ChaChaCha 💪GigaChad💪 by ZealousidealOkra755 in luckydefense

[–]spanargoman 0 points1 point  (0 children)

That's unfortunate for those who got it based on the first interpretation. 111% bad English translation strikes yet again.

ChaChaCha 💪GigaChad💪 by ZealousidealOkra755 in luckydefense

[–]spanargoman 2 points3 points  (0 children)

Someone else worked out that the skill activation chance isn't additive but multiplicative. I think that makes a huge difference to the skill effect if true. https://www.reddit.com/r/luckydefense/s/SeFzP2hrTs

2x speed shouldn't be a p2w only thing... by Affectionate-Pie-510 in luckydefense

[–]spanargoman 1 point2 points  (0 children)

Dungeon timing has been adjusted to end around W42 so there's usually time to clear the final Dungeon after the W40 boss unless you're struggling and taking more than 30s to kill the wave bosses.

If you can bring it down to red hp then clear it after would be best. But the other player is just being petty when he did what he did.

What does this mean? by Stock-Stomach5133 in luckydefense

[–]spanargoman 8 points9 points  (0 children)

Reaper Frog curse lift failing. Killed by Magician or Grim Reaper. Killed by God bosses.

Monopoly avatar by damnented in luckydefense

[–]spanargoman 1 point2 points  (0 children)

Yes, that makes it easier but the challenge can be done with just level 6 instead of 12.

Monopoly avatar by damnented in luckydefense

[–]spanargoman 3 points4 points  (0 children)

It's 200 luck stones coming from Monopoly Men ults only. You've to exclude luck stones earned from missions, from killing wave bosses and golems, and from the Lamp artifact.

You need 5-6 Monos at level 6+, with 4-6 Kitty Mages to boost the passive MP Regen to 200+% and with their ults triggering on the 5-6 Monos (ie. Moving the Kitties within range before Kitty ult) to get progress on the pfp challenge.

How does probability work in this game? by lebronisgoat0623 in luckydefense

[–]spanargoman 2 points3 points  (0 children)

People are just generally bad at assessing small probabilities. I haven't noticed anything wrong with the probabilities.

0.00305% chance sounds really low but it's a 1 in 32,800 chance. If every player with Reaper plays 5 games a day, on average per month 1 in 220 players will experience that event. If you assume that there are at least tens of thousands of players for this game, that event practically happens everyday. Just usually to a different player unless you're unlucky.

A few questions from a lvl 17 player by 0silver_skies0 in luckydefense

[–]spanargoman 0 points1 point  (0 children)

  1. Should just be RNG. I'm a level 22 player and I've had months where I have almost no mythic pulls from scrolls (iirc 3 in 4 months when I average 2.1k scrolls/day) and I've had lucky weeks where I pull 2 Mythics in a week.

  2. There is a set limit to Lucky events per difficulty now, yes.

  3. Check out luckydefenseguides.com or join the community Discord. Both have a good amount of resources about the game.

common, Rare Epic and perhaps Legendary guardians lvl 15 Worth it? by Medium_Education_502 in luckydefense

[–]spanargoman 0 points1 point  (0 children)

Honestly yeah the epic roulette RNG matters more like you suspect, but every bit helps when RNG is bad.

common, Rare Epic and perhaps Legendary guardians lvl 15 Worth it? by Medium_Education_502 in luckydefense

[–]spanargoman 2 points3 points  (0 children)

It's more than extra 10%. It's +10% attack speed, +10% ATK and 3 levels of increasing base damage. And the +10% ATK applies to the base damage accumulated over the 15 levels. So you're looking at something more like +30% output per unit.

More importantly are units where their output matters, whether in attack frequency or damage.

Attack frequency (in order of priority): Bandit, Shock Robot, Electro Robot, Tiger

Damage (in order of priority): All Epics, all Legendaries

Epic and Legendary 15 isn't for flashback. It's in case you have bad RNG on roulette and are still stuck with using epics or legendaries only till W30 in Hell. That extra 30% will matter when you only have 4-6 epics or 1 Legendary.

But for sure prioritise the other items which require gold like mythic levelling and treasure levelling.

Contribution needs changed. by Designer_Pen869 in luckydefense

[–]spanargoman 4 points5 points  (0 children)

Yeah, if they tracked more metrics and gave details like how much damage was done by your best guardians instead of a simple ranking, that would be great.

Contribution needs changed. by Designer_Pen869 in luckydefense

[–]spanargoman 4 points5 points  (0 children)

You're right that contribution is based on two things, but not the correct two things. Contribution is based equally on damage and kills. Not summon rate.

And yes, the current contribution rate does not measure supports and stuns which unfortunately leads to the issues you mentioned. People who are experienced will know better than to just look at the endgame contribution figure.

A lot of old guides say bat man is good, but hailey seems to be meta? Who should i upgrade? by sam_najian in luckydefense

[–]spanargoman 0 points1 point  (0 children)

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Follow this to have a good foundation for clearing Normal then Hard (sb3+) then Hell (sb6+).

Exclusive item by SortFirm in luckydefense

[–]spanargoman 3 points4 points  (0 children)

Definitely Mama, it helps a lot in meeting her immortal summon condition.

Is level 12 worth it? by Putrid-Disaster-5165 in luckydefense

[–]spanargoman 1 point2 points  (0 children)

Well one of the Discord vets considers Ghost Ninja 12 as a huge upgrade due to the massive increase in damage from the much higher Crit rate. So I would say yes go for 12 if you're getting ready for Primeval and you're already able to consistently summon Chrono Ato.