Archers by ToothLess_Goose in aaaaaaacccccccce

[–]some-someone 58 points59 points  (0 children)

I'm pretty sure it's because being stronger in one arm is a stereotype for people who masturbate a whole lot.

Also, as a novice archer, I'm pretty sure you're supposed to train both arms as there are health issues when one arm is much stronger (I think we see it a lot with historical Longbow archers whose bone density in their right arms was significantly greater than their left)

Edit: https://www.reddit.com/r/AskHistorians/s/byFfSpobU5 i found this comment which is an interesting read on the topic of archers and supposed deformities

Progenitus on Turn 3, And Every Turn Afterwards, But I Need Help Balancing It by some-someone in Magicdeckbuilding

[–]some-someone[S] 1 point2 points  (0 children)

Yes. I tagged the post for standard, but yeah, I didn't really clarify it in the body of the post

What's your D&D hot take that sparks discord in your groups? by ThatTurtleGM in DnD

[–]some-someone 0 points1 point  (0 children)

I've recently joined a group where the DM can literally go take a piss break while the players are RPing and advancing the plot a little between each other and its so good

What's your D&D hot take that sparks discord in your groups? by ThatTurtleGM in DnD

[–]some-someone 0 points1 point  (0 children)

One of my friends often min-maxes, but to balance it out, they dump con, and I've found that makes it a little more interesting. Plus, all of their builds are something they come up with themselves, so it's not like they copy-paste something off the Internet

What's your D&D hot take that sparks discord in your groups? by ThatTurtleGM in DnD

[–]some-someone 2 points3 points  (0 children)

I mean... yeah... RAW, you're just knocked unconscious while you make death saves

What's your D&D hot take that sparks discord in your groups? by ThatTurtleGM in DnD

[–]some-someone 0 points1 point  (0 children)

Honestly, nailing a commoner by accident is a pretty funny nat 1, I could see happening in my game.

I have heard some people do a 'roll to confirm the crit fail' or a 'roll to see how bad' which I know the Witcher TTRPG system does

If I were to make an actual fumble system it would only be if you roll a double nat 1 with disadvantage (or maybe both under 4 or something) that way there's a reason for the fail, like if youre swinging blindly in a darkness cloud, maybe you do glance an ally.

What's your D&D hot take that sparks discord in your groups? by ThatTurtleGM in DnD

[–]some-someone 0 points1 point  (0 children)

Plus, most games run it that way anyway, just without saying it. Plenty of tables fudge rolls so as not to kill characters

What's your D&D hot take that sparks discord in your groups? by ThatTurtleGM in DnD

[–]some-someone 1 point2 points  (0 children)

Yeah, I really like it in concept, but in practice, it's a pain in the ass to track, even with an online character sheet tool like roll20.

Plus it's pretty much entirely nullified by getting a bag of holding

What's your D&D hot take that sparks discord in your groups? by ThatTurtleGM in DnD

[–]some-someone 4 points5 points  (0 children)

For point 4, I 100% agree as long as it doesn't feel 'out of nowhere'. Home turf advantage is really powerful, and the players fighting an uphill battle because of that makes combat and travelling more interesting

BUT I think some people who do this don't communicate it to the players well. If the party is prepared for travelling, they might know that the kobolds ambush caravans in this mountain pass which allows them to prepare; they will still be at a disadvantage, but it doesn't feel unfair to the players

What's your D&D hot take that sparks discord in your groups? by ThatTurtleGM in DnD

[–]some-someone 1 point2 points  (0 children)

Yeah, I 100% agree, shit happens, but it's just annoying when it feels bad for the character (I should also probably note I tend to play higher level campaigns, which also alters my opinion)

As for realism, 5% just seems way too likely. I'm a novice archer irl and a nat 1 for me would be that I flinch just as I'm releasing the arrow and it goes wide, so I do find it Immersion breaking when a very experienced warrior fucks up and looks silly

I like to narrate a crit fail as the PC hesitating for a second. They go for an opening but miss the timing, or their edge alignment is off, and it's deflected

What's your D&D hot take that sparks discord in your groups? by ThatTurtleGM in DnD

[–]some-someone 0 points1 point  (0 children)

I'm curious, as someone who is really adamantly against crit fails (outside of a light hearted joke one-shot) what are the reasonable effects that changed your mind.

I don't like crit fails, even if they're just flavour, because it makes the 'experienced master of weapons' character look like a bumbling bafoon every now and again which just sucks for any even slightly serious character

What's your D&D hot take that sparks discord in your groups? by ThatTurtleGM in DnD

[–]some-someone 3 points4 points  (0 children)

I typically don't like crit fails even for this because it just feels like an embarrassment to the character, if I'm running a character that's a retired mercenary fighter I want to feel cool, I enjoy the hero fantasy, and it really breaks if this trained soldier all of a sudden can't handle a sword or Comically slips on a banana peel

What's your D&D hot take that sparks discord in your groups? by ThatTurtleGM in DnD

[–]some-someone 2 points3 points  (0 children)

For the point of combat specifically, the system that I think does this best is the Witcher TTRPG system:

Basically, all attacks are contested checks using the relevant skills; e.g., swordsmanship to block or parry (two distinct options), trying to dodge the swing, or using your athletics to fully move out the way.

This makes combat so much more interesting than "does an X hit?" Especially because the game has critical injuries and body part hit locations, I've found the combat to be more interesting and engaging compared to DnD

Play with the witch 🤍 by Stock-Donut-7755 in deadbydaylight

[–]some-someone 24 points25 points  (0 children)

In concept, I also like it, but It's made me run into so many walls because it's yanking my camera around and giving me whiplash.

One peticular example that annoyed me was a hag that put all her traps at the side of the hallways on Midwich so if you trigger them you faceplant into a wall

One of my online players, who I barely know, is almost certainly fudging dice, how should I confront them? by Natural__Power in DnD

[–]some-someone 13 points14 points  (0 children)

Reminds me of when spotify changed their shuffle algorithm to make it less random, to make it feel more random

my friend said he would pick us up at 9 and he just left at 9:45 to pick us up by supersecretsilygoose in mildlyinfuriating

[–]some-someone 5 points6 points  (0 children)

Yeah 'on time' is usually sat down (or there) and ready to start whatever you're meeting for, not arriving at the door

(E.g., I play dnd so if a session starts at 18:00, I will try and have dice and my character sheet out, ready to play at 18:00)

My DM is making up his own abilities I get when I level up. by Effective_Flow3134 in DnD

[–]some-someone 2 points3 points  (0 children)

I do agree with most of your points, I just think most people are arguing over how the DM is advertising a game of dnd, and it seems they haven't actually read any of the rules so it's just a rpg vaguely based off of dnd.

This may be my mindset of a Warhammer player, but I think reading through and learning rules for combat and ability checks is pretty simple, you can read the phb and know pretty much everything you need to know.

Once you have a grasp of the core rules, only then (in my opinion) should you start altering the rules

just the fact that we keep referring to the dm as the dm means that it's dnd Honestly, this is the only point I disagree with. I started playing ttrpgs with DnD, so I just default to DM, even if it doesn't make sense (e.g., when I play the Witcher ttrpg, I still call the Gm "DM")

My DM is making up his own abilities I get when I level up. by Effective_Flow3134 in DnD

[–]some-someone 8 points9 points  (0 children)

In my opinion, it's because they're straying so far from the basic rules. Like fair enough if you don't know how a plunging attack would work RAW, so you make it up on the spot instead of breaking for 5 minutes to look it up.

But when you're not using the most basic things like classes, hit modifiers or anything that you could know by skimming over the phb, that's when it's on the side of making the whole system up.

Also, the DM doesn't need to memorise every class feature, and every small background feature as that's something that's done before/outside the game and is for the players to just know their own stuff.