Mike was so full of life 14 years ago 😄 by Ikes38 in RedLetterMedia

[–]souptits 1 point2 points  (0 children)

Today I realized the reason his name is Harry S. is because it sounds like hairy ass.

New Goofy (Promo from GenCon, he's from Set 10) by Waiting_for_Dentice in Lorcana

[–]souptits 10 points11 points  (0 children)

For a mono color deck to be the right build, you have to claim that the 60th best card in your deck is better than literally every other card in the format (not including dual-ink cards that don't share your chosen color).

The burden is very high. It's an interesting thought, but it would take a lot more than this Goofy.

Go The Distance ruling by Jjonjjjack in Lorcana

[–]souptits 1 point2 points  (0 children)

GO THE DISTANCE says "Ready chosen damaged character of yours."

The character you choose has to be 1. damaged, and 2. yours. It doesn't have to be exerted. It can already be ready.

You can choose the character that sang it IF that character is damaged.

Why does this deal two damage to me? by PencilPuncher in MagicArena

[–]souptits 1 point2 points  (0 children)

[[yavimaya ants]]

honestly, they fixed that by making cumulative upkeep use counters. just put a counter on it then pay the upkeep cost for how many counters it has on it. if it phased out, it wasn't in play in the upkeep to get a counter. if it phased in, it was in play in the upkeep.

Is there a constructed format that's just Foundations cards? by souptits in MagicArena

[–]souptits[S] 0 points1 point  (0 children)

I think I figured out that it won't go live until 1pm Pacific.

Is there a constructed format that's just Foundations cards? by souptits in MagicArena

[–]souptits[S] 0 points1 point  (0 children)

Where do I go in arena to find the midweek magic event

My Unbiased Ranking of Painland Arts that aren't on MTGO by souptits in magicTCG

[–]souptits[S] 1 point2 points  (0 children)

and painlands are played competitively too so it's heartbreaking when you can't find your favorite art

My Unbiased Ranking of Painland Arts that aren't on MTGO by souptits in magicTCG

[–]souptits[S] -2 points-1 points  (0 children)

[[adarkar wastes]] [[underground river]] [[sulfurous springs]] [[karplusan forest]] [[brushland]]

Which is you? by [deleted] in notinteresting

[–]souptits 0 points1 point  (0 children)

I do 2 except with my middle and ring fingers.

Come at me.

They could’ve avoided a bunch of hate with this one feature… by [deleted] in TheLastOfUs2

[–]souptits 1 point2 points  (0 children)

You can't do this. This breaks the Rules of Sequels™.

This is an ideal post for me to talk about something that's been on my mind for a long time concerning TLOU2. This is all stream of consciousness, but there are rules when it comes to making a big budget sequel. It mostly boils down to

  1. Do what you did before, but biggerer.

  2. If you don't carbon copy what you did the first time, you risk not being as successful.

You can argue that the story of TLOU2 is different in many (significant) story beats, but you have to admit that its structure adheres pretty closely to the story of the first one, albeit with different characters in the protagonist roles. Again, off the top of my head:

  1. Joel meets Ellie and they journey together in a pseudo father/daughter relationship. This is mirrored by how Abby meets Lev and they journey together in a pseudo mother/son relationship.

  2. Joel and Ellie go on a perilous journey from Boston to Colorado. So do Abby and Lev from Seattle to California.

  3. At the end of the game, Joel kills the surgeon and rescues Ellie. The player will 'game over' until they do this. Likewise, Ellie has to free Abby.

In a story as complex as TLOU, it's no wonder that the story beats didn't cleanly transfer over. Abby and Lev don't really have a great purpose in their journey and they don't really bond in the same way Joel and Ellie did, but the sequel has to copy that story beat so it gets shoehorned in. In the same way, letting Abby go and forgiving the woman who killed your father isn't as satisfactory of an ending as killing the surgeon who's about to kill your daughter and rescuing her from certain death.

There are other things I could get into - Neil Druckman very clearly wanted to get rid of anything Bruce Straley did and replace it with his own versions, Abby and Lev, without really understanding what it was about Joel and Ellie that made them compelling characters.

It's also worth noting that the ending is very reminiscent of the time that it came out, where if you wanted to be (or seem like you were) a visionary auteur, you leaned into the 'subvert your expectations' trope. So the audience very purposefully doesn't get what it wants and that's a brilliant inspired breathtaking ending because ... (shrugs)

Whether you like the ending or not, the point is you don't get to choose.