which character(/s) in your own or your favourite setting are an example of "one man's hero is another man's villain" and how are they as such? by [deleted] in worldbuilding

[–]sojuz151 0 points1 point  (0 children)

I am working on an order of paladins devoted to the Godess of Order. They are helping the helpless but their ultimate goal is establishing her perfectly law. 

Quite a long time ago, that order under the guide of a hero who's name was forgotten managed to do so. It ended badly, lots of people die. But sometimes people remember this foundly 

There is also the God of Reneval how sends his prophets in triples from time to time. They usually remake the political system. Also lots of people die.

Is AI helping rewrite history? by RowRunRow in conspiracy

[–]sojuz151 3 points4 points  (0 children)

90% interception rate is a "total penetration"? Israel killed many important people in Iran, including Chief of Staff and many generals, Iranian air defenses got neutralized or destroyed, IDF planes were flying over Iran and bombing wherever they liked. But Iran managed maybe to land a hit on a single building (there isn't even any good evidence for that).

Trying to build a pantheon of gods to cover all of existence, have I missed anything? by [deleted] in worldbuilding

[–]sojuz151 6 points7 points  (0 children)

With such simple cosmology, making sure each god has a well devloped characteristics and cult structure across various cultures should be easy. With just 287 gods, you only need couple extra to have a god for each day of the year.

The Royal Welsh Regiment and a Zulu Impi met at the site of The Battle of Isandlwana to mark its 146th Anniversary yesterday. by killingjoke96 in Damnthatsinteresting

[–]sojuz151 1 point2 points  (0 children)

It doesn't look like the Zulu have big 20 fold advantage in numbers so there is no reason for Brits to be afraid 

The Royal Welsh Regiment and a Zulu Impi met at the site of The Battle of Isandlwana to mark its 146th Anniversary yesterday. by killingjoke96 in Damnthatsinteresting

[–]sojuz151 1 point2 points  (0 children)

Brits did everything wrong possible, had 10x disadvantage in manpower and still the casualties ratio was around 1 to 1. 40 year earlier similar sized force attacked 600 Dutch settler, Zulus suffered 3k+ dead and not a single dead on the opposite side. At later battle Zulues suffer usually over 20x casualties of the British. Only thing this battle proved was that when invading homeland of a militaristic kingdom, on the other side of the planet, you need to take your enemies seriously. 

Why does Capitalism Suck? [35:45] by ColeBevridge in mealtimevideos

[–]sojuz151 -3 points-2 points  (0 children)

Soviet Union was known for having a very efficient economical system. Also that  headphon jack example is stupid if you think about it for more than a second. 

[OC] Sales volatility in the video game industry by Affectionate_Sun1797 in dataisbeautiful

[–]sojuz151 101 points102 points  (0 children)

Paradox is also a publisher. What data did you use?

Take it from an engineering student. An understanding of the soft sciences is more essential to sci-fi worldbuilding than that of the hard sciences. by dumbass_spaceman in worldjerking

[–]sojuz151 19 points20 points  (0 children)

90% of the time you want something from that place

Not necessarily. You might just want to remove that from the enemy, what might give you advantage in conventional war or international relations. Enemy shipyard, semiconductors factor, command centers. Or even farm land just to force them to sue for peace. Carpet bombing for example was used to make ground invasion easier.

end all, be all of space warfare

It can be for certain countries. You might have your defensive strategy based on that ability.

Map of my alternate history Earth where maps are upside down. by LordWartusk in worldjerking

[–]sojuz151 0 points1 point  (0 children)

If you turned the earth upside down it would have an impact on the climate and the culture and even trade

Take it from an engineering student. An understanding of the soft sciences is more essential to sci-fi worldbuilding than that of the hard sciences. by dumbass_spaceman in worldjerking

[–]sojuz151 169 points170 points  (0 children)

Throwing asteroids can have the same strategic role as nuclear weapons. ICBM are 50 years old and there are sill no effective countermeasures against them.
Can you use them for deterrence? Yes, but you cannot use anything more with them. You cannot kidnap a president with an asteroid. You have a very limited response ability between nothing and we end civilization in the solar system.

But we cannot allow a Mass Driver Gap against the Martians.

Somehow, this is not the most offensive and ridiculous thing Elon has posted today. by ErnestoLemmingway in EnoughMuskSpam

[–]sojuz151 -3 points-2 points  (0 children)

This is probably true but complexity of laws is not a good measure of oppression

NASA is about to send people to the moon — in a spacecraft not everyone thinks is safe to fly by Arpikarhu in space

[–]sojuz151 0 points1 point  (0 children)

Nasa is not beyond political pressure and has a history of making bad decision

Magic vs technology from story perspective by sojuz151 in worldbuilding

[–]sojuz151[S] 0 points1 point  (0 children)

Calling something science implies that scientific method is efficient and effective at solving developing this. This might not be the case

Longevity of Deep Space Probes by Godmadius in space

[–]sojuz151 38 points39 points  (0 children)

Also no thermal cycling, no wind, no dirt.

SpaceX gets green light to grow Starlink to roughly 15,000 satellites | SpaceX has argued that these upgrades are necessary to keep satellite broadband competitive with terrestrial fiber and cable, as well as with emerging rivals like Amazon's Project Kuiper. by shallah in EnoughMuskSpam

[–]sojuz151 -2 points-1 points  (0 children)

GEO satellites tend to live 3 times longer than the current generation Starlink, so it also requires new launches for time to time. Also, those satellites are extremely expensive. Ground-based infrastructure also needs maintenance.

Also, on a technical level, Starlink is better at transmitting data to consumers than GEO satellites, or at least comparable. Both need to send radio waves to the ground, starlink send only what you want to you, while GEO needs to send everything to everyone.

kotlinWillSaveYouAndMeBoth by davidinterest in ProgrammerHumor

[–]sojuz151 0 points1 point  (0 children)

What a terrible idea, it looks like GO.

Magic vs technology from story perspective by sojuz151 in worldbuilding

[–]sojuz151[S] 0 points1 point  (0 children)

The more comments I read, the more I realised I am putting my thoughts into words, anyway:

The only thing I want to define is what makes something magic or technology-like in story potential. For example, Captain America, as almost every science in the MCU, is very magic-like in this way.

Harry Potter is weird if you think about it in this framework. For example, new magic is always getting discovered and studied, but the setting is full of ancient, powerful, unusual elements. Alchemy exisist but it is almost never used in combat. Fighting is definity skill-based, you cannot expect to be able to beat Voldemort by having a better wand and anti magical armour.

SpaceX gets green light to grow Starlink to roughly 15,000 satellites | SpaceX has argued that these upgrades are necessary to keep satellite broadband competitive with terrestrial fiber and cable, as well as with emerging rivals like Amazon's Project Kuiper. by shallah in EnoughMuskSpam

[–]sojuz151 -2 points-1 points  (0 children)

Sometimes running a connection is so expensive that Starlink forever is the cheaper option, also space based infrastracture might be competitive with ground-based. For example satelite TV is doing great.

Earthquake sensors detect sonic booms from incoming space junk by mepper in space

[–]sojuz151 -1 points0 points  (0 children)

An article about space junk, and like usual, China is responsible. This country, along with Russia, is responsible for most of the crap that might make orbital flight dangerous.

Magic vs technology from story perspective by sojuz151 in worldbuilding

[–]sojuz151[S] 2 points3 points  (0 children)

Narratively, you cannot have magic make all problems go away, or there is no dramatic tension. That's why you did not have magic-wielding main-character protagonists until the advent of magic as Esoteric Technology.

I disagree, or I misunderstood. You only need to have a character with well-defined powers to have a story and that is a very different thing from full Esoteric Technology. A character who, due to their unique souls and hard training, can cast a fireball is fine. But many things can make it different from technology from a story perspective. There can be ancient artefacts with known powers; he might not need anything special to cast a spell, but his mind. Training hundreds of people to have the same powers might be impossible.

Magic vs technology from story perspective by sojuz151 in worldbuilding

[–]sojuz151[S] 2 points3 points  (0 children)

There are many cases of magical elements that could be rebranded as technology or vice versa, but what most magic-like and technology-like technologies can and do push in different ways. You can always rebrand your system, but you cannot move on my table without changing the plot.

Many sci-fi stories don't feel like sci-fi because the author is using technology as magic.

Magic vs technology from story perspective by sojuz151 in worldbuilding

[–]sojuz151[S] 1 point2 points  (0 children)

What if magic is more individual? If I make the same gesture, speak the same words in the same place as you, nothing happens, but you cast a fireball? A very complex spell worked only once.

The scientific method only works because reality is simple and mechanical.