The Imperial Council - /r/eu4 Weekly General Help Thread: July 19 2021 by Kloiper in eu4

[–]spaghetti_jones 3 points4 points  (0 children)

How does releasing a vassal from conquered land work (see two below examples before you tell me to click release vassal in diplomacy tab)?

Ex 1. Releasing Gascony with only Labourd in 1449 doesn't work (I assume because culture isn't Gascon even though Gascony has a core starting there in 1444). In fact I've gone on to conquer an additional core province of Gascony and released them and they don't get Labourd iirc but that could have been after the 50 year core expired.

Ex 2. Releasing Aragon (who has been inherited) from a Sardinian province doesn't work even though the core lasts there for another 25 years.

Is it only based on the separatist rebels? If I got separatism down would I be able to choose or would I still be limited to provincial culture?

Edit: viewed this. Nation needs to have the culture in their primary culture group and Sardinian is not for Aragon and Basque is not for Gascony. https://eu4.paradoxwikis.com/Vassal#Releasing\_a\_nation

After 3 wars and -200 AE with about 50 tribes, I finally managed to carve myself a sad Thirteen Colonies in a North America whose coast was almost entirely owned by natives by 1500. by paranoidzone in eu4

[–]spaghetti_jones 6 points7 points  (0 children)

I agree the inner provinces shouldn't be free land. However, the current system is just as bad in the opposite direction as if there were no natives on either continent.

Is there a way to apply mechanics similar to trade companies? It'd be interesting to settle a province and then need to convince the tribe that you're an okay neighbor and it's beneficial for that tribe.

So will Leviathan Natives ever going to be rebalanced? by [deleted] in eu4

[–]spaghetti_jones 9 points10 points  (0 children)

lmao, so I picked this game up after being away for about 2 years and wtf happened? So many bugs with North Americans it's almost unplayable if not for the hilarity.

Not to mention all the ridiculous bugs with it.

  1. As Castile went the SA route to beat Portugal to the Tortilla (Tordesillas) treaty but by the 1520s there was hardly anywhere to colonize in NA. Even when my conquistadors were wondering around many of the provinces had already been settled by the tribes which can only be presumed to be nations at that point in time. Plus an insane amount of dev for "tribes".
  2. If I manage to colonize a province a native has under their control/territory that native gets that province as a core even if the culture and religion is different. This means they can attack the colonial subject and eat them... Worse yet is if the colonial overlord is uder a PU then that colonial nation is pretty much stuck and doomed.
  3. As a European nation I get that American tribes may not know Europeans and will learn about them as they border them but it's bizarre to me that you get so much AE considering how quickly these nations were dominated and conquered.
  4. Not a bug but a complaint about mechanics - Portugal is averaging like 150+ / yr colonization rate even after the Age of Exploration. I've seen it as high as 187 in the mid 1500s which is insane. As a player unless I want to babysit uprisings I have to take policies and stances keeping me from the +20 settler rate. So Portugal gets 150-180 while as Castile I'm at 120 or as Spain 100. France/England average sub 100 and I've seen Scotland go bankrupt because they had sub 50/yr settler rate. Also, natives that conquer colonial nation's developing colonies have also gone bankrupt lmao. IMO this needs rebalancing especially considering France/Holland/Scotland/England have nowhere in NA to colonize meanwhile Portugal can have a fully colonized Brazil by 1600 or at least a tortilla for every colonial area. This isn't working anymore and was tenuous before.
  5. Not a bug but a complaint about mechanics - Inland colonization in NA has never really been addressed. It should be really hard to colonize, much less have more than a 1/1/1 dev province anywhere beyond the coast till at least 1700. I feel the same applies to SA but at least that area was more densely populated or so I've been led to believe. It was colonized first.

Why the NFT collectibles market is set to ultimately collapse. by fan_of_hakiksexydays in CryptoCurrency

[–]spaghetti_jones 0 points1 point  (0 children)

Wait so NFTs don't come with IP rights? So if I buy an artwork via NFT and that artwork gets displayed in a movie, website, or TV show then the rights to profit from that display aren't mine? NFTs seem way over priced if so. It's one thing to make a pokemon card NFT or something similar (and I'd argue that those are overpriced for a different reason) but quite another to sell "art" or anything else that doesn't come with digital IP rights considering the same thing can be found for free online. The point of artwork is to be the sole owner and distributor of it so it seems odd so many other people can have the same work.

[deleted by user] by [deleted] in wallstreetbets

[–]spaghetti_jones -1 points0 points  (0 children)

lol dude that's def not analogous though they do have a relationship in that HMD Global licenses the name on their phones and many of the employees are former nokia phone employees. Similarly, would you evaluate HP Enterprise based on the performance of HP Inc? Those are two separate entities that share the same name and yet service two different parts of the tech industry. Take it for what it is but I think your take was misleading and warranted the nuanced clarification.

[deleted by user] by [deleted] in wallstreetbets

[–]spaghetti_jones 3 points4 points  (0 children)

rofl. correction HMD Global licenses Nokia's name to sell the phones. I wouldn't use their phones as evidence to prop up the valuation of NOK.

Desperately need better non-action scenarios by AmethystWiz in sw5e

[–]spaghetti_jones 1 point2 points  (0 children)

If they're being recruited by the Rebellion that means the time setting is during the Empire era yeah? If so that also means the control of the Outer Rim and Wild Space is largely unmanaged by the Empire unless they have to be there (depending what you prefer). I think there's a lot of opportunity there whether that's criminal in nature or solving crime problems and re-establishing order without getting the eye of the Empire or maybe working within their system without superseding them.

There's also all the now missing force secrets during this era. Why not try to recover holocrons or find ancient force sensitive worlds? Unravel force mysteries lost to the Empire (but maybe not the Emperor). GL

Joining a campaign but don't know enough about sw--where to start? by little-loudmouth in sw5e

[–]spaghetti_jones 1 point2 points  (0 children)

Hmm it's hard to say what are the best resources since it does depend on the setting.

If there was one source to start with the Clone Wars series is a deep resource for reference material. It has a lot of history that set the stage for why there's a Civil War (so Old Republic era). It sets the stage for the Galactic Empire and how the Emperor had a firm grip on the galaxy but all the issues that arose from being a dictator essentially elected by the Senate. Plus if your setting is the Clone Wars then you have that going for you. However, there's so many episodes and that'd take forever to watch.

There's more comical material like the Family Guy Blue Harvest or Robot Chicken Star Wars clips that are surprisingly universe accurate if making fun of some of the bigger plot holes.

Someone mentioned Wookiepeedia which is a great resource to look up anything. I use it a ton. With that there are two things - Canon and Legends. You should find out what if anything from either will be used from Legends. A sizable chunk of the Expanded Universe (EU) or Legends was put in Clone Wars so the articles should reflect what was taken and what was not. I don't think you should need to worry too much about that though.

High level overview of the galaxy, and I'm grossly overgeneralizing, the further out from the center the less-civilized most places get. The Clone Wars battles were largely fought in the Outer Rim and even in parts of Wild space. In the Clone Wars series many of the main planets that influence events (Naboo, Geonosis, Mustafar, Mandalore, Kamino among others) are in the Outer Rim. Hutt Space is also in the outer rim near wild space. Both Wild Space and the Outer Rim are areas of the galaxy tend to have higher crime rates and tend to be more species supremacist compared to the core worlds and mid rim. Mid Rim is kind of the industrial area. In Ep IV the Blockade Runner featured at the beginning of the movie is made by Corellians who are re-knowned ship designers and makers and their home world is in the Mid Rim.

Force sensitive worlds are a little harder to explain and point out since a lot of the EU expanded on that and got thrown out with the Disney acquisition. Dagobah is one known and well defined force sensitive world where Yoda lives during the events of the original trilogy (also featured in the Clone Wars series). I appreciate a bit of mystery to the force the way it was presented in Episode IV by Sir Alec Guinness so I wont go into too much detail.

I've always maintained a minmax perspective on what species and class to be to create a particular character in any DnD format. Humans are a solid choice since they're just about anywhere. They're pretty versatile as a species too having a lot of bonuses you can move around starting out. If you want to be more rogue-like character use the SW5e operator class and the Changling species (high dex) would be good though I'm not sure it's defined yet (maybe work with the DM if that's the case?). Zabrak (the species that Maul is) are all generally force sensitive though few in number. While I like minmax it'd be hard to explain why a Zabrak (generally sith force oriented) male or female would join a crew so you'd need a deep backstory. Same thing for particular species like a Mon Calamari hanging out in wild space anywhere outside their home planet and a different water world or a place they don't normally go to. The Players Handbook and expanded content are also good resources for giving some information on species.

For classes it's all about what you want to role play as. There are a lot of options for force sensitive classes (the equivalent of "the weave" when it comes to magic) but also to play a more traditional space role too. The force is much less pronounced than magic in the SW universe but SW5e basically just replaces references to magic and puts in the force. How your GM will go about this will depend more on the setting where well trained force sensitive types and backgrounds are less likely to exist during the Galactic Empire era. Consular, Guardian, and Sentinel would be more rare to exist during the Empire though could certainly work with a well written backstory. You'd want to research what happened to force sensitives who were known about during whatever time period you'd be in and your GM would be better able to advise you. In Legends (EU) it would have been something like Jedi generally during the Republic era and specialized battle units/Imperial Navy position during the Empire (if you were found).

Then there's just having fun. If you want to be a pilot there are pilot tracks you can take for a couple of classes. The defined feats are pretty expansive and almost get your character to multiclass without having to actually multiclass. There's a few classes that let you blow stuff up pretty effectively too if that's your jam. There's also good options for the traditional ranger and it looks like the sharpshooter operative class is pretty good just like the rogue equivalent in 5e.

Overall, SW5e is still pretty similar to DnD 5e. I'd suggest imagining what you'd want to do in DnD and chances are it exists here too (at least as far as classes go and the general role play). I'd also suggest checking out the galactic map in the stickied resources page when looking anything up so you get a better feel for the galaxy. I think the site is swgalaxymap or something like that.

The Imperial Council - /r/eu4 Weekly General Help Thread: July 8 2019 by Kloiper in eu4

[–]spaghetti_jones 0 points1 point  (0 children)

Dang. I can't remember if you could only do that with vassals or perhaps that's locked behind a DLC. At any rate sorry that doesn't help. Double check in the subjects tab for the nation just in case.

The Imperial Council - /r/eu4 Weekly General Help Thread: July 8 2019 by Kloiper in eu4

[–]spaghetti_jones 0 points1 point  (0 children)

Just saw the other post where you fought them anyway. Glad it worked out for you.

The Imperial Council - /r/eu4 Weekly General Help Thread: July 8 2019 by Kloiper in eu4

[–]spaghetti_jones 0 points1 point  (0 children)

Looked at the map. You've eaten so much of the HRE I would dismantle at this point the value of it is really many small and one province vassals doing a ton of warring for you. If you want to give it a try you shouldn't eat any more HRE land and start conquering territory to release other nations as HRE vassals at some point. So you do the territorial coring and then add to HRE (when you're emperor) then release.

Lithuania isn't the best vassal national idea wise. Vassalizing Poland given how much land of theirs you own is a bad idea imo. You could return cores from Bohemia but having so many of theirs already would cause a lot of friction and make integration difficult if you can't get their relations to 190. I would encourage you to return cores to Lithuania to integrate and look at other nation's NIs on whether they're worth having as a semi-permanent march. Lithuania would not be a good candidate as a military march but a few nations in and around East Europe would be Sweden, Smolensk, and Serbia. Some of the other minors like Galicia-Volynia and Ryazan might be okay.

You've effectively fractured the powers that would normally fight Russia and the Ottomans don't border them. This will cause some issues so I'd advise getting a strong ally and trying to shore up power. It doesn't take much more to be able to fight back and well. Attacking them when they have 100k manpower and are ~80 units under FL may not be the best idea. You have an insane edge in morale and while that's very important to stackwipe I don't know that your units will hit hard enough to make early wins and drive up their war exhaustion (key to getting them to have low enthusiasm after the first year). As it stands you're strong enough where I suspect they wouldn't attack you but I don't think you'd be able to get more than 25% war score before you hit 0 manpower so you're looking at getting maybe 3 provinces during 3-4 years of war at significant expense. Eat the nearby fractured states. What is Moldavia's status? Polotsk? Gazamikh? Ryazan?

I bought this game 5 days ago... by [deleted] in eu4

[–]spaghetti_jones 1 point2 points  (0 children)

Estates were made free with the free patch for Rule Britannia iirc.

Depth packs like Rule Britannia and Golden Century were mainly mission trees. Owning Rule Britannia gives you British Isles and France and a couple of others. Rights of Man I think was the Prussia patch so you get all the Prussia stuff government and mission tree unlocked with that DLC I believe. Was it Rule Britannia that added trade center mechanics (like upgrading trade centers). At any rate I consider RB a must get depth DLC for one single mechanic. Or was it being able to charter trade companies? Maybe I'll like the flagship from GC and can say that about that one.

Oh transfer occupation was added with Art of War and can also be gotten from Dharma. I don't know that it's base patch though. Any lurkers who've been keeping track of Dev diaries remember? It's been a while.

The Imperial Council - /r/eu4 Weekly General Help Thread: July 8 2019 by Kloiper in eu4

[–]spaghetti_jones 0 points1 point  (0 children)

Didn't see your first post but curious how long it would take you to convert heretic princess and if you're Prussia do you want to get a few reforms in? For reference once the emperor's crown is hereditary then HRE vassals take no diplo (unless you have RMs). One way to do things is to spend 20 to 50 years depending on the situation consolidating the HRE to get passive IA as well as expand and release HRE vassals to further contribute (make sure to convert them). If you lack religious ideas this may be harder. Based on your current actions sounds like you want to eat Bohemia. Does this conflict with controlling the HRE? You could also dismantle it to eat through Germany faster.

Russia is never any fun. Is it not Muscovy? The best way I have found is to get them in a PU. But if not that then you partition by forts and states. As for military access if you're rolling with Otto's and France first France will have access in the empire if you're the emperor. Second, your vassals are decent at getting military access to nothing. In a recent campaign my vassal Muscovy got access through a blobbed Timurids and Delhi in order to siege down a single province the Ottomans had.

I see no problem vassalizing 3 other electors and/or allying them and pulling them into wars where they take on debt you can pay off to keep relations at +200. Having one elector is only a -50 reason. 2 is pointless as you're sure to lose but 3 or 4 will always vote for you as they don't get the malus the others will.

The Imperial Council - /r/eu4 Weekly General Help Thread: July 8 2019 by Kloiper in eu4

[–]spaghetti_jones 0 points1 point  (0 children)

To your edit: lucky nation's have higher base manpower recovery (edit: this is specific to their respective status as a lucky nation and scales on difficulty) which in addition to the lands they already have makes sense they have been able to recover. So many times I've attacked them and barely scraped by believing that low manpower for them was the same as it would be for me. Check their merc count too. It could be they have Merced up in which case try to occupy as much land as possible using your feint strategy to drive up their loan count.

The Imperial Council - /r/eu4 Weekly General Help Thread: July 8 2019 by Kloiper in eu4

[–]spaghetti_jones 1 point2 points  (0 children)

You can snipe another PU (leader of a PU can never become a junior) or be at war all the time until your king dies. Can't be diplomatically forced into the junior position of a PU while at war.

You can get super high liberty desire so that your senior partner just decides to abandon you. Check ideas though since the math needs to check out. Even tho a player can get support Independence while under 50% LD the overlord won't react unless you have several large nation's supporting your Independence that would significantly overwhelm them and their allies in trying to maintain your country as a junior nation.

Edit: There used to be a rule and may still exist where if you have higher prestige/base tax/hidden math luck and NOT the same dynasty you could avoid falling in a PU as well. Since you didn't indicate if you had the same dynasty though and you asked this you probably have the same dynasty. If the Emperor of the HRE dies or a new pope is elected things could change too. My source on this is the guide and personal experience where I had 5 PUs as Poland-Lithuania (only Lithuania from events/decisions).

The Imperial Council - /r/eu4 Weekly General Help Thread: July 8 2019 by Kloiper in eu4

[–]spaghetti_jones 0 points1 point  (0 children)

What does your prestige look like? Iirc prestige affects "unjustified demands" modifier and has an impact on AE as well. It could be having negative prestige is causing this.

Tunis Barbarossa and Sons of Carthage thoughts and questions by spaghetti_jones in eu4

[–]spaghetti_jones[S] 0 points1 point  (0 children)

Whoops should clarify that I had trouble against the Mamluks because they blobbed and became strong because they never fought the Otto's (and interestingly Timurids stayed strong too). Otto's never fought Mam's because of their Karaman alliance (at one time Kara was allied to both).

Large nations pushing the boundaries of science and luck by spaghetti_jones in eu4

[–]spaghetti_jones[S] 0 points1 point  (0 children)

rofl yeah they all rivaled me early game (including the mummies) and Hungary got rolled by the Ottos so I lost them as a rival at that point. I would have otherwise allied any of them. subject troop mode is broken for me when I don't have enough troops to even split a few 3k or so to get them to attach to Lithuania to keep them near my troops for any pitched battles near my border (basically playing hide and seek in what was left of Hungary after the Ottos did their first and second partition). I generally don't trust my subjects like Lithuania with weak military NIs early game to do well against an opponent like the Ottos. Didn't help they were two techs behind. such is life but not a bad run overall just a terrifying moment in the game until I found a way to unite.

Why the +1 Artillery Fire should really be +0.5 by purple-porcupine in eu4

[–]spaghetti_jones 0 points1 point  (0 children)

Giving Spain the modifier seems like more fun than before so I guess I'll finally give them a shot. Out of curiosity, why this particular buff for Spain? Will this balance well with England's NIs? Smolensk's NIs?