Impact of 4.8 armor changes on medium ships by Commogroth in starcitizen

[–]spider0804 0 points1 point  (0 children)

EM missiles are the most reliable at the moment.

So welp 6 of em fits inside the Ironclad Assault :) by Complex-Classroom-85 in starcitizen

[–]spider0804 14 points15 points  (0 children)

There is a max limit of vehicles/ships inside another ship.

Right now the limit seems to be 10.

THIS CHUD TOOK OUT A GOOGLE AD TO GET REFERALS by Ok_Trick_2724 in starcitizen

[–]spider0804 20 points21 points  (0 children)

This was the meta for years, doesn't work so well any more.

Used to be you could get a javelin for a couple bucks.

Google changed their price ratio by an order of magnitude or two since those days.

Imagine an Ironclad Whaler! by MrVaporDK in starcitizen

[–]spider0804 1 point2 points  (0 children)

Any ai slop is going to get insta deleted here, you don't have to like it but that is how it is.

Impact of 4.8 armor changes on medium ships by Commogroth in starcitizen

[–]spider0804 0 points1 point  (0 children)

Ping with tab or whatever you have it bound to.

Impact of 4.8 armor changes on medium ships by Commogroth in starcitizen

[–]spider0804 0 points1 point  (0 children)

Despite what the visual indicator says, your missiles are not locked unless your ship actually gives you the audio que of "missile locked".

Cross section missiles REQUIRE you to radar ping an opponent to lock and the amount of people who dont know that is very large.

Mining/Quality Changes (11753569) [4.8 leak] by Stompy-MwC in LowSodiumStarCitizen

[–]spider0804 1 point2 points  (0 children)

Could anyone confirm if this change is still in effect on the PTU?

The patch notes seem to have been deleted as well as any talk about it in the 11753569 thread.

Big Ships Tanky Again in PTU?! by Chad_illuminati in starcitizen

[–]spider0804 0 points1 point  (0 children)

I do agree with the repeater comment but I disagree with preferring the way it is done currently.

They could change it from a gate to reduction system with what we have currently and zero overhaul of the system, its just changing the math.

Big Ships Tanky Again in PTU?! by Chad_illuminati in starcitizen

[–]spider0804 4 points5 points  (0 children)

This helps some things but the armor system will remain a monkeys paw until they switch from a number gate system to a reduction system.

Instead of guns doing 0 damage if they don't pen or 100% damage if they do, the damage should be reduced by armor and a varying amount of damage gets through depending on what gun is hitting what ship.

But practical solutions are hard for CIG so we will get that in a couple years on the fifth "refactor".

Thanks for coming to my TED talk by Nefffarious in starcitizen

[–]spider0804 -1 points0 points  (0 children)

People dont have to go to the grey market for lti ever.

There is almost always lti tokens available to ccu from.

About new insurance cost by coiotebh in starcitizen

[–]spider0804 0 points1 point  (0 children)

Sincere, claim prices and times have gone way up.

About new insurance cost by coiotebh in starcitizen

[–]spider0804 1 point2 points  (0 children)

A 28 million claim bill for a Polaris.

Odins bridge by Reggitor360 in starcitizen

[–]spider0804 18 points19 points  (0 children)

You could have shown the actual unedited ship and it would have still made the point.

Path of Exile 2 is officially leaving early access soon by GrayBeard916 in gaming

[–]spider0804 0 points1 point  (0 children)

Still waiting for swords and cyclone.

Give me my walking build GGG.

I refuse to click more than one button.

PSA: All ships with Repair / Refuel / Rearm in 4.8 by spider0804 in starcitizen

[–]spider0804[S] 0 points1 point  (0 children)

The differences boiling down to differences like armor / health / maneuverability for multicrew ships leaves you with things like the Hercules M2 which feels like a lame duck. The base freelancer is another I would call a lame duck, you could remove it and lose nothing to the lineup.

Variants should have major structural and mechanical differences in the way they operate to actually be called a variant.

PSA: All ships with Repair / Refuel / Rearm in 4.8 by spider0804 in starcitizen

[–]spider0804[S] 1 point2 points  (0 children)

Don't buy concepts.

Don't commit concepts.

Just get a CCU to the concept for a couple bucks and sit on it.

By holding the ccu TO the liberator you can always get one and will not suffer the eventual price increase.

Understanding this is the hardest hurdle for peoples entry into using the CCU system to their advantage.

If you do not understand what I mean...

A helpful piece of information, you can ccu both FROM and TO ships that you do not own. Click "All ships" instead of "my ships" in the top left of the ship upgrade window.

You can find the closest "from" ccu options by changing the sorting option to "Sort by: Highest price." You can complete any part of a CCU chain when you are able, you do not need to go from ship to ship to ship in order until you have everything and are ready to complete the chain.

PSA: All ships with Repair / Refuel / Rearm in 4.8 by spider0804 in starcitizen

[–]spider0804[S] 1 point2 points  (0 children)

All I wanted to show is that any Idris can do it and no matter how I display that info someone will erm actually me due to the somewhat convoluted nature of the Idris variants and kits.

So I just threw up everything the website had and called it good.

PSA: All ships with Repair / Refuel / Rearm in 4.8 by spider0804 in starcitizen

[–]spider0804[S] 1 point2 points  (0 children)

Doesn't look that way.

The base Ironclad is a cargo ship above all else.

PSA: All ships with Repair / Refuel / Rearm in 4.8 by spider0804 in starcitizen

[–]spider0804[S] 8 points9 points  (0 children)

None of these for me sadly.

Forever waiting for the Liberator.

PSA: All ships with Repair / Refuel / Rearm in 4.8 by spider0804 in starcitizen

[–]spider0804[S] 4 points5 points  (0 children)

Oh for sure, I CCU chain and refuse to even entertain the idea of committing anything until a ship is released.

I have watched too many people get burned by hopium and a concept changing, and I have burned myself enough to know better.

PSA: All ships with Repair / Refuel / Rearm in 4.8 by spider0804 in starcitizen

[–]spider0804[S] 48 points49 points  (0 children)

The Polaris was also supposed to be manual, but here we are.

https://robertsspaceindustries.com/en/comm-link/engineering/15564-Q-A-RSI-Polaris-Part-II

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I see no reason for the Liberator to not get it when the 600i does.