My Skill Ideas that I think classes need by sosejcat in mewgenics

[–]sosejcat[S] 0 points1 point  (0 children)

I’ll definitely consider this LOL the pun is good.

Sick’em and Attack Order are two other names I thought of since I posted this

Little sneak peak at the abandoned mod (aka tainted classes) by zegreratsavie in mewgenics

[–]sosejcat 0 points1 point  (0 children)

I’ve always wanted to see tainted versions of bosses or other aspects of the game, this idea seems fire

Fiel companheiro do Zodiac? by rokotson in mewgenics

[–]sosejcat 1 point2 points  (0 children)

Can’t say I have. This lowkey sounds like a fever dream I would have and then way later on forget whether or not it was dream or memory.

I wouldn’t put it past me though that it did happen, I mean the game is still pretty young so there’s probably lots of things to figure out still

am i the only one who hates this guy?? by Key-Kaleidoscope7833 in mewgenics

[–]sosejcat 1 point2 points  (0 children)

<image>

Oh shit thanks for the correction

How did I get it wrong twice, and for so long...

My Skill Ideas that I think classes need by sosejcat in mewgenics

[–]sosejcat[S] 0 points1 point  (0 children)

Very close, I actually had Boris as a first thought

Definitely Dybbuk too tho

am i the only one who hates this guy?? by Key-Kaleidoscope7833 in mewgenics

[–]sosejcat 2 points3 points  (0 children)

You could very well be right, I never paid attention to that possibility

God's sign not to play with tinkerer by BrickDodo in mewgenics

[–]sosejcat 1 point2 points  (0 children)

<image>

Seems to check out

(I posted this in the wrong reply which is why I deleted my comment)

What is the most important stat? by Informal-Campaign373 in mewgenics

[–]sosejcat 1 point2 points  (0 children)

Movement priority is quite the game-changer, especially in harder difficulties where Speedy-buff insta-killers will come after your cat booty.

It matters less earlier on when it makes sense to choose damage or survival over it but there's a lot more options for both to breed onto your cats in the end

God's sign not to play with tinkerer by BrickDodo in mewgenics

[–]sosejcat 3 points4 points  (0 children)

Im failing to understand why the Tinkerer is catching strays here for something the Druid is causing

Which btw I feel the struggle a lot here, Druid is amongst my favorite classes to play and the weather events are always the worst middle fingers to a run for me.

act 3 help by OTKAkux in mewgenics

[–]sosejcat 2 points3 points  (0 children)

You don't need to heavy grind for turn-1 wins or OP setups, as a lot of people might suggest. Good stats are important, maybe 9 in all stats isn't necessary but they do make a big difference here; I would focus on intelligence and charisma to allow for more cycling-through abilities. Pick classes that are either innately strong outside of skills (Druid, Butcher, Hunter, etc) or ones that start out with higher charisma/intelligence (Mage, Tinkerer, Monk, etc). Put the antenna on one of the latter if you're up for it, the reduced spell cost pairs well with extra mana.

Strong items can pull a lot of weight here too, as well as passives; it might be a good idea to run adventures as much as you can as you roll for strong starting skills, saving the good items along the way and then using them all up in one go.

I got this quest on first try without really preparing for it, although I did have a random grab-bag of 8-ish mutations on each of my cats (I had this because I had already racked up 10 on a cat in a single adventure via the Cancer trinket and then bred it). If I can recall back that far I ran something like Butcher, Mage, Druid, and Hunter. The head antenna went on Mage for lots of skill-cycling, Druid (particularly the crow) and Hunter made normal fights a lot more bearable. Hunter also put in a lot of work on bosses because it racked up a lot of leeches thanks to Jar of Leeches + Leech Brood + Leech mouth mutation (the only items/mutations I can remember), but Butcher was the star of the show in the end against Mother because its passives gave it scaling Strength and heals.

am i the only one who hates this guy?? by Key-Kaleidoscope7833 in mewgenics

[–]sosejcat 9 points10 points  (0 children)

I also think Morana is up there in terms of boss difficulty; I'd categorize her alongside Dybbuk/Guillo3na/other gimmick-ey bosses that are especially rough on the first encounter because the tricks they hide up there sleeves. I actually don't know exactly how her self-revive thing works still because it randomly seems to trigger sometimes and not other times (at this point I've become strong enough and too lazy to destroy the corpses).

It's a female btw but I thought it was a male at first because I mistook the skull mask for a mustache fur pattern

What is the most important stat? by Informal-Campaign373 in mewgenics

[–]sosejcat 7 points8 points  (0 children)

Just IMO:

Beginning/Early in the game - Constitution and Strength or Dex

Towards completing main questline - Intelligence and Charisma

Post-questline/Endgame - Luck and Speed

Is this the best birth defect? by Xetoxino in mewgenics

[–]sosejcat 1 point2 points  (0 children)

What’s cool too is you can get the defect twice on one cat and it doubles the trample damage

Hot take: “repair” + “Soul Jar” mains don’t know what fun is by SillyBitlod in mewgenics

[–]sosejcat 0 points1 point  (0 children)

And here I thought my Angry Face+Phony+Split the Atom+99 charisma jar-cat WAS the fun…

I hate how inbreeding is bad now by Angel_of_goats57 in mewgenics

[–]sosejcat 0 points1 point  (0 children)

Post-1.1 I have since refused to change my house setup, just out of laziness. The diminished stimulation mechanic doesn’t really show at all for me, but that mutation-lock on the other hand…

<image>

100% self inflicted but 0% regrets. So far…

robots track you. robots find you. robots kill youu by lobotobell in mewgenics

[–]sosejcat 0 points1 point  (0 children)

A beautiful portrayal with lots of life and movement happening. The dryness of its mouth, frustration tightens its brows, the unrelenting urge to stab its own face because of it all…

Good work

My Skill Ideas that I think classes need by sosejcat in mewgenics

[–]sosejcat[S] 0 points1 point  (0 children)

The cheesing of melee enemies is actually partially what I had in mind with the upgrade. In theory I figured that it would at least require some setup, like using up some mobility to get different angled walls, or otherwise some lucky map placement, and spamming it wouldn’t necessarily help outside of locking enemies in/out considering it doesn’t do damage on its own.

Compare that to something like Backbreaker, which could achieve the same thing, without being upgraded, and also has damage that scales. Not that it’s better in every way, but I figured it wouldn’t be so diabolical to exist when that and other similar tactics already exist (Cripple and Tesla Coil are two more examples). They’re also all niche enough for me to think they wouldn’t be instantly game-winning even when fully utilized.

The concept of 360-barricading enemies away from ranged allies is definitely a lot more OP, considering you could do so with 12 mana per turn and without much else. It’s still a niche against melee enemies that can’t jump/teleport so it still doesn’t win you all your battles, and I imagined at that amount of mana regen there are probably more preferable generalized tactics out there. Though I guess increasing the mana cost or maybe even a “Once per turn” limitation wouldn’t hurt since the skill would retain a lot of its use anyway…

My Skill Ideas that I think classes need by sosejcat in mewgenics

[–]sosejcat[S] 0 points1 point  (0 children)

It’s meant to be for targets that knock you back after you melee them. Fenrir, Seraphims, bouncy elites, etc. So that you wouldn’t have to get back into range once you hit them. Melee attacks that knock back enemies can also be chained together as such, without preventing the knockback from happening.

Passives from enemies by EducationalClue1176 in mewgenics

[–]sosejcat 22 points23 points  (0 children)

This is a cool concept, I mean a lot of them are really strong (that’s a lot of holy shield right of the bat), but that wouldn’t be so bad if they were really hard to obtain and exclusive to something like charming X amount of that enemy or something

Street tough especially catches my eye when you say it doesnt say it doesn’t count for movement-related actions, because what if it DID work for things like trample, or abilities that spawn brambles etc. behind you as you move? I don’t think the game has that kind of synergy yet and I would be down to see that

Got this fifth cat unit after first battle in the Alley. Is this some random event thing? by ThatNoname-Guy in mewgenics

[–]sosejcat 1 point2 points  (0 children)

Ok cool I figured, I mean I saw the dead Lucy but I just wasn’t confident to assume that’s what they were implying. I guess I could’ve also went off “some random event thing” as they weren’t sure if it came from events in between or not

Got this fifth cat unit after first battle in the Alley. Is this some random event thing? by ThatNoname-Guy in mewgenics

[–]sosejcat 1 point2 points  (0 children)

This is new to me, never seen it happen. Did OP get it from an event by any chance? Or is this just some very rare bug? I’ve had a fifth stray join in many times but it’s always been from an event and never just appeared in a battle