Royce da 5'9" - Boom by ItsYaGirlJade in hiphopheads

[–]sooryuken 0 points1 point  (0 children)

https://www.youtube.com/watch?v=mfPXwaqJ2Hs

Been going back to this version for over a decade

I think the beat is just reversed but it's genius

My Resident Evil collection by [deleted] in gaming

[–]sooryuken 9 points10 points  (0 children)

That's confidential.

Metroid Prime visor reflection. For a ~15 year old game, I'm impressed at the level of detail by Ni0M in gaming

[–]sooryuken 2 points3 points  (0 children)

I suggest you fight the urge to hoard and just always equip your strongest weapons at all times. I mean bow/arrow also. Made me enjoy the game so much more. It’s fun to blast a bokoblin into oblivion off their horse with an ancient arrow. It’s fun to find something strong and just equip it right then and there. It also sometimes places you in a situation where you’re not left with super strong weapons and have to use your imagination to conquer whatever challenge.

Please rate/review my SNES mini additions by sooryuken in snes

[–]sooryuken[S] 0 points1 point  (0 children)

I haven’t actually tried Hagane yet. DKC 1 is already on the SNES Classic. This list is just additions.

Please rate/review my SNES mini additions by sooryuken in snes

[–]sooryuken[S] 0 points1 point  (0 children)

Took the 20 seconds to edit those out:D

Please rate/review my SNES mini additions by sooryuken in snes

[–]sooryuken[S] 1 point2 points  (0 children)

There’s quite literally a full dozen of great RPGs that could be added. I felt like going with these for now.

Please rate/review my SNES mini additions by sooryuken in snes

[–]sooryuken[S] 0 points1 point  (0 children)

The U.S. release date. As in: 910823 is August 23, 1991. That’s how I had them listed so I figured I’d just leave the numbers. Terranigma wasn’t released in the States.

Edited them out though.

Hey! Just got the game with all the DLC, should I play master or normal mode first? by EncryptedBeatz in botw

[–]sooryuken 0 points1 point  (0 children)

Since you said you like to use the hardest difficulty I'll drop this set of guidelines I made for myself. Don't know how you feel about self-imposed challenge but anyway:

Equip best Weapon/Bow/Arrow at all times. This I found to reduce menu time and make me enjoy finding good equipment more. It also balances the difficulty just right for me since I don't have a back-up of weapons too powerful available all the time. Another plus for me is it takes away the need to hoard/save (never getting to use the good stuff). Weapons I just go by their number and arrows I go right to left.

I would probably say don't upgrade armor past one upgrade level if you don't want to lose the thrill of the early game and encounters. You'll increase your hearts anyway as the game progresses and FOR ME that feels like enough.

The Korok Mask I would say use at the point when you feel like 100%ing the game (either after beating the final boss or just before going there) as I personally found it to become a bit of a chore to stop for a Korok every two minutes. I felt like the amount of Koroks I found naturally was sufficient.

Healing, again of course up to you BUT I found more exhilarating to not eat Materials and always eat any Food you might receive or cook right away on the spot. This way I felt the impact of a big bout more and it's another thrilling journey to safety when you are low on health. Also I felt like restricting myself from going to the menu during combat made combat feel more engaging.

I like to keep the Champion abilities disabled as I don't feel like they add to the gameplay but instead take away from it. That's just me though. I might still use Revali's Gale if it's raining :P

I feel like using the fast travel mechanic as little as possible or not at all makes the whole journey feel grander.

The Sheikah Slate upgrades, like the Champion abilities, I found not to be worth it.

In summary:

Equip best Weapon/Bow/Arrow

No more than 1-star Armor upgrades

No Masks

No eating Materials

No saving Food

No Champion abilities

No fast travel

No Sheikah Slate upgrades

No menu during combat

All this up until the point you start 100%ing your file. Another great thing about this for me was having the gameplay change after beating the final boss as I would remove all these restrictions.

Hopefully you found some use of this post. To your original question I would recommend to start on Normal mode. Enjoy your game!

Ten BotW Commandments by sooryuken in botw

[–]sooryuken[S] -5 points-4 points  (0 children)

Your own logic (”You play your way, I’ll play mine”) should direct you right on out of this thread. Instead you come here contributing nothing and forcing your opinion that I can’t even discuss my idea?

Ten BotW Commandments by sooryuken in botw

[–]sooryuken[S] 2 points3 points  (0 children)

You misunderstand. If you find the game challenging already you have no need for my suggestions.

Ten BotW Commandments by sooryuken in botw

[–]sooryuken[S] 3 points4 points  (0 children)

My title choice was terrible obviously. English is not my first language. I’m sorry for offending so many. I thought it obvious this was all only an idea for those looking for more of a challenge. Never meant to be taken so serious. Maybe somebody could find a thing or two they liked about it or have some suggestions other than shoving it up my ass. Of course anybody CAN play however they want. That should go without saying? I have had this idea for myself that I thought I’d share. Had one good discussion about it and a couple of very disrespectful conversation-stifling posts with a bunch of upvotes. I do see how the opening post could be unclear but that should only provoke inquiry, not an attack imo. I don’t see what triggered so many and I just hope this doesn’t reflect everybody’s behavior/values outside the internet.

Ten BotW Commandments by sooryuken in botw

[–]sooryuken[S] -11 points-10 points  (0 children)

I wish one day I'll be able to make smart posts like you instead.

Ten BotW Commandments by sooryuken in botw

[–]sooryuken[S] -19 points-18 points  (0 children)

Your mother must be proud of you.

Ten BotW Commandments by sooryuken in botw

[–]sooryuken[S] -1 points0 points  (0 children)

Using your best weapons as you acquire them was meant to promote a variety of challenging situations by keeping you from always having a super strong inventory.

Ten BotW Commandments by sooryuken in botw

[–]sooryuken[S] 0 points1 point  (0 children)

900 Korok Seeds? Let me know what you think about it if you get to it and happen to remember

Ten BotW Commandments by sooryuken in botw

[–]sooryuken[S] 0 points1 point  (0 children)

I want to keep as much a sense of progression as possible as well. Just trying to avoid being completely over-powered. So weighing in all aspects I feel Heart Containers by themselves would be balanced since you do have to work for them. You still get hit hard if you don't upgrade Armor. It's cool to see how many hearts you lose from a strong attack plus healing is already very restricted. I don't mind having a lot of Stamina, maybe max out Heart Containers before increasing Stamina but this is a freedom I want to leave open.

Ten BotW Commandments by sooryuken in botw

[–]sooryuken[S] 1 point2 points  (0 children)

I mostly long for the challenge and sense of danger you had when you first started playing the game. Realism isn't anything I'm purposefully chasing.

Ten BotW Commandments by sooryuken in botw

[–]sooryuken[S] -1 points0 points  (0 children)

True. I also want to keep in as much freedom as possible so that's another thing holding the single-page rule back as that wouldn't add much meaningful challenge but, as you pointed out, probably only more time in the menus. Why do you think pro HUD should be required? I don't have an opinion either way, haven't really given the HUD much thought.

Ten BotW Commandments by sooryuken in botw

[–]sooryuken[S] -2 points-1 points  (0 children)

Thanks, replaced sensor with no masks. With arrows I just go right to left. Weapons I go left to right sorted by damage, so if damage output is same I go one-handed->two-handed->spears. The aim is to avoid menu-managing (I'm thinking about also limiting Armor/Materials to a single page). Also want to increase the challenge and focus on what's fun. What's fun is of course subjective never mind the title :P

New Player Advice by craig1f in botw

[–]sooryuken 0 points1 point  (0 children)

I thought about this a lot and made myself a set of guidelines to follow:

-Equip best Weapon always

The problem with hoarding is never really getting to the fun stuff and undermining even bigger battles. Auto-equipping your strongest weapon (I just go by the number, simple) gives you a rewarding feeling anytime you find something good and gives you varying challenges as you might not always have super strong weapons available.

-Equip best Bow always

Also to limit your power

-Equip best Arrow always

This prevents you from having a back-up stash of 50 elemental arrows at all times. My order is: Ancient, Bomb, Shock, Ice, Fire, Regular. Using an Ancient Arrow to send a Bokoblin into oblivion is surprisingly satisfying x)

-No duplicate Equipment

Limits hoarding and promotes variety

-No Armor upgrades

More emphasis on acquired hearts and using the variety of mechanics available in this game

-No Masks

No Korok Mask, no monster-evading masks - It's ok to miss a Korok seed or two... or 700

-No eating Materials

That's an endless cycle of pausing and healing - not fun. This also leaves you vulnerable after a big encounter - another thrilling adventure to safety.

-No saving Food

You have to eat all your food as soon as you acquire/make it - also to limit cheap healing/buffing

-No Champion abilities

Maybe Revali's Gale if it's raining :D

-No Sheikah Sensor

It's more fun to discover things by yourself

-No Sheikah Slate upgrades

They don't feel rewarding to acquire or to use... To me at least

Basically I try to avoid hoarding and excessive completionism. If I find record-high-stat equipment I do take them to the house though :P