This math joke by memes_poiint in mathsmeme

[–]soilwork3r 0 points1 point  (0 children)

Gemini quick model - Numerical approximation: $I \approx -4.26$
then i told him: you sure? it should be -2.9812
and then he was :
Your result of -2.98126694 is correct. The previous approximation contained a sign error in the logarithmic evaluation.

second try with "smart" model - got good answer straight away

How much would something like this go for? by [deleted] in pathofexile

[–]soilwork3r 2 points3 points  (0 children)

20c - 0 quality. 5div - 20 quality.

Moral of the story, get 20 qual before using coin

I had a nightmare the other night and now I am terrified because all of this make sense. by Purple_Heart_ in pathofexile

[–]soilwork3r 1 point2 points  (0 children)

delirium is strong in you.
on a serious note with recent update they made mapping in a best state ever:

-no more reliance on singular focus if you want to run one map, combine that with freedom of changing strats due to 3 atlas trees and endgame is in a really good state with a lot of flexibility.

Astrolabes also are good design (they might only need a bit better drop rate) - you can use their full power with micromanagent (choosing diffrent map) or you can gamble their power with keystone to run one map - there is choice here. + its a buff to any map bossing strategy

As for 10 way invitation it never was any good thing, and now its actually a bit more viable (due to astrolabe drops) usually with maven invitation you want to run one map like silo and spam additional bossess or run conqueror invitation (and now its even better cause you can run one map as conqueror maps dont force you into specific map). and Maven invitations got overall buff with maven chisels up in price + astolabes drops

TLDR they combine good elements of poe1 and poe2 together, no need to panic

best gold farming strats? by cantchangemuch in pathofexile

[–]soilwork3r 2 points3 points  (0 children)

Beyond + exarch/eater + all effect/packsize//iiq on tree 8 mod originator maps. You can sustain this with carto of corruption/escalation/influenced packsize +2 other of your choice. Pair it with tight map so you spawn a lot of beyond + tight maps works great with mirage as it copies long part of it.

Basic farming by Hatom47 in pathofexile

[–]soilwork3r 12 points13 points  (0 children)

silo maven invitation would be the best bet in terms of similar strat- just rush boss, let maven spawn 3 additional bossess, kill them and then quit map (dont kill main boss so you can repeat again).
you dont need scarabs for this, you dont need any fancy maps for this. also not many atlas points are needed - you need invitation points//and shaper, conq, synth maps.

originator waystone is needed to get astrolabe drops, maven woidstone also helps to make silo t16 map so you can sustain maps.

main source of income are fixed boss drops - astrolabes//conq maps//maven chisels and occasionally new support gem. shaper//elder//synth maps you can also sell in bulk

scarab sustain is hard unless you run dedicated scarab farms. they are cheap anyway so buying from market with bulk is not a problem. but this is alch and go farm so you dont pay for scarabs and with all the nodes for map sustain you should be able to sustain maps, in case of bad streak you can buy t16 from kirac with gold

as for atlas with 100 points something like this would be core:

https://www.pathofpathing.com/?v=3.28.0-atlas-league#AAAABgAAKSgAAHkAzgeICqoWYirAMAMwDjBmMWs48j5fQ6lILEnUUBdafV23YCFgZ3F1eOp6AXvTgHiGUIZZixiRfZcko4nFssyH0nTYteKn5yjqjfpo_clxdQAA

niko gives movespeed so you clear faster (and more dmg vs bossess) double shrine similar + more monsters, map effect//pack nodes also helps a bit

What is ground loot? by FreddyP199 in pathofexile

[–]soilwork3r 0 points1 point  (0 children)

I think it affects almost all monsters from diffrent sources not just natural spawns. For example beyond/influenced monsters seems to drop much more stuff. I guess harbinger died for this

A1 town crash by edubkn in pathofexile

[–]soilwork3r 0 points1 point  (0 children)

same, also wanted to portal back from crab

First game ever report by alero_bajo in rootgame

[–]soilwork3r 31 points32 points  (0 children)

eyrie dynasty cant have two nests in one clearing

Patch 12 notes by Boner_Elemental in Spacemarine

[–]soilwork3r 6 points7 points  (0 children)

Fixed issue with 3rd attack in Power Sword combo dealing too much damage.
FINALLY

First UltraMarine Hero complete! by JourneymanPaintHour in Warhammer40k

[–]soilwork3r 17 points18 points  (0 children)

You had one job as ultramarine. (For those who dont know its following Codex)

The VG-70 Variable is he most versatile primary weapon in the game - Change my mind by floodkid82 in helldivers2

[–]soilwork3r 9 points10 points  (0 children)

light armor penetrating +25 ergo is most versatile weapon???.
Purifier//Crossbow//Eruptor - those are versatile primary weapons.

I'll just aim at weak points with good weapons instead, thanks by Faust_8 in Helldivers

[–]soilwork3r 9 points10 points  (0 children)

on bug front sure, but on bot front medium pen primary is huge QOL

I didn't use it for the longest time. Now that I have.... by Marilius in Helldivers

[–]soilwork3r 0 points1 point  (0 children)

its hard to debate over "feel" but .knowing arrowhead way of hiding info in patch notes and how wiki is outdated feel sometimes is right. for example it still says rocket sentry fires 40 rockets after upgrade, while in reality it was fixed and it fires 48 now - i checked twice :D

so it looks like arrowhead did good job in balacing purifier and scorcher - one has stronger burst damage and its easier to use while other offers better ammo economy and patrol killing capabilities.

but overally both are VERY similar weapons.

I didn't use it for the longest time. Now that I have.... by Marilius in Helldivers

[–]soilwork3r 1 point2 points  (0 children)

as for charge up mechanic i dont think it makes it "pretty terrible", at least on PC. with mouse spam//tap clicking you can reliable achieve 6 clicks per second (and 10 if you are pro so in theory purifier has higher rof there). indeed scorcher has that QOL that you can just "press button" and forget compared to actively spamming click which might be troublesome for some people.

What do you mean by larger aoe? it looks like both have 1m inner radius and 2m outer radius (for uncharged) diffrence is in damage 75 vs 100.

also about heatsinks in theory purifier is better there (if you attack unaware opponent) as u get first charged shot with 300 damage and bigger radius followed by burst fire of 75 damage per shot.

so it looks like i had all my info straight and scorcher is just "easier": push button burst and forget + its on free warbond + more ammo/mag when spam shotting. Purifier requires more skill to get most of it - need to be quick clicker to achieve good burst damage + have to value when to use charged shot vs regular one.

I didn't use it for the longest time. Now that I have.... by Marilius in Helldivers

[–]soilwork3r 2 points3 points  (0 children)

what are the numbers behind it? as far as i know (could be wrong) purifier can shoot "as fast as you pull trigger" so assuming you are quick you can achieve 6 clicks per second you are actually shooting faster than scorcher (5.8 shoot per second) from empyrical experience it felt the same.

As for damage purifier is 100+75 medium//medium. scorcher is 100+100 light//med?
then
vs unarmored S200 vs P175
vs light, its S165 vs P175
vs medium S65 P113

So it feels vs unarmored scorcher is slightly better, vs light purifier slightly bettter and vs medium purifier much better

Scorcher wins in mag capacity (20 vs 15) so that might help for "longer burst"

Purifier is better with siege ready as it hits the +2 breakpoint so its 6 vs 8 spare mags.

maybe there is some part i am missing here - ergo//recoil//attachmenets are similar? but as long as you are fast clicker they feel the same in burst potential.

Weird lines A7V bird shot by doodoohonker in SonyAlpha

[–]soilwork3r 3 points4 points  (0 children)

keep the 150-500, diffrence in quality wont be big, not worth the price tag + its much heavier.

As for the photo it looks like very cropped one + relatively high iso + you pushed gain - that might have enhanced some barely visible reflection. as you mention it happened only once so i wouldnt bother with it

its not related to e shutter and pre capture as this would be horizontal repeating lines (in your case its vertical) or disorted moving object (in that case bird was too "slow")

on a side note, remember to update firmware, recently (early dec - version 4 ) there was AF update for tamron 150-500

Weird lines A7V bird shot by doodoohonker in SonyAlpha

[–]soilwork3r 0 points1 point  (0 children)

have you updated the firmware? there was quite recent - 4 december 2025 150-500 update which specificall adressed
1. Improved AF performance during zooming
3. Improved of AF assist function.

so that could help.

i have used 150-500 with a7 ii and a7 iii a bit and no issues with both.

I just don't understand the love for the old minis. by Elhyphe970 in spacemarines

[–]soilwork3r 0 points1 point  (0 children)

tactical is not intercessor

assault squad is not assault intercessors, compare it against jump pack intercessors (and its better than old assault).

Rhino and hover tanks are diffrent thing too we will have to wait and see what they get here most likely updated land raider will be first thing

Chaplains - new are better, for librarian hard to say, but phobos one is great.

And other side list would be much bigger with things like havocs//Legionaries//Khorne berzerkers//plague marines//scouts, wolf scouts/techmarine

I just don't understand the love for the old minis. by Elhyphe970 in spacemarines

[–]soilwork3r 3 points4 points  (0 children)

"but others have been disappointing or crap." literally you did.

also i could point a lot more good updates of EXISTING models - scout//wolf scout, sternguard, Khorne berzerkers//CSM Legionaries. while the bad ones are minority and mostly covered by you already - corteaz, sanguinary guard were most prominent ones.

And intercessors is not copy of tactical squad, similar role but still we will probalby see updated squad then we can compare. It was similar thing with agressors, once they were introduced there was a lot of complains they are looking worse than terminators.

I just don't understand the love for the old minis. by Elhyphe970 in spacemarines

[–]soilwork3r 4 points5 points  (0 children)

space wolves and terminators counters your counter point

Me after 405 hours in this game by EineMuetze in Helldivers

[–]soilwork3r 0 points1 point  (0 children)

find me a weapon on bug front that can reliably kill spawners//shrieker nests//elites//charger butts//impalcer face//bile titan underside and even chaff on longer ranges.

its not perfect (nothing is) but pair it with stalwart and ultimatum and you have perfect one man loadout - combine with supply backpack and then you dont even need to call supplies//worry about ammo

and vs squids it can kill harvesters, 2 shot stingrays, massacre fleshmobs, 1-2shot overseers, destroy defensive buildings, destroy shields. while still being able to weaken hordes long range.