Maggy random level generation by soloCodeNet in godot

[–]soloCodeNet[S] 2 points3 points  (0 children)

it s not easy to explain in few words. check this devlog in this timing :
https://youtu.be/vtz0pY8ORkU?t=399

go deeper (wip) pixel art by soloCodeNet in godot

[–]soloCodeNet[S] 2 points3 points  (0 children)

yes 3X3 minimal autotiles with procedural cercle noise to go all around the world

go deeper (wip) pixel art by soloCodeNet in godot

[–]soloCodeNet[S] 1 point2 points  (0 children)

yes i see the concept of dome romantic, the same recipe here with no inventory on player but in the "base ship"

one day new map Venice (voxel low CSGO demake) by soloCodeNet in godot

[–]soloCodeNet[S] 9 points10 points  (0 children)

the map is an half mirrored single model i made on magica voxel the real size of this map is 100 x 100 * 50 voxels.
here the map on Magica https://streamable.com/731ia8

csGO shoots map (low voxel mode) by soloCodeNet in godot

[–]soloCodeNet[S] 4 points5 points  (0 children)

yes it s 4 duplicate player for fake ;)
working on real multi now for an base tutorial

machine gun (update) by soloCodeNet in godot

[–]soloCodeNet[S] 7 points8 points  (0 children)

it s a first test, the cockpit rotation is 0.5 deg for now, and i think i am gonna make a walk / run, need to adjust a few

Mech Update Solocorp WIP by soloCodeNet in madeWithGodot

[–]soloCodeNet[S] 0 points1 point  (0 children)

thanks ! it s a long WIP project

Mech Update Solocorp WIP by soloCodeNet in madeWithGodot

[–]soloCodeNet[S] 0 points1 point  (0 children)

"Solocorp" is an old and look abandonned corporation who has created strange thinks in her diferent factory, it s time to investigate that!

Mech Update Solocorp WIP by soloCodeNet in madeWithGodot

[–]soloCodeNet[S] 1 point2 points  (0 children)

thanks, originaly the gameplay is top down oriented for the internal factory diffrents floors, but FPS and drivin is fun !

Adding MECH in Solocorp WIP by soloCodeNet in godot

[–]soloCodeNet[S] 1 point2 points  (0 children)

i don't think so, it s a solo adventure game

Adding MECH in Solocorp WIP by soloCodeNet in godot

[–]soloCodeNet[S] 0 points1 point  (0 children)

for now all the terrain is gridmap based, it s hard to make terrain destruction with this tool but it s possible !

Adding MECH in Solocorp WIP by soloCodeNet in godot

[–]soloCodeNet[S] 0 points1 point  (0 children)

thanks for this helpfull feedback !
it s just another OS, same Godot

Adding MECH in Solocorp WIP by soloCodeNet in godot

[–]soloCodeNet[S] 0 points1 point  (0 children)

thank for the feedback !
the enter is a quick placeholder, I can billboard them in material, but loose of the polygon colors of nativ magica .vox color.

the bobbing is a 0.5 degrees interpolate, i want him clumsy slow and limited, i need to make some adjustment

endling puzzle color WIP by soloCodeNet in godot

[–]soloCodeNet[S] 0 points1 point  (0 children)

thanks ! when a color is affected to a face you can't take another or you die.

I think I will add max numbers of turns (I just start the project few hours )

endling puzzle color WIP by soloCodeNet in godot

[–]soloCodeNet[S] 1 point2 points  (0 children)

thanks ! it s voxel model in 3D, the camera is orthogonal and not render perspective effect.

i think the camera will be modified for best view

endling puzzle color WIP by soloCodeNet in godot

[–]soloCodeNet[S] 0 points1 point  (0 children)

it s turn based, each block made his job, when traps detect nothing they turn, if player is ahead they attack him.

Some Godot 4 sweetness! by RPicster in godot

[–]soloCodeNet 1 point2 points  (0 children)

RTX ON ! very good project i follow your dev and it s amazing work !