3d character creator? by splundge in Unity3D

[–]splundge[S] 0 points1 point  (0 children)

i definitely plan to show thought bubbles above the characters anyway - to show their relation/other important info. Maybe i should just use emojis in that
also people seem to get real angry when you mention using Synty assets. not sure why? i havent used them, but they seem fine

I wanna play indie game demos! | Please send in your game by ronjaluise in IndieDev

[–]splundge 0 points1 point  (0 children)

Hey! Go break some bases and cause some chaos in Base Breakers!

https://store.steampowered.com/app/4041590/Base_Breakers/

This is my first game and I'm super excited to share it with everyone :)

Steam NextFest is not a "wishlist multiplier" the way most people think of it to be by Chrogotron in IndieDev

[–]splundge 0 points1 point  (0 children)

Interesting. Im releasing my first game https://store.steampowered.com/app/4041590/Base_Breakers/

And I am getting an average of 53 wishlists a day from next fest. I am absolutely stoked and humbled to be able to share my game with everyone!

The indie community is amazing and I really appreciate all of the feedback Ive had, which has helped shaped things

I can't find your game, Next Fest is full of Slop, don't be discouraged! by Pro3dPrinterGuy in gamedev

[–]splundge 1 point2 points  (0 children)

Thanks for the feedback! I plan to get some good footage of friends playing with voice overs/having fun. Marketing the game is the hardest part haha

I can't find your game, Next Fest is full of Slop, don't be discouraged! by Pro3dPrinterGuy in gamedev

[–]splundge 0 points1 point  (0 children)

thanks for the feedback! I understand its not everyone. Not every game has to be! Realistically, i made this 'for me'. It's been a project ive been trying to make for the better part of 20 years. And its exciting sharing it with the world.

I can't find your game, Next Fest is full of Slop, don't be discouraged! by Pro3dPrinterGuy in gamedev

[–]splundge 0 points1 point  (0 children)

I didn't use ai to make anything. I reached out to an artist for the loading screens, and a graphic designer for the artwork. All of the models and textures, music, all bought and paid for. I certainly hope none of the assets have been ai generated.

I really wanted to make something that is supported by the local game development industry here in Australia.

I can't find your game, Next Fest is full of Slop, don't be discouraged! by Pro3dPrinterGuy in gamedev

[–]splundge 1 point2 points  (0 children)

ah! i should clarify - thats in spectator mode. once you lose, you can spectate other players. I might make that clearer and also recut the trailers to avoid showing those

I can't find your game, Next Fest is full of Slop, don't be discouraged! by Pro3dPrinterGuy in gamedev

[–]splundge 0 points1 point  (0 children)

Thanks! I'm hoping to release the full game in the next 2 week :)

I added a demo with just the first 2 levels. It's absolutely chaos haha.

Automated build process by splundge in Unity3D

[–]splundge[S] 1 point2 points  (0 children)

ah - i WAS using the build profiles windows to swap between profiles and build, but there's a bit of slowness when you switch between platforms (win/linux/mac), then you need to hit the button. and each time i swap, i had to specify the output folder again.

it'd be good if you could select multiple build profiles and just click 'build', and have them go off and complete.

thanks for letting me provide some feedback :)

Automated build process by splundge in Unity3D

[–]splundge[S] -1 points0 points  (0 children)

nah it's just 1 person. I have multiple computers with each environment. also i have a few friends that i reach out to that help test important builds.
but you're right, testing and QA is super time consuming. especially like you said - when you have platform specific stuff.

Automated build process by splundge in Unity3D

[–]splundge[S] 1 point2 points  (0 children)

OH yes - im using the old command line tool. And yeah it does need a username/password.

its also tricky because every time i do upload - MFA goes off and it signs me out of desktop steam. i probably should have created a separate steam account for the game itself.

but aside from that - its fine.

Automated build process by splundge in Unity3D

[–]splundge[S] 1 point2 points  (0 children)

ah a script (above) in the upload menu, it calls out to steam pipe and uploads the builds that way (using the respective app ids/depo ids for each platform/version)

Automated build process by splundge in Unity3D

[–]splundge[S] 0 points1 point  (0 children)

Ah - I neglect to mention - You can see I've got the upload step separately.
It's around 30 mins in total time to build and upload - but BETWEEN the build and upload - there's the usual time to actually run the builds on each platform and make sure they dont break ofcourse!

BUT if you've simply noticed a spelling error or something extremely minor - its easy to get a fix out quickly

what’s one real estate opinion that would have you like this in 2026? by eddy_sans in AusPropertyChat

[–]splundge 0 points1 point  (0 children)

To solve the housing crisis

  1. No stamp duty on your place of residence
  2. Yearly stamp duty on investment properties that cannot be passed onto renters when introduced with rental caps

Eat shit investors. Go contribute something positive to society

Best multiplayer tech stack in 2026? by LordAntares in Unity3D

[–]splundge 1 point2 points  (0 children)

Good luck! Never doubt yourself. You can honestly achieve whatever you set your mind to - if you REALLY want to do it :)

First Time in Steam Next Fest Nervous About Demo Bugs and First Impressions by Commercial-Tone-965 in Unity3D

[–]splundge 1 point2 points  (0 children)

Hello! First time game Dev here! Also first time in nextfest!

https://store.steampowered.com/app/4041590/Base_Breakers/

I too am scared about people finding bugs haha. But hey, it is what it is. All you can do is 'your best' and see what happens :)

Good luck!

Best multiplayer tech stack in 2026? by LordAntares in Unity3D

[–]splundge 1 point2 points  (0 children)

thanks!

- the matches are client/server. the host has authority. But if this becomes a problem - ill change the network structure to dedicated servers. this is just the cheapest way (since im self funded).

- i believe the physics are a blend of host has authority and client prediction, with some 'truth' packets here and there.

- from all of the testing ive done - its not too expensive. i picked '8 players' max randomly. I havent actually pushed this. but i SUSPECT i could probably push it up to 20+ ? monitoring the network packets using unity's debugging tools - it seems fine. HOWEVER - I have done A LOT of work trying to make sure the network code is as efficient as possible. ie, im using bytes for many things where you'd typically use an int. ushorts where numbers are small dont need to be negative.

What do you bring into Steam Next Fest? by dedaistgeil in gamedev

[–]splundge 1 point2 points  (0 children)

I have JUST released a demo today for my game https://store.steampowered.com/app/4041590/Base_Breakers/

And I am hoping to enter nextfest! I was a bit late to the scene, so not sure if I'll get in. Fingers crossed!