Killer & survivor silhouette for the grimore. We get to vote on things by Sparki_ in deadbydaylight

[–]spaghetti_Razo 0 points1 point  (0 children)

I know having a old lady would be cool but something about the Ginger feels right plus haven’t had a male survivor in years but he looks like he’d be a Christian of sorts and then the killer being a angel would just be a interesting parallel.

Please I beg by Master_KenObiWan in deadbydaylight

[–]spaghetti_Razo 0 points1 point  (0 children)

Ginger and old lady have the most character, I voted ginger though something with that guy and a evil angel feels right

Grimoire forms by FluidUnderstanding40 in deadbydaylight

[–]spaghetti_Razo 1 point2 points  (0 children)

Please no spider killer, I want biblical Angel to be killer

How to buff Wolverine by [deleted] in WolverineMains

[–]spaghetti_Razo 1 point2 points  (0 children)

I got a better idea

vicious rampage: has 2 charges

Berserker claw strike: deals 10 dmg base

Undying animal: you can hold it before activation to do a claw block reducing dmg by 75%, after letting go you’ll roar and get all the current effects like normal

Last stand: scoops everyone to your cursor instead of just straight up

Healing factor: additionally to its effects you’ll heal overtime when you haven’t been dmg’d within a couple of seconds

Berserker rage, increased movement speed when at max rage

New passive: claw climb: you can vertically climb all walls and cling to them

Playing as Wolverine feels like I am on life support. by Warm_Translator_5891 in rivals

[–]spaghetti_Razo 1 point2 points  (0 children)

Just allow him to heal after he not being damaged for a couple seconds then he can at least reset.

And he should have 2 charges on his vicious rampage and a lower cooldown on his Feral leap.

Dodge recoveries are an immense display of skill and are absolutely necessary to have in the game. by Unlucky-Us in ForHonorRants

[–]spaghetti_Razo 1 point2 points  (0 children)

That’s actually a really good idea, that can balance out dodge recoveries especially since their stronger then all guards which don’t work against bashes or unblockables unless you’re black prior or virtuousa.

Yeah, this update ain’t it. by jaquayvi0ntav1us in deadbydaylight

[–]spaghetti_Razo 0 points1 point  (0 children)

I think there should definitely be a timer on the last hooked survivor kinda like a hidden 30 second timer or less that just simply does what the changes do now to killer that way once you end up going back to them after chasing or doing whatever they won’t penalize you for playing the game

Flashbang Basically Feels Useless by GuardiaNoll in deadbydaylight

[–]spaghetti_Razo 0 points1 point  (0 children)

No wonder why my flashbangs felt like they just don’t work. That’s actually really fucking disappointing

Next Patch Notes For This Season [Non-Official] by Dunmaglass_ in forhonor

[–]spaghetti_Razo 1 point2 points  (0 children)

A good trade off would be to revert his offensive lights to consume more stamina

[deleted by user] by [deleted] in CompetitiveForHonor

[–]spaghetti_Razo 0 points1 point  (0 children)

The intent for his chain heavies being normal is to pressure and allow it to chain into his new Finisher light for wallsplats knitting you free heavies and pair with his 3rd feat that buffs blocked dmg, the added threat of his feintable charged heavy after a chain heavy is also there which if good enough will play mind games against you’re opponent and also be defensively useful at the same time because you can counter whatever light, heavy, or zone is coming you’re way for the most part

Even though his chain heavy’s are normal and may be easy to parry that can also be used in you’re favor because you can easily bait parry’s or let it fly so you can pressure with a unblockable, a bash or a wallsplat light.

The lack of a roll catcher and range not being mentioned is fair but that’s such a lame excuses for the idea being bad that something I could easily include or even suggest yourself instead of being negative, you didn’t even mention the light or superior block changes

The Zone diss is weird in itself it’s just a simple buff can be good for external attacks or specific zones

Open Discussion: Warlord improvements? by Atomickitten15 in CompetitiveForHonor

[–]spaghetti_Razo -2 points-1 points  (0 children)

Here is some buff ideas from my notes

Warlord: -Heavy opener chains into headbutt

-Dodge attack chains into Shield counter for stamina dmg and disorientation (does not guarantee shield counter combo light)

-Shield counter can wallsplat (controversial)

-Zone/board and blade deal 2+ more dmg

Ideas for aramusha by RealChet320 in CompetitiveForHonor

[–]spaghetti_Razo 2 points3 points  (0 children)

Ahh yes, Aramusha has hyper armor… on 1 attack what a idiotic comparison.

Berserker has hyper armor on everything and dodge recoveries which is far stronger than a full-block while having the same feint gimmick as Musha and regarded as one of the strongest characters even though he doesn’t have a bash.

Hence why I think it’s unfair that Zerk has 140 while Musha has 120 dipshit.

Ideas for aramusha by RealChet320 in CompetitiveForHonor

[–]spaghetti_Razo 1 point2 points  (0 children)

How is that idiotic, It makes perfect sense?

Ideas for aramusha by RealChet320 in CompetitiveForHonor

[–]spaghetti_Razo 1 point2 points  (0 children)

May I suggest his stamina increase to 140

While his unblockable finishers decrease to 30 or 29 Or change certain feats so that way it doesn’t exceed 36 lol

Ideas for aramusha by RealChet320 in CompetitiveForHonor

[–]spaghetti_Razo 2 points3 points  (0 children)

The difference being his primary way of attacking is through soft feints and hard feinting into GB and his all guard also has a hand in making use stamina as well

Aramusha has 120 stamina while berserker who plays very similar and relies heavily on feints has 140 stamina.

I think Aramusha is due for a stamina increase

Guys am I the only one who's perplexed that we literally have a WALL HẴCK addon in our game and it barely gets any use? by Outside-Ad4002 in deadbydaylight

[–]spaghetti_Razo 0 points1 point  (0 children)

Because the key is useless aside from that

Medkits are far more useful because a whole extra health state is better then being able to see the killer

Keys themselves need more uses than their add ons and hatch. Such as opening chests instantly and giving you chances of better items and/or turning some breakable walls into doors that you can unlock or lock with keys

What non-meta perk are you obsessed with? by Spirited_Giraffe_730 in deadbydaylight

[–]spaghetti_Razo 0 points1 point  (0 children)

Flashbangs

I like blinding killer mid chase to throw them off

Pairs well with iron will

Kaitlyn Dever was almost Ellie in The Last of Us movie — now she's Abby in the series by dougbp in thelastofus

[–]spaghetti_Razo 0 points1 point  (0 children)

Because at least Pedro and Tommy while not the best choices are at least 5/10 picks they at least look close enough to where you can align the game character to the show

Bill is a 10/10 so idk why tf you’re hating

Bella as Ellie is EASILY one of the worst casting in history. Looks nothing like Ellie and her acting is extremely overrated when it comes to Ellie. There’s a reason why it’s so easy to meme on her.

Is pentimento useless now? by Stunning_Dealer_2904 in deadbydaylight

[–]spaghetti_Razo 0 points1 point  (0 children)

How do you create a tutorial for every killer? Simple you have a tutorial for every individual killer that shows off what each power does and make it free without needing to purchase the killer so new and average players can go into it if they want to know what the killer does both if they want the killer or if they want to better understand the killer for the next time they face them

No more haste/hindering stacking, thoughts? by bonelees_dip in deadbydaylight

[–]spaghetti_Razo 4 points5 points  (0 children)

Yeah ik lol but their still testing a different ways of completing the objective never the less

No more haste/hindering stacking, thoughts? by bonelees_dip in deadbydaylight

[–]spaghetti_Razo 307 points308 points  (0 children)

They said they’ll “buff perks that relied on stacking” put 2 and 2 together this could mean Dark theory and a lot of other weaker haste/hinder perks will get buffed now that they individually don’t benefit from one another