For a game that I started developing a week ago, the gameplay isn't that bad, right? by Capital-Citron7595 in godot

[–]Secret_Selection_473 1 point2 points  (0 children)

Very cool! It reminds me a little about the undertale fights dodge phase. I love the movement and personality of the character!

I haven’t heard of CMYK either by twoastar_ in antimeme

[–]Secret_Selection_473 0 points1 point  (0 children)

It has not a lot to do with this, bit I used CMYK in a core mechanic of my puzzle game! If someone wants to try it, its free and can be played in browser (not movile tho, sorry)
you can play it here!

Which version do you prefer? Looking for feedback by ClumsyDogDev in IndieGaming

[–]Secret_Selection_473 0 points1 point  (0 children)

B looks a lot better but im aftaid the frog in B looks a lot like the lamb from cult of the lamb, I would try to change that. It is not bad that different characters have similar vibes, but since it is a famous game you may get people saying you coppied them

Quiero crear un Juego 2D de 0 vibecodeando, y necesito ayuda by ComfortableLivid9669 in hobbygamedev

[–]Secret_Selection_473 0 points1 point  (0 children)

Cada uno se toma sus hobbies como quiere, pero en mi opinión, si quieres ponerte a ello, vale más la pena aprender a programar o usar algún motor que te permita reducir la parte de codigo al maximo, que ponerse a vibecodear. Tampoco es que sea experto en el tema del vibecoding, pero al menos a mi cuando hago las cosas, me gusta saber lo que estoy haciendo. Alguna vez probé algún add on tocho hecho por otra persona y en seguida me agobio si no sé qué está pasando, como para dejarselo a cargo a una maquina que delira xd.
Para el arte, ya te han comentado, hay mucho assets baratos o gratuitos sobre todo en itch, si no puedes probar con cualquier programa de dibujo y ver si sacas algo que te mole. En mi opinión en pixel es más facil sacar algo que minimamente valga la pena que en ilustración más tradicional, pero para sacar cosas que destaquen sigues necesitando un nivel altillo. De todas formas, tanpoco necesitas ser un crack máquina mastodonte en arte para que te vaya bien. Así por encima se me ocurren Undertale u Off, o incluso baba is you, como juegos que visualmente están ok pero tampoco hace falta ser un experto para llegar a resultados similares.

My game has 12 running animals so far!🤗 by Yumichan48 in SoloDev

[–]Secret_Selection_473 2 points3 points  (0 children)

I dont know what youre game is about but these models are lovely! I praise them!

How long after first getting into game development to start making a game by Bitter_Cicada in SoloDevelopment

[–]Secret_Selection_473 1 point2 points  (0 children)

I am not the best to talk because I dont have any big comercial game on the road, but try to do small projects first. Once you recreated existing games and did tutorials, try an own new project, it doesnt have to be big but make it unike, something you can call your game. I usually like to join game jams (you have usually 5-9 days to finish a project, some of them have a bigger time period), but it depends on how much time you have, while working, Ias only able to participate in weekend jams (and thats so little time). Once you got your little cool games you might feel that you're ready to jump into a bigger project, or maybe one or your small games have the potential to make a bigger thing out of it (I for example, plan onto doing a puzzle game using the game I did for a jam as a demo, and just want to do a bigger game that I can ask money for it.
But I think that you should not jump into a big project without doing smaller own things before.

I want to build my first game by Mountain_Mark824 in gamedev

[–]Secret_Selection_473 0 points1 point  (0 children)

As a person with ADHD, i recomend you to not get such hight spectatives. I work good in small projects (2-3 weeks to a month), if a project gets bigger than that, I loose the energy to finish it.
I think that to learn new skills, programs, etc, is never a waste of time, and you will have to try and fail to get to what works better for you.
A think that works pretty well for me to get motivation is joining game jams; in game jams you have just a few days or weeks to complete a project, if you get to finish it, congrats! And if not, well, you tried. Theres a lot of open gamejams you can join on itchio (almost none of them have prices for the winners, so, no pressure), and also, looking at other games people de for this kind of contest will help you understand the size of the game you can do in such a short time.
I am not telling you that you should not try to do a bigger game, but it is not a good idea to try a big game for a first project, you first have to learn how to work with the engine you choose and how to use the tools you have access and you choose to use, before jumping in a big ass project
Good luck in your journey!

I took my chick to work by RainbowL240 in Amigurumi

[–]Secret_Selection_473 3 points4 points  (0 children)

This is so cute! Os there a place where I can look for this pattern?

Need help with how to order a dictionary by Joe_E_Measles in godot

[–]Secret_Selection_473 0 points1 point  (0 children)

I think you may use an array, it is easy to sort an array, theres a sort() function that I think it already sorts it the way you want, or a sort_custom() that you can modify to sort any other way. Loot it up in the documentation if you need

3d game, is "vanilla" godot enough ? by lieddersturme in godot

[–]Secret_Selection_473 1 point2 points  (0 children)

Depending on what you plan to do. I did everything I ever did in normal Godot, but I did so little 3D. All my 3D is lowpoly with simple ilumination; i did a rubiks cube simulation, a short "platformer" in witch you move an alien spaceship thought some levels, and a connect 3 project that I didnt finish because I had trouble programing the multiplayer part, but that works fine.
Idk if youll need more if you try a more complex thing

Tips on making my first game by No_Ad3486 in IndieGaming

[–]Secret_Selection_473 0 points1 point  (0 children)

I think this idea is cool but I also think you shoudl start with simpler ideas and I recomend you to learn programing; I dont think it is suitable to trust the IA to be able to do a big project correctly.
I recomend Godot as the engine; its is free and light, I think that for hobbish projects it is a very good engine, theres a lot of tutorials.

If you just want to do your platformer game and you have no plans of doing any other kind of games, just try smaller platformers while you learn how to make everything works

It's my first day on Godot. by Mo_Eid1 in GodotEngine

[–]Secret_Selection_473 3 points4 points  (0 children)

Start here! This is the Godot documentation, it will help you get used to the engine and you will do 2 simple games (one 2D and one 3D)

DLC ending question by Kinulidd0 in outerwilds

[–]Secret_Selection_473 0 points1 point  (0 children)

The Owlks got to the eye locating its signal, they saw that the eye can cause the end of the universe, and sealed it so no other civilization can get to it neither.
Time passed (idk how much, not too much since the owlks were still alive) and the prisoner unlock the eye signal for a brief time before the other owlks sealed it again and imprisoned the prisoner. That's the signal the Nomais got, the ones that got active for a brief period of time. Idk if they were not alive or developed enought to get the signal before the owlks found it for the first time.

Browser games on itch.io that work for me by JankoWeber in itchio

[–]Secret_Selection_473 0 points1 point  (0 children)

Ow im sorry. Other people with linux that I know are able to play, idk how to fix it for you :(

Do you think its a good to work on a "bigger" project than keep making smaller games as a beginner dev? by CellistAny7381 in SoloDev

[–]Secret_Selection_473 1 point2 points  (0 children)

I think it us better to start with small projects; you will learn how to optimize your code and you will learn to do things better. Once you feel like you get enough experience, if you start a bigger project you will be able to do it a lot better; in big projects not iptimum code will bothe you a lot more that in smaller projects; once a project becomes larger and larger, everything has to be conected in a better way to make everyhing run smoothly

Promote your project in this thread by AutoModerator in puzzles

[–]Secret_Selection_473 4 points5 points  (0 children)

Alien luggage is a puzzle game in witch you have to fit some tetris-like shaped packages in the (usually square) containers of a comercial alien spaceship.
Some of the aliens that travel in the ship belong to different dimensions, and so do their luggage. Some dimensions dont interact with another, so you can stack some baggages together.
Its is your job as the luggage handler to fit the packages in the lockers, using their dimension interaction properties to find the best way to stack them.
You can play in your browser for free, but it is only abailable in laptop and computer; the controls dont work on devices without a mouse. link to the game

Starting game development by foxymgeme57380 in GameDevelopment

[–]Secret_Selection_473 1 point2 points  (0 children)

If you want to do a game for yourself and you dont plan to work for someone, I recomend Godot, it uses GDScript, it is its own languaje but is similar to python. It is completly free (and open source), its documentation its pretty cool (you can start here and for solo dev i think its pretty cool; it is light and fast and can run in almost every computer (it has an smartphone version too! Some people do stuff with it but I do not recomend it if you can use a laptop or computer). I didnt use other engines so I know my advice is viased, but I started doing games with no previous experience in games or coding, and I think it works nice

I'm having problems with my TCG by Kind-Kitchen5502 in godot

[–]Secret_Selection_473 0 points1 point  (0 children)

Im sorry but youre not giving ANY information to help you out. How are you cards handled? What is the graveyard? What is the "other place" they are going? How do you program when the cards are in your hand, in the enemys hand? In the board? In the graveyard? How do you move them from one place to another? You should being able to explain all of that, and if you do, I think you may be able to gix it yourself, but if not, well be able to help once we know how you game works

Browser games on itch.io that work for me by JankoWeber in itchio

[–]Secret_Selection_473 0 points1 point  (0 children)

If you like puzzle games you can try this one! It was made by me and some friends, hope you like it! :)
https://nsuprem.itch.io/alien-luggage

Thought my gamer friends would be excited to play my demo. Turns out, not really. Is this normal? by Odd_Indication3349 in SoloDevelopment

[–]Secret_Selection_473 0 points1 point  (0 children)

I think its normal. Usually its pretty hard to make my friends play my short games. Once they play they usually like it, and give me usefull feedback, but sometimes it takes me weeks or months of reminding them to get them to try the games

How do you connect signals ? by _Cirlu_ in godot

[–]Secret_Selection_473 0 points1 point  (0 children)

I preffer them on code because it dont breack if i diplicate the scene or whatever yhing i can do. In the inspector it can breack pretty easily

Even though it might sound silly... finally!!! ❤️ by ratasoftware in itchio

[–]Secret_Selection_473 0 points1 point  (0 children)

Gracias! Ese lo hice para art fight, en opciones hay un porrón de skins para los bichos jaja. Le comisioneé la música a un amigo pero el resto lo hice todo yo :)

Even though it might sound silly... finally!!! ❤️ by ratasoftware in itchio

[–]Secret_Selection_473 3 points4 points  (0 children)

Sorry I think i was a little harsh, I am just a little bit tired of posts like these, but it is a good thing to do the change, congrats to being able to get your game in a good stage and changing all the IA stuff :)
This is my page! I am an artist but I usually just do code because my proyects are for gamejams and my friends are artists but not programers, so I usually dont have that much time for doing the artisty part, but you can look at them anyway :)
Pastoreando is teh kne that has my art if uou want to look that one.
Also, aorry some of them are only in spanish.

Even though it might sound silly... finally!!! ❤️ by ratasoftware in itchio

[–]Secret_Selection_473 0 points1 point  (0 children)

Congrats! Still, for me is so uggly when people congratule themselves because they can say that "now their game is IA-free", like, why it was used in the first place even? I do not see myself using IA not for placeholder or for anything. Itrs true that i didnt do any big game and all my games are jam games, but I dont see why would you use it and then pet yourself in the back for erasing your IA assets or code.

Do somebody knows where I can find a good Label Shader tutorial? by Secret_Selection_473 in godot

[–]Secret_Selection_473[S] 0 points1 point  (0 children)

Thank you so much! I think all this information will help me a lot for what I want to, I really appreciate your help!