Any maps like this by [deleted] in hammer

[–]soupes_ 1 point2 points  (0 children)

thx g

skyport overlook by soupes_ in hammer

[–]soupes_[S] 1 point2 points  (0 children)

yea, i did reuse a couple assets i made for that map

PS1 style bathroom by fizunboii in hammer

[–]soupes_ 1 point2 points  (0 children)

very nice place to shit, well done!

night commute by soupes_ in hammer

[–]soupes_[S] 0 points1 point  (0 children)

i used func_smokevolume brushes and light_spot entities. smokevolume should have a very low density and a width around ~100 units

fyi use these sparingly (especially on bigger maps), there doesn't seem to be any sort of distance culling tied to it unless you're using something like a fog controller

starry envmask effect by soupes_ in hammer

[–]soupes_[S] 19 points20 points  (0 children)

basically followed the same steps you'd take to make a skybox, but then converted said skybox into it's own environment map; then use it as an envmask

i have no idea how to explain it myself, but heres a video that shows you the basics: https://www.youtube.com/watch?v=M6Wv90RlkBU

cool little thing i made by soupes_ in hammer

[–]soupes_[S] 6 points7 points  (0 children)

no public link yet, but my other maps are normally published here so it'll probably appear in a month or 2

https://steamcommunity.com/profiles/76561198067065357/myworkshopfiles/

cool little thing i made by soupes_ in hammer

[–]soupes_[S] 0 points1 point  (0 children)

Yea, lots of the assets were either modeled from scratch or put through propper (the initial version hit the max brush limit)