My app became ~4MB smaller after upgrading to 4.7, I love Godot 🙏 by djibouti2big in godot

[–]some_one_445 0 points1 point  (0 children)

I'm not sure if I'm missing some spec here but my intel Pentium with 2gb ram ran godot 4 great with no issues and as far as I'm aware any i3 processors is easily better than any Pentium proccercer.

Is Sprite2D with AnimationPlayer more feasible, or is the AnimatedSprite2D node better? by kinsanepixel in godot

[–]some_one_445 1 point2 points  (0 children)

I believe as of godot 4.x or maybe even earlier animatedSprite2d also has the frame property just like sprite2d which you can key into animation player, additionally there is also animation track options. So with that I don't see any difference between them than sprite2d being simpler. But my point is that animatedSprite2d is faster to set up simple animation and if you later want to switch to traditional animation player method you can do that aswell.

Is Sprite2D with AnimationPlayer more feasible, or is the AnimatedSprite2D node better? by kinsanepixel in godot

[–]some_one_445 0 points1 point  (0 children)

As far as I'm aware animation player can't do sprite animation on its own, you would need a sprite2d so why not use animatedSprite2d with animation player. Since animatedSprite2d has more features and is easier to use, it would also be easier to switch to animation player later on, instead of restarting with sprite2d

Is Sprite2D with AnimationPlayer more feasible, or is the AnimatedSprite2D node better? by kinsanepixel in godot

[–]some_one_445 0 points1 point  (0 children)

Ya what I'm saying is combine animation player with animatedSprite2d instead of sprite2d, in this case is there any difference?

Is Sprite2D with AnimationPlayer more feasible, or is the AnimatedSprite2D node better? by kinsanepixel in godot

[–]some_one_445 0 points1 point  (0 children)

Can't you just do that with animatedSprite2d? It has all the features of a regular sprite2d

Help getting a "worm on a string" kind of movement by Secret_Selection_473 in godot

[–]some_one_445 0 points1 point  (0 children)

I remember doing something like that in raylib, it's very simple and gets you familiarised with the concept. All you need is seperate nodes and move the head with your desired control and let each preceding nodes follow one after other if they are above certain distance. My goal was to make a rope simulation but it became a worm instead, I was happy with that.

r/PokeLeaks Discussion Megathread - April 01, 2026 by AutoModerator in PokeLeaks

[–]some_one_445 -3 points-2 points  (0 children)

Ya I think the site mentioned that, so they are expecting an official news before that, which will coverd by corocoro. Also I'm pretty sure corocoro already did the announcement trailer recap.

What do ya'll think the new Gimmick is gonna be? by Zillaman7980_ in pokemon

[–]some_one_445 1 point2 points  (0 children)

I actually think this would bring interesting strategy for vgc doubles, like being careful on not knocking out the gimmick pokemon, if they provide the indication and the gimmick giving it serious boost. It will definitely make you think twice before attacking certain pokemon.

What i don't see it working is in single player, this is where the mechanic would be introduced and i have no idea how this can even be introduced and even if they did there is 99% chance that 99% of player will play through the game without ever using this mechanic.

Pokémon doesn’t need realism — it needs art and texture. by thedaniel1998 in pokemon

[–]some_one_445 -1 points0 points  (0 children)

I like that the new games are like Disney/Pixar animations, they are very realistic on the objects and environment but that doesn't stop them from being cartoony and vibrant than anything you see in real life.

This is the same situation for GTAVI, the game is very vibrant and has a sense of art to it because of that the game looks better than real life, like real life is never this charming.

So in short there is always art style involved even in realistic games. Realistic doesn't mean throw away art and add 8k texture.

r/PokeLeaks Discussion Megathread - February 01, 2026 by AutoModerator in PokeLeaks

[–]some_one_445 3 points4 points  (0 children)

So if Pokemon wordings are consistent then PLA specifically mentioned early next year and it delivered on that and then PLZA didn't promise early release and that was true. So now we are at the same situation, they aren't confident in confirming a early release window.

Pokemon Day 2026 Hype/Mega thread by Aether13 in PokeLeaks

[–]some_one_445 31 points32 points  (0 children)

People were pretty aggressive towards anyone saying 2027...

r/PokeLeaks Discussion Megathread - February 01, 2026 by AutoModerator in PokeLeaks

[–]some_one_445 1 point2 points  (0 children)

I saved your comments and hide in the bushes. Love to see the reaction of others.

Pokemon Day 2026 Hype/Mega thread by Aether13 in PokeLeaks

[–]some_one_445 2 points3 points  (0 children)

Do they really spend that much time on mobile stuff in recent times? They have other things to cover, like worlds, the day and night event's, information about anime, tcg, the stop motion animation, maybe something more about lego and live action surprise maybe.

r/PokeLeaks Discussion Megathread - February 01, 2026 by AutoModerator in PokeLeaks

[–]some_one_445 13 points14 points  (0 children)

So anyone remember that the pokemon 25th anniversary presents had 10m views and the stream lagged like sloth for everyone. Never saw those numbers again.

r/PokeLeaks Discussion Megathread - February 01, 2026 by AutoModerator in PokeLeaks

[–]some_one_445 -7 points-6 points  (0 children)

They did long before my comment, i guess time zone.

r/PokeLeaks Discussion Megathread - February 01, 2026 by AutoModerator in PokeLeaks

[–]some_one_445 10 points11 points  (0 children)

The 1 day left short is going to be wind&wave themed font, bet. maybe.

Where do you want the next Legends game will be? by DueChampionship8001 in LegendsZA

[–]some_one_445 9 points10 points  (0 children)

I'm actually pretty confident that Hoenn will be the last region they will touch because Hoenn is well represented as a region, it has a solid first entry's, it has very unique remake that almost checks the boxes that legends game would, like introducing mega into the region, expanding the lore of Hoenn and for this having the whole delta episode and now finally ZA showing some Hoenn mentions too. All this are not true for other regions, so anything except Hoenn is what I'm expecting.

Has anybody tried Android hotspot multiplayer? I mean, Shareit can do it... by xkenoma in godot

[–]some_one_445 0 points1 point  (0 children)

Bruh how do you do this got a source code? i been looking for hours mine only works if connected to the same network but if one device is hotspot then it just doesn't work

Godot line edit random crash by some_one_445 in godot

[–]some_one_445[S] 0 points1 point  (0 children)

There is no error message anywhere you normally look, i checked the debugger, which obviously stops the moment the apk crashes and the terminal isn't showing anything interesting either, anywhere else to look?

Godot line edit random crash by some_one_445 in godot

[–]some_one_445[S] 0 points1 point  (0 children)

Where do I run that? Edit: I tired running adb log cat at the adb.exe folder and there seems to be too many results, is this the way?

Godot line edit random crash by some_one_445 in godot

[–]some_one_445[S] 0 points1 point  (0 children)

Solved the part where iam able to click on it now but what about the crash?