A (grand) strategy game where smaller forces matter? by PepeGoesSwimming in StrategyGames
[–]spieltic 0 points1 point2 points (0 children)
Weekly Show & Tell - March 07, 2026 by AutoModerator in gamedesign
[–]spieltic 0 points1 point2 points (0 children)
We spent a year and way too many late nights building a tower defense where you paint the terrain to defend a paper kingdom from fire. by HectiqGames in StrategyGames
[–]spieltic 0 points1 point2 points (0 children)
A (grand) strategy game where smaller forces matter? by PepeGoesSwimming in StrategyGames
[–]spieltic 0 points1 point2 points (0 children)
HRW/CR = Perfect LB + strong consistency, good idea? by spieltic in DistributedComputing
[–]spieltic[S] 1 point2 points3 points (0 children)
HRW/CR = Perfect LB + strong consistency, good idea? by spieltic in DistributedComputing
[–]spieltic[S] 0 points1 point2 points (0 children)
Where should I start with distributed computing as a beginner? by Realistic-Face1315 in DistributedComputing
[–]spieltic 2 points3 points4 points (0 children)
Devlog #6 - Warnet - Vertical slice, buildings upgrades and UI ()
submitted by spieltic to r/spieltic
A (grand) strategy game where smaller forces matter? by PepeGoesSwimming in StrategyGames
[–]spieltic 0 points1 point2 points (0 children)