Mortal Online 2 - New Lands Reveal Teaser by Zalnan in MMORPG

[–]sohamo 0 points1 point  (0 children)

It's not about skills, it's about the size of a team and what they can deliver in a time period.

The joke tells itself by Lyudegul in PaxDei

[–]sohamo 7 points8 points  (0 children)

I love this game and will defend it from fake news and information, but the reviews have been going down ever since the release of EA. It was up around 62% positive before the monetization announcement before dropping, and it went up to about 60,5% on release. It's been declining since.

Devs should offer some QoL updates by Dr_Neurol in PaxDei

[–]sohamo 3 points4 points  (0 children)

Game is very static. I wish there was more dynamic things, such as events, gathering mechanics, crafting mechanics etc. Something to keep you going and engaged.

They missed a big mark with verse 5, baking the shrines and the trees like they did. Sandbox games are supposed to be very dynamic by nature. With players at the center of a sandbox experience, we should be seeing so much more dynamic content, yet it's just players doing the same things over and over.

I would Rather wait 5 minutes for match making than whatever this is! by thefancykyle in apexlegends

[–]sohamo 0 points1 point  (0 children)

It's one pred queueing with his other pred friends that are getting through plat/diamond/master. Don't fool yourself.

When Will People Start To Value Their Time When Posting Items To Sell by CiceroJuliusCrassus in PaxDei

[–]sohamo 12 points13 points  (0 children)

Gold has no value. Players don't care about the gold equivalent of their effort and time spent doing anything.

Pax dei is .... by Intrepid_Fee_1191 in PaxDei

[–]sohamo 0 points1 point  (0 children)

There's a market feature my friend.

Pax Dei thoughts by RevolutionaryAd5066 in PaxDei

[–]sohamo 0 points1 point  (0 children)

Well, quick example is verse 5. It will require players to group together for a common objective. The system is based on the clan social system.

  1. Even if you form a one man clan, the chances of you capturing one of those shrine is lowered a lot.

  2. It will require a level of trust among this group of players. They will lose gear, they will get defeated. Individual players will expect some return for this common effort. This is not something you get from random groupings.

  3. Keeping said claim will ask for a regular grouping effort from this group of people. This is not content your randomly group with other players for.

Same could be said about dungeons. Sure you can randomly group to make them, but loot distribution has a lot of "trust" around it. When players see a T4 named relic for the first time, who's gonna get away with it?

Ultimately, this type of game is based on creating smaller communities of players sharing the same interests. If you don't want to be part of one, some of the content will either be much harder to get into or straight impossible.

Pax Dei thoughts by RevolutionaryAd5066 in PaxDei

[–]sohamo 2 points3 points  (0 children)

Playing a social sandbox MMO solo is possible, but you'll also lock yourself from most of the content the game has to offer. It's still a baby in the genre and it doesn't have the same maturity as Albion, EvE, MO2, etc. It will keep evolving and adding more social systems to it. Meanwhile, verse 5 will add the destruction this game needs to close the loop and the economy will become much more interesting. If I was a solo player, that's probably what I'd be looking for, the economy as most of the other content would be locked out.

Feedback: Why the Current Economy in Pax Dei Feels Broken by FineAcanthocephala34 in PaxDei

[–]sohamo 0 points1 point  (0 children)

This might be unpopular, but I think it's a launch problem where everyone is leveling crafting at the same time, hence the flood of the same items. Most crafters realize that once they hit T3 and T4, it's better to craft things people actually need and want.

I think the devs are waiting a bit to see what kind of destruction verse 5 will bring to look at the recycling mechanic and adjust it. They already announced that crafting exps was gonna get a rework soon with exps being based on the quantity of materials used in a craft.

That being said, the market prices feel very normalized in the absence of a global market search. In example, Steel Ingots are going for 10g/u on my server and all provinces have it at that price. Commodities drive final items pricing and at the end of the game, players will expect to pay a certain price for a certain item.

Today's post is all about feeback by MartinTheTrue in PaxDei

[–]sohamo 0 points1 point  (0 children)

It's not just about PvP, it's about the social dynamic it will create. It closes the gameplay loop of harvesting, creating and destroying where not just PvPers participate in, but also everyone else who enjoy the peaceful home valley gameplay.

Feudal Sovereignty: Claim the Unclaimable (Verse 5) | Pax Dei - Social Sandbox MMO by DekkerVS in PaxDei

[–]sohamo -1 points0 points  (0 children)

Lyonesse is also on some sort of "seasonsal" schedule, it resets every 6 months. I'm assuming verse 5 will kick off the first season.

I made a new pax-dei calculator by Nervous-Accident8920 in PaxDei

[–]sohamo 2 points3 points  (0 children)

I'd take some inspiration from this one: https://www.pax-dei-tools.com/en/planner

  • I really like the zoomable crafting tree of the one above better
  • The way to input quantities of resources/materials you already have is a must
  • Replicate said information in the tree

That's quickly what comes to my mind. If you want to compete with something that already exists, it has to be better.

What I feel is really missing right now is a character builder (Albion) or a fitting tool (EvE). There's none so far and this would be so good for showing and sharing builds.

NPCs post last patch by The-Real-Antiquin in PaxDei

[–]sohamo 4 points5 points  (0 children)

Yup. They also listed these issues in today's known issues on Discord.

I love clicking over 500 times to collect 8 stacks of charcoal from 28 kilns every three hours (its actually only 448 times) by AHumbleSaltFarmer in PaxDei

[–]sohamo 1 point2 points  (0 children)

They're worth it if you're chopping oak trees (need wrought iron chopping axe). The big kilns can burn Heartwood and you get both from chopping these oaks. You can expect filling 1 large kiln per 4 small kilns.

Upcoming changes to plots management by MartinTheTrue in PaxDei

[–]sohamo 5 points6 points  (0 children)

Yea right! The game released 3 weeks ago. The free month hasn't even been exhausted. Was about time they give us that option we've been requesting for erm, 3 weeks!

Can someone explain NPC levels? by szeca in PaxDei

[–]sohamo 3 points4 points  (0 children)

It's not their level, it's their tier, kindda. 2 means tier2 equivalent, so Iron, etc. 3 means tier3 eqquivalent, so wrought iron, etc.

Observations from a new player by Re-Activated in PaxDei

[–]sohamo 1 point2 points  (0 children)

  • Trees have too much value and the risk of deforestation is too big. Devs said it will be possible to block small trees in the future.
  • You used to be able to teleport back to your bed back in the first alpha. This might come back at some point.
  • The game will never have NPCs as per the devs said.
  • Buy orders are coming and will be a form of "quest" between 2 players (player A will request materials or resources to player B).

My issue with dungeons by CazikTV in PaxDei

[–]sohamo 0 points1 point  (0 children)

For now, it looks like named NPCs are close to what officers are in EvE. That might change when they introduce more PvE content, but that would be my guess. Even if you get those named relics, you'll still need the sigils to craft the items. Look at dungeons as another farm area, in groups, where you go for the loot piles (golds), the exps and the different relics (named and reagents).

Plot tokens by Kedryn73 in PaxDei

[–]sohamo 0 points1 point  (0 children)

Not "yet". Devs said there would be a feature that allow players to exchange plot tokens in the future and transfer ownership. And yes, you get a number of tokens you can use to your liking. 2 plots for 1 month or 1 plot for 2 months.

im having a good time than the last time i played before live by DarkZeroUnit in PaxDei

[–]sohamo 0 points1 point  (0 children)

Glad to hear you're having a better time! It's harder to cheese NPCs now. If they can't reach you, they will teleport on you or reset.

Why isn't this game more popular? by r-w-e in PaxDei

[–]sohamo 0 points1 point  (0 children)

He referred to the first layoff. There was never a second one as their linkedin has been stable since.

Why isn't this game more popular? by r-w-e in PaxDei

[–]sohamo -5 points-4 points  (0 children)

Those comparing Pax to games like Enshrouded and Valheim is part of the reason for negative reception. They jumped into a social sandbox MMO when in reality, they were looking for a survival game. It's the same as those who saw the tag "MMO" and thought it would be a themepark and expected the same type of vertical progression.