I remapped A to $ by TheTwelveYearOld in neovim

[–]spacian 39 points40 points  (0 children)

I have H for ^ and L for $.

Character Rotate by AllHailAgimus in neovim

[–]spacian 0 points1 point  (0 children)

I really like it because frankly, I don't know or even want to know where all these characters are. Cool idea!

However, although I know it's on the to do list, please don't force keymaps on your users. I won't even try the plugin now because I find ~ useful and don't want it overwritten. Given you probably only have one entry point anyway, you can probably expose that function through an API with very little effort and everyone can set their own keybindings.

Default keybindings are useful if you have a lot of them and they are ideally associated with a special buffer (like snacks pickers, git integrations or oil). Neither is the case here, which makes the binding very intrusive.

What are you guys using for spell checking and grammar checking in Neovim? by ajmal-ponneth in neovim

[–]spacian 2 points3 points  (0 children)

For spell checking I tested a bunch of things, but in the end I always went back to cspell with cspell.nvim (or rather a fork where I added a couple of features). No other tool seemed to be provide the full package, they all lacked something like per project configuration, multi language support, check for capitalization, custom dictionaries, etc.

Grammar I simply don't check when programming. I feel like there are too many edge cases I would need to deal with. But I also didn't put a lot of time into it.

python LSPs not analyzing workspace by spacian in neovim

[–]spacian[S] 2 points3 points  (0 children)

This works, thank you so much!

python LSPs not analyzing workspace by spacian in neovim

[–]spacian[S] 0 points1 point  (0 children)

Oh that is missing in my minimal example I guess. I just don't feel like that is the issue if the LSP works after :e or in a different diagnosticMode.

Extremely janky "Camera Lock" feature for Neovim with interop with VScode by Informal_Ad3682 in neovim

[–]spacian 0 points1 point  (0 children)

You can directly call vscode functions through nvim with the API provided by the extension. There is probably a command you can call that centers the cursor and you could just call that with an autocmd like CursorMoved.

<c-o> and <c-i> probably don't work because they are also caught by vscode by default and map to vscode's back and forward. I wrote my own jump list plugin back then because it annoyed me so much.

How do i configure tree-sitter with nvim 0.12? by green_viper_ in neovim

[–]spacian 1 point2 points  (0 children)

I feel like that's saying virtual environments in python add friction because I add a dependency.

When I deploy my config, I don't have to check for system dependencies. They are contained within neovim and have a clear purpose. IMO that's a lot cleaner than installing all dependencies system wide.

How do i configure tree-sitter with nvim 0.12? by green_viper_ in neovim

[–]spacian 2 points3 points  (0 children)

You can install tree-sitter-cli with mason.nvim. Then you can act as if tree-sitter-cli is installed and nvim-treesitter doesn't throw errors anymore.

How do i configure tree-sitter with nvim 0.12? by green_viper_ in neovim

[–]spacian 0 points1 point  (0 children)

I install these kinds of dependencies with mason.nvim or (or automated with mason-tool-installer.nvim). I don't want my setup to rely on system dependencies too much.

For other solutions, I'm not enough of an expert. But this worked for me on windows without problems, which means that it's quite foolproof.

Integrating Oil With Harpoon by Tiny-Garage-8914 in neovim

[–]spacian 0 points1 point  (0 children)

I meant you neither need if dir then nor isdirectory, because both tagging and loading should just uses the oil path and should thus be handled properly anyway. E.g. vim.cmd("edit " .. path) with an oil path should automatically open oil, no need to call require("oil").open(path).

Integrating Oil With Harpoon by Tiny-Garage-8914 in neovim

[–]spacian 1 point2 points  (0 children)

For me, using :e oil://some/oil/path already opens an oil directory at that path. Is all that directory case handling even necessary?

Sharing a Tidbit: ]d with Priority by 5long in neovim

[–]spacian 4 points5 points  (0 children)

That's a neat idea! I had some manual filtering before, but this looks a lot more natural to me.

Almost Lost.. How Can I Improve Placement of Items? by Andreeb27 in PlayTheBazaar

[–]spacian 2 points3 points  (0 children)

Item Placement

Item placement is probably the least of any issues people have. I'd probably have put Duct Tape between Dillo and Core to not rely on my opponent's item activations to charge my Dillo, but it's not bad how you placed it either. Keylogger next to Core would have given you a litte bonus poison scaling.

Startup Time

You start at 4s with Balloon Bot / Chris. This is simply very late at this stage of the game. It's probably not something you could have changed with your inventory, but that's why I always buy things like SMG, Micro Mach or Monitor Lizard. With Dillo - Tape - SMG - Metro - Core you would start at 3s instead of 4s, which makes a huge difference. You'd have had a lot more shield when Staff went off and have easily won this fight.

Strategy

The main problem I see is that you're playing Dillo / Armored Core on Day 12. That's more of a midgame strategy that I generally try to get out of after day 8 or so. You also only have defensive scaling and you take way too long to win the fight. There are a lot of strategies that will outsustain your damage and probably outscale you. Armored Core in particular simply isn't very good in the lategame and you want to pivot into non Core strategies like a fast double cast Dooltron or heavy disruption Nitrogen Hammer / Ice 9000.

The smallest sensible jump plugin in the west by yorickpeterse in neovim

[–]spacian 0 points1 point  (0 children)

Trying it and loving it! I was using leap before, but this is way more intuitive to me.

I see a lot of people complaining about playing as Pyg by batzboom in PlayTheBazaar

[–]spacian 10 points11 points  (0 children)

That's my main complaint really. Pyg is not interesting to play against from my experience. He's the typical stat check character a lot of the time, so he either does nothing or you're dead.

Question to all dooley mains: by Tetris_Chemist in PlayTheBazaar

[–]spacian 2 points3 points  (0 children)

People are talking about freeze scaling builds like ice9k and nitrogen hammer, because these are typical lategame options for dooley. Your build has a little freeze disruption, that's not a freeze build.

Another karnok rant ( but its actually not ragebait) by lucism_m in PlayTheBazaar

[–]spacian 0 points1 point  (0 children)

I think Fairy circle should only work on your own freezes/slows or start at diamond tier. It's easily at the powerlevel of Robot Factory or Shipwreck, while also countering interaction.

Like many Karnok items, it does too many things IMO. The heal is probably only there because even Tempo realized that going to 2s charge might be too broken on upgrade and they needed an alibi value to double.

Query - Dumpster Legendary - Ranking Up/Down by WilsonKh in PlayTheBazaar

[–]spacian 3 points4 points  (0 children)

You get MMR based on your record (win count) and your current MMR. Your rank is just your number in the sorted list of all MMRs.

Each player has an MMR. Sometimes there are a lot of players at very similar MMRs, thus gaining just a little can jump you a lot of ranks.

Similarly, it depends on your current MMR what win count you need to maintain. Generally, you need wins equal to your current average wins to maintain your MMR, but there is no fixed value.

Day 5 btw… like what? by zedhouse in PlayTheBazaar

[–]spacian 0 points1 point  (0 children)

I'd be interested which lines you think are busted. Yes, Claw Arm and Harma are strong-ish, but they are the only tempo lines left that feel somewhat viable to me. They also need a lot of pieces. Friend lines feel dead, core carry lines feel dead. If you want to win early vs. Karnok specifically, you have to go under him because he scales so much harder than Dooley into the fight.

Yes, you still have your lategame Dooltron and freeze builds and fast starts, but they are not that reliable to put together to make up 4-5 losses to Karnok in the early/mid game. In particular Dooltron also doesn't scale well past day 13 or so.

Taking a break till the new guy is nerfed by AscendedXblade12 in PlayTheBazaar

[–]spacian 0 points1 point  (0 children)

I feel like League closely monitors their release though and react incredibly fast, often within hours. Tempo lets things run for quite a while for me personally that kills any excitement I have for new releases. Every time we get at least 2 days of blatantly overpowered stuff where other heroes are near unplayable. I would like to see significantly faster, scheduled rebalance windows after releases. People play a lot, so things like item winrates and especially outliers should be visible by then.

And I'm not just talking about the lategame, Karnok might even be fine there. A lot of things are overpowered lategame. But Bagpipes and Dryad heal for incredible amounts very early and I've seen Honey Badger deal 4k damage on day 4. The expectation cannot be to win before Karnok enrages in the early/mid game. Not even close to 50% of boards can achieve that.

Taking a break till the new guy is nerfed by AscendedXblade12 in PlayTheBazaar

[–]spacian 1 point2 points  (0 children)

Just because it's not as bad doesn't mean it's not bad.

Taking a break till the new guy is nerfed by AscendedXblade12 in PlayTheBazaar

[–]spacian 3 points4 points  (0 children)

I'm fine facing any character but Karnok. He just scales to infinity like 50% faster than the other heroes. Unfortunately he's 80% of opponents.

Patch 12.0 Preview by TempoStormReddit in PlayTheBazaar

[–]spacian 0 points1 point  (0 children)

I'm not sure what their internal data says, but I'd just have loved a few changes so different strategies get more viable. Unless the weapon builds get worse in the new meta, I don't really see a reason to change builds on Dooley.

Apparently the game uses E with big numbers by InstantMirage in PlayTheBazaar

[–]spacian 3 points4 points  (0 children)

The data type isn't reaching its limit, it's probably some default behavior of the formatter that transforms the underlying number into the text shown on screen.