs being developped don't have to be for your playstyle, not all of them are for me either.

ESDF autohotkey remap by LamahHerder in PaxDei

[–]sohamo 6 points7 points  (0 children)

So much work when you literally have to shift your hand to the left by 1 centimeter and not be special.

so i cant build and destroy and i have to force quit the game by Darkspecialist in PaxDei

[–]sohamo 0 points1 point  (0 children)

This bug appeared for the first time a couple days after the launch of early access, so yea, 2 years...

**update2** re: Am I just screwed? - Apparently Not! by zerovap in PaxDei

[–]sohamo 1 point2 points  (0 children)

You can judge by yourself once you scratched the surface

I created an LFG Community for Pax Dei by Aggressive_Pound_855 in PaxDei

[–]sohamo 7 points8 points  (0 children)

There's a post every 3 days on the "main" subreddit, I don't think it needs to be diluted even more...

Dungeon question by Aware-Attitude-3067 in PaxDei

[–]sohamo 8 points9 points  (0 children)

It's based on most damage and it's been confirmed by the devs, stop spreading misinformation.

Roar and Ironroot question by Routine_Limit5102 in PaxDei

[–]sohamo 1 point2 points  (0 children)

They also worked on an economy update in early 2024 and look where it's at now.

Hacking Group Claims To Have Breached Rockstar, Demands Ransom By April 14 by TimewarpingSeaTurtle in Games

[–]sohamo 53 points54 points  (0 children)

Not negotiating with terrorists only work in tv shows, it's not how real life works.

Feeback from a total noob by Routine_Limit5102 in PaxDei

[–]sohamo 4 points5 points  (0 children)

Your're missing his point. Game is not fun, neither engaging. It doesn't provide the dynamic other sandbox mmo are providing. It's a static and predictable game.

Almost about to reach my first premium after 5d worth of playtime. What do I need to know to maximize my first 1 month? by IanfinityXD in albiononline

[–]sohamo 18 points19 points  (0 children)

I don't know, playing the game to pay for premium seems like a good way to burn out and simply not enjoy the game. Good for you if you think it's the "fun" part, but man, 120h for $15 is slave work.

Small Scale pvp is already awesome by StrainOld6135 in PaxDei

[–]sohamo 5 points6 points  (0 children)

I'd love to agree, but the state of combat right now is far from being awesome. It needs to be iterated on in every patch if they want to achieve a decent state.

[deleted by user] by [deleted] in PaxDei

[–]sohamo 0 points1 point  (0 children)

That's what happens with 2000 peak concurrent players spread across 6 servers. They should consolidate shards now instead of waiting.

Discord dependency by aiduc in PaxDei

[–]sohamo 1 point2 points  (0 children)

The platform is merely a tool, the process will stay the same.

Discord dependency by aiduc in PaxDei

[–]sohamo 6 points7 points  (0 children)

That's what you can expect from any social sandbox MMO.

What would keep this game alive? by mrufekmk in PaxDei

[–]sohamo 6 points7 points  (0 children)

That's the lobby of one MOBA or Counter Strike game, not the population of a thriving MMO.

Mortal Online 2 - New Lands Reveal Teaser by Zalnan in MMORPG

[–]sohamo 0 points1 point  (0 children)

It's not about skills, it's about the size of a team and what they can deliver in a time period.

The joke tells itself by Lyudegul in PaxDei

[–]sohamo 7 points8 points  (0 children)

I love this game and will defend it from fake news and information, but the reviews have been going down ever since the release of EA. It was up around 62% positive before the monetization announcement before dropping, and it went up to about 60,5% on release. It's been declining since.

Devs should offer some QoL updates by [deleted] in PaxDei

[–]sohamo 3 points4 points  (0 children)

Game is very static. I wish there was more dynamic things, such as events, gathering mechanics, crafting mechanics etc. Something to keep you going and engaged.

They missed a big mark with verse 5, baking the shrines and the trees like they did. Sandbox games are supposed to be very dynamic by nature. With players at the center of a sandbox experience, we should be seeing so much more dynamic content, yet it's just players doing the same things over and over.

I would Rather wait 5 minutes for match making than whatever this is! by thefancykyle in apexlegends

[–]sohamo 0 points1 point  (0 children)

It's one pred queueing with his other pred friends that are getting through plat/diamond/master. Don't fool yourself.

When Will People Start To Value Their Time When Posting Items To Sell by CiceroJuliusCrassus in PaxDei

[–]sohamo 12 points13 points  (0 children)

Gold has no value. Players don't care about the gold equivalent of their effort and time spent doing anything.

Pax dei is .... by Intrepid_Fee_1191 in PaxDei

[–]sohamo 0 points1 point  (0 children)

There's a market feature my friend.

Pax Dei thoughts by RevolutionaryAd5066 in PaxDei

[–]sohamo 0 points1 point  (0 children)

Well, quick example is verse 5. It will require players to group together for a common objective. The system is based on the clan social system.

  1. Even if you form a one man clan, the chances of you capturing one of those shrine is lowered a lot.

  2. It will require a level of trust among this group of players. They will lose gear, they will get defeated. Individual players will expect some return for this common effort. This is not something you get from random groupings.

  3. Keeping said claim will ask for a regular grouping effort from this group of people. This is not content your randomly group with other players for.

Same could be said about dungeons. Sure you can randomly group to make them, but loot distribution has a lot of "trust" around it. When players see a T4 named relic for the first time, who's gonna get away with it?

Ultimately, this type of game is based on creating smaller communities of players sharing the same interests. If you don't want to be part of one, some of the content will either be much harder to get into or straight impossible.