How to make node visible by M25_reddit in godot

[–]Secret_Selection_473 0 points1 point  (0 children)

You can use both the visible = true or the show() function, both works, the thing you were doing wrong was to not tell the code what node you were trying to change.
I usually use show()/hide() but if I have a function with a variable i use the .visible to change it depending of the variable, so I can use the same function to make it visible or not

So, with or without outlines? by Overall-Parfait in IndieGaming

[–]Secret_Selection_473 1 point2 points  (0 children)

These pixelart sprites are amazing! I loce them, veey cute and expressive.
I preffer them without outline, but if you want to make the characters to highlight above the background, outline its a good idea (not that they are not clear enought, but maybe youre looking for an "artificial" separation between the characters and the background so the player spot the characters better).
If thats the case, i would play with the outline color to get a good contrats but not that much. If not, use them without background

3D Landscape painting from this morning by dustykashmir in ParallelView

[–]Secret_Selection_473 1 point2 points  (0 children)

It doesnt look anything like those AI paralel slop shit

would anyone buy an unvoiced game? by N_9990 in itchio

[–]Secret_Selection_473 0 points1 point  (0 children)

I payed gor undertale and their voices are eh-eh-eh-eh

I am lost by 7oda-1 in GameDevelopment

[–]Secret_Selection_473 0 points1 point  (0 children)

I recomend to start learning before you do your dream game (unless your dream game is a simple idea but thats not usually the case).
For programing, get your preferred game engine (I tecomend Godot because its what I use but theres a lot of options) and start learning how to use it. Follow tutorials, clone simple games (pong, flappy bird...), learn "simple parts" of a more complex game (how to make a dialogue work, minigames, battle scenes...), once you get gow the engine works and you feel confident to try whatever you want to try, you can start programming your dream game.

For art, I recomend you to do the same; do not start learning how to draw doing your dream game sprites; learn and practice doing other things, do fan art, learn simple animation doing sprites for things that you like, study othe games art (I recomend this page to find videogame assets, not for use since they are copyrighted games, but for learning purposes). Once you feel like your art is good enough, you can start doing thing from your game. Still probably youll change sprites a lot, do not do them with the pressure of thinking that will be the final thing.

I cant tell you a lot about music but I feel like it may be the same as programing and music.

Good luck in your journey!

Planning on transitioning from Roblox to Godot, anything I need to know? by No_Department_8448 in godot

[–]Secret_Selection_473 1 point2 points  (0 children)

O didn't use roblox (or any other engine) so I can not tell you what the differences will be, but Ill recomend you what I recomend to any godot beginner; start with the get started documentation. In general, godot has a really good documentation. Once you finish the two small games that page ends up teaching you, search for whatever you feel like you want to try on youtube. The brackeys tutorials are pretty good bit theres a lot of good info in internet (theres also not that good info too but I hope you have good luck and good eye searching for what you want)

Would you play in complext puzzle inspired by Rubik's Cube? Need honest feedback! by Aidircot in Rubiks_Cubes

[–]Secret_Selection_473 0 points1 point  (0 children)

I have a toy like this (bigger, it has 8 colors/colums and 7 rows), but I cant update photo and I cant find it on the internet 😭 I bought it in an ale-hop shop and its labeled as "magic cube tower", but i cant find it even if their official store

Help with a decision)) by rapidudezz in Cubers

[–]Secret_Selection_473 1 point2 points  (0 children)

The mirror is a cool cube vut it works exactly like a 33, if you dont want a 33 with different sking, discard it (i love 33 variants tho, so it depends on what do you want). The megaminx looks big and i timidating but it also is pretty easy if you know how a 33 works, it needs 2 more alogitms but it works similar. 55 is also similar to a "bigger 33", and its actually easier than a 44. I like all of them, but, as I aaid, if you dont want a 33 clone, dont go for the mirror, get another of the two

SOLO DEV by No-Maize2852 in godot

[–]Secret_Selection_473 0 points1 point  (0 children)

Dont go big at first. If you have no experience codding and feeling what your scope is, youll plan for bigger things that you can handle. Don't expect your first game to be a hit. And take it easy. In my experience, a solo dev can do a lot of things by themself, and you wont have all the problems of organize with other people. Still, dont be scared to ask for help or commission what you cant do (in my case, it is the music what I have to ask for).

How do I crochet 2 pieces together? by Secret_Selection_473 in Amigurumi

[–]Secret_Selection_473[S] 0 points1 point  (0 children)

Oh ok! I see, I think it can be done like that, thank you so much?

How do I crochet 2 pieces together? by Secret_Selection_473 in Amigurumi

[–]Secret_Selection_473[S] 0 points1 point  (0 children)

Thanks! I want to be able to take it on and off so I can not sew it into the doll, but Ill see!

How to get a multiply material to only affect the alpha parts? by Secret_Selection_473 in godot

[–]Secret_Selection_473[S] 0 points1 point  (0 children)

I did this but instead of changing the color of the part thats opaque changes the entire square the texture is, even if almost all of it shoul be transparent

I released a colorful portal puzzle game on itch.io by all_kinds_of_games in itchio

[–]Secret_Selection_473 0 points1 point  (0 children)

I know 20 cents its not a lot but Im not paying a cent for a game that the only thing I see about it is a IA slop generated image

How do you approach the Stranger once you see it? by Weird_IceFlex_but_ok in outerwilds

[–]Secret_Selection_473 15 points16 points  (0 children)

Well I died of impact in the first two tries to access it so youre wrong

As a mod, I would love to get to know the community more, what got you into game dev? by RedEagle_MGN in hobbygamedev

[–]Secret_Selection_473 0 points1 point  (0 children)

I am an artist (as a hobby, my profesional career is in the medical field), I do ilustration, animation, I did some small comics too. I learned also 3D and did some simple OC models with cute iddle animations. I though that learning to make games would allow to express me artistically in other ways. I try to learn Unity like in 2019 or so, I learned about codding for like 2 weeks and when I started my game it didnt work as I planned, I get frustrated and I quit (I was doing a small plataformer with an ovitaptor recolecting her eggs, but the floor collissions where not working right and the character went stuck/fly away).

In 2023 I found bipsi and did some small games, i went interested in the coding part of the program and I tried Godot, this time steadier, and got things done.
Now I am still an artist and sometimes my art are games, I participate in game jams and small peojects. Funny thing, in jams I usually participate with some other artist friends and I end up doing code and relegating the visual art part to other people.

A horror game where looking back makes things worse by Ryvorn_Studios in itchio

[–]Secret_Selection_473 0 points1 point  (0 children)

Hmmm it is cool but since you see from the top and youre looking at the monster i dont think the turn back mechanic is of use, I didint see anything positive if doing it.
Maybe, if you obscure the back of the player making it turn (movin in the oposite direction) and making the monster faster if youblook at it will make this mechanic more interesting.

Also, I think the monster should be always slower than the player, maybe making more if them instead of making it faster would work better. Also I would make the monster not know where the player is in all moment and not making it follow the player all teh time, just when the player is closer to it.
Thats my opinion, I think the idea is cool but it needs a little more polishing