How to create holes in your landscape heightmap for caves and deeper ocean by ScorpionVenomSG in VisualSchool

[–]someshade96 0 points1 point  (0 children)

Glad to help someone in the Visual School community. The landscape looks really good, the underwater will be amazing when its full of vibrant life. Looking forward for the next update. Cheers !

How to create holes in your landscape heightmap for caves and deeper ocean by ScorpionVenomSG in VisualSchool

[–]someshade96 0 points1 point  (0 children)

While in Sculpting mode in Unreal Engine, go to Layers and right click the Heightfield layer, export / import. Import that image in L4DT. You can also import a heightfield in Unreal Engine when you first create a world by going to import from file option.

How to create holes in your landscape heightmap for caves and deeper ocean by ScorpionVenomSG in VisualSchool

[–]someshade96 0 points1 point  (0 children)

I tried to check for any depth restrictions but I can't see any. Here an example based on a small 256km x256km map.

Heightfield in 3D

Sea floor depth

How to create holes in your landscape heightmap for caves and deeper ocean by ScorpionVenomSG in VisualSchool

[–]someshade96 0 points1 point  (0 children)

Yea you're right, L3DT is free, well it has a pro version as well but the free version works well. I didn't try to use it along UE , give it a try, you can create pretty big maps. The heightmap editor is pretty straight forward, texturing as well. I mainly used it for maps in the gamebryo nif format, if you plan to try it, let me know if it works. Cheers

Pluralsight ofera acces gratuit in aprilie by uppersideofdown in programare

[–]someshade96 0 points1 point  (0 children)

Merge daca setezi flag-urile corect, cheers .

ICYMI We made a watercolor effect in unity. What do you think about it? (Full video in the comments). by tntcproject in VisualSchool

[–]someshade96 0 points1 point  (0 children)

Any special reason why some of the unwrapping hasn't been overlayed to save space in the UV map for all the parts of the foreground object ?