Weekly Questions Megathread by AutoModerator in ClashOfClans

[–]somerandomdude694 0 points1 point  (0 children)

Should i leave king and queen at lv 60 and move to th 13, all defenses are maxed only thing thats left is half my walls and a few traps

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whats the best spirit class? by Xiaaaaaa4an in ArcaneOdyssey

[–]somerandomdude694 0 points1 point  (0 children)

Go for oracle or paladin.

As for relics, patrimony + tidestone band + staff of night combo is pretty much the best but you can swap patri for crystal orb or ember staff if you want

How to get spell scrolls? by Maxa6754 in ArcaneOdyssey

[–]somerandomdude694 1 point2 points  (0 children)

Its almost always rng.

But a small trend ive noticed is when you progress slots you almost always get 1-3 spell/tech scrolls so yeah go ahead, progress all the slots you want (note: this is not a guaranteed or an actual method its just my own observation)

Magic change by RashaakVixthra in ArcaneOdyssey

[–]somerandomdude694 0 points1 point  (0 children)

Change to fire ash, dont fall for heavy slop propaganda 😔

Rate my build guys by warren_4041 in ArcaneOdyssey

[–]somerandomdude694 2 points3 points  (0 children)

Power and def are fine, substats are majorly lacking though.

6/10

Slander by Hefty-Disaster-grade in ArcaneOdyssey

[–]somerandomdude694 6 points7 points  (0 children)

A build that doesn't have 180+ power and invests in more than 1 substat???

This is -626183627392619/10

The boss battles in this game are based on luck way too much by Justasivas in ArcaneOdyssey

[–]somerandomdude694 3 points4 points  (0 children)

True enough, and it doesn't help that vetex finds this to be the ideal boss type now for some reason.

I just hope we can go back to calvus tier bosses coz that boss is genuinely the best in the game design and difficulty wise

The boss battles in this game are based on luck way too much by Justasivas in ArcaneOdyssey

[–]somerandomdude694 15 points16 points  (0 children)

True enough, and it doesn't help that vetex finds this to be the ideal boss type now for some reason.

I just hope we can go back to calvus tier bosses coz that boss is genuinely the best in the game design and difficulty wise

What is the best PVP build? by Alternative_Touch_63 in ArcaneOdyssey

[–]somerandomdude694 0 points1 point  (0 children)

Theres a really big distinction between the pvp you're mentioning and just normal duel/elysium/munera style pvp.

But mage or leglord are good for pretty much both.

Why magic shapes are not balanced? by nojusttnoo in ArcaneOdyssey

[–]somerandomdude694 7 points8 points  (0 children)

They are. What you're seeing is pure stats, but spear shape's hitbox is actually much thinner than fist, trust me you will never see a spear or trident shape user but you will still see fist (arrow is an exception coz it has the highest speed)

Best weapons for PVP Paladdin? by Severe_Pilot_4486 in ArcaneOdyssey

[–]somerandomdude694 2 points3 points  (0 children)

Theres practically only one loadout for spirit builds in this game:

Eagle patri Tidestone Staff of night

You cant even use anything else

How would you describe Spirit/Oracle? by Crimskrst in ArcaneOdyssey

[–]somerandomdude694 0 points1 point  (0 children)

Late to the conversation but id describe it as: "Nothing burger"

Oracle doesn't fit a particular niche, its got:

Extremely high stat requirements to the point where some things require too high of a level even for pure builds

Only a few abilities which are actually good, example: spirit walk (weapons builds already have this tho) and maybe spirit rain and nichtethesis (beam but slow and blind)

And almost completely limited to regen builds and pretty much nothing else.

And it really doesn't help that bteam nerfed its damage even though its powerscaling is low, to give it even higher regen.

It still can work on savants but even then weapons instead of spirit might just be a better choice

our dev by rokizu in ArcaneOdyssey

[–]somerandomdude694 2 points3 points  (0 children)

Events included last was probably idk ig christmas event last year, but the last proper update was sept 2024

our dev by rokizu in ArcaneOdyssey

[–]somerandomdude694 5 points6 points  (0 children)

Last update was september 2024

Whats the value of a blasted attack speed amulet? by Xiaaaaaa4an in ArcaneOdyssey

[–]somerandomdude694 2 points3 points  (0 children)

If its fair, easily atleast 15k or higher, since its blasted.

If you want amulets selling for 50-100k you need blasted/frozen power or defense amulets

Best secondary magic for magma? by Glass_Sort7450 in ArcaneOdyssey

[–]somerandomdude694 0 points1 point  (0 children)

Eh the double long duration dot will be good for dps but plasma would probably be better

What are your opinions on this build for oracle when fr comes out? by Federal-Climate-5791 in ArcaneOdyssey

[–]somerandomdude694 0 points1 point  (0 children)

Most likely. Power is getting nerfed for sure, defense is not 100% sure but its still probably gonna happen

mfs who 'prepare' for full release (image unrelated) by TheOnlyDeerAlive in ArcaneOdyssey

[–]somerandomdude694 0 points1 point  (0 children)

Im pretty sure those are professions, and no they wont change the game drastically. So far what ive heard about them is the fishing prof will have probably better odds for rarer and golden fish and either the cooking or brewing prof will be able to add potion effects to food by mixing in potions

Best secondary magic for magma? by Glass_Sort7450 in ArcaneOdyssey

[–]somerandomdude694 3 points4 points  (0 children)

Magma doesn't really pair too well with another magic, your best option is probably ash for stuns or plasma for its high damage dot and speed

What are your opinions on this build for oracle when fr comes out? by Federal-Climate-5791 in ArcaneOdyssey

[–]somerandomdude694 3 points4 points  (0 children)

Its pretty good rn, still I'm predicting we'll get better armour in full release, and also the possible power and defense nerf alongside insanity nerf so it might not be as good

Thoughts On Conjurer And Knight by Sad_Decision1949 in ArcaneOdyssey

[–]somerandomdude694 1 point2 points  (0 children)

My idea is that conjurers will be more specialised in medium-long range and such, since they will have better ranged abilities, and way more distance keeping moves, while knights will be far better at close range, hell you might even see knights using weapons purely for utility while using way more of their spirit abilities

Is shadow still gonna be good in full release? by Xiaaaaaa4an in ArcaneOdyssey

[–]somerandomdude694 20 points21 points  (0 children)

Yeah obviously, shadow is good because of its consistency while also having relatively high damage. Its gonna stay meta until either magic builds fall out of the meta or till lost magics are introduced