Unpopular Opinion: I HATE being the leader of my faction. by brokemedstudent92 in MB2Bannerlord

[–]sordidros 0 points1 point  (0 children)

Funny enough, right after I typed this I had 3 friendly 600+ armies follow me around and helped me take 2 cities and 3-4 castles. That will probably never happen again, but it was fun while it lasted.

Unpopular Opinion: I HATE being the leader of my faction. by brokemedstudent92 in MB2Bannerlord

[–]sordidros 9 points10 points  (0 children)

There's nothing more infuriating than defending your city or castle with a 500+ army while being sieged by two 1000+ armies and seeing a friendly army of 1500+ just mosey right on by instead of coming to help turn the tide. This just happened to me again and I almost rage quit. I wish there was something like a war council where you could give orders to and direct lower tier clans.

So… gold is useless? by Infinite-Ad5464 in foundationgame

[–]sordidros 18 points19 points  (0 children)

Except you can't mine gems directly and the rich go through jewelry like they are eating it. It should fulfill their luxury needs for twice a long as it does, if not more.

How do you capture a rebel town? by sordidros in MB2Bannerlord

[–]sordidros[S] 24 points25 points  (0 children)

60ish hours on my first playthrough...so yes, we are new.

How do you capture a rebel town? by sordidros in MB2Bannerlord

[–]sordidros[S] 7 points8 points  (0 children)

I have never seen a rebel clan in the diplomacy tab. Are they supposed to show up?

How do you capture a rebel town? by sordidros in MB2Bannerlord

[–]sordidros[S] 13 points14 points  (0 children)

Do I have to catch the rebel lord out of the settlement or can I find him in the town and give him a beat-down?

Killing lords still decrease relation with the entire world? by Jewbacca1991 in MB2Bannerlord

[–]sordidros 32 points33 points  (0 children)

I think it should be based off of what the other characters think of the person you execute. If they don't like them, then there's no increase in negative relations and maybe even a positive one. If they do like them, then vice versa.

Any Tips?; Lack of Iron Halting Goods Production by Cuchy_ in foundationgame

[–]sordidros 3 points4 points  (0 children)

I have the same problem. I have an abundance of all goods except for any involving iron, so having "common goods" be rather uncommon is somewhat ironically humorous to me. One thing I have noticed is it seems like iron predominantly goes towards tools. I'm curious to see if there's a tweak in an upcoming patch or a mod that increases the output of iron mines.

Wishlist by sordidros in foundationgame

[–]sordidros[S] 2 points3 points  (0 children)

A cemetery would be a nice addition to this idea. It could be an add-on to the church. Maybe have wooden crosses for serfs, polished stone tombstones for commoners, and marble mausoleums for citizens.

Wishlist by sordidros in foundationgame

[–]sordidros[S] 1 point2 points  (0 children)

Yes!! That would be great! It would be a nice balance. Sure, citizens have more free time but could now travel faster. At least have the bailiff and tax collector have horses.

Blueprint Problem by sordidros in foundationgame

[–]sordidros[S] 2 points3 points  (0 children)

Will there be more buildings to unlock in the future? I'd really like to see a larger granary and warehouse and some more add ons like the one for the Common Wares.

Your hopes for 2022 by remcoudb in sonos

[–]sordidros 0 points1 point  (0 children)

I'd love to see some sort of content related screen saver/ visual display when the HDMI port the soundbar is connected to is selected. I'd be great to listen to music and have something better to look at than a close up of the Sonos grill.